Forest Dweller
Smoking Dicks
- Joined
- Oct 29, 2008
- Messages
- 12,255
You go ahead and do that. Meanwhile, I'll go back to enjoying my Master Ninja playthrough of Ninja Gaiden.Black Cat said:Dicksmoker said:5. Demon's Souls. Any game that punishes what amounts to a mixture of bad luck and trial and error by forcing you to go through loads of bullshit over and over again can go fuck itself.
What's that sound? Oops, it seems I forgot to turn off my pansy detector before coming in.
What choices? After Chapter 1 the game gets completely railroaded. And because of that any choice you made previously doesn't matter. Bioware games at least give minor story alterations based on the decisions you make. Gothic doesn't even have that.denizsi said:Dicksmoker said:. Gothic series. Yeah I think they're way overrated. Perhaps what irks me most is that they are usually praised as rpgs. I think they are more action/adventure than rpg. Sure, they start out with the illusion of having lots of choices and faction dynamics, but that turns out to be false and the game gets railroaded. And then the games, without exeption, turn to shit at the end. Also your class is determined by what faction you join, so there's little choice in character development. And the world appears to be open but due to monster placement it really isn't until you level up enough. So yeah. Although I will admit that Gothic 2 was better regards to rpg elements. Perhaps if users reserved their praise for Gothic 2, and only Gothic 2, I would be more lenient here. But that's usually not the case.
The game actually gives you more involving choices than average RPGs despite both ending up at a predetermined end game and you are complaining? How is it any false when it comes to Gothic series?
And if you piss someone off, all you have to do is beat them up and everything is good again.
It may make sense based on trainers, but if we're going for realism here than we should do away with skill points altogether and implement the ESF level-with-use system. That's the most realistic method, but in this case doing away with some realism gives player decisions more weight. The experience and skill point system is an abstraction that allows players to have variety in character builds and make meaningful decisions in developing their character. I don't value it as highly as C&C, but it's definitely an important part of an RPG. Having entire classes cut off because of what faction you join drastically reduces this.And what's so inherently wrong or unRPG-like with class being determined by your faction? It's a fitting reality of the setting and an interesting and an actual choice as opposed to picking whatever skills you like in a menu and playing in a game world that is utterly and completely oblivious to that choice. It's most ironic then that you think the choices in Gothic series are false and un-RPG-like.
A better way is to have some special, unique skills only available based on certain choices. That's a good mixture of both worlds. A good example are the Master's quests in Arcanum.
All I'm saying is that if the locations unfold in a more or less linear fashion it's misleading to call the game open-world. Which most people do when talking about the Gothic series. The exception is Gothic 3, but that game has its own problems.Also, what's that about open world and difficulty of fights? Are your favourite RPGs inconsequential hiking simulators ala Oblivion and the like, by any chance? I'm afraid you have not a single valid point there and beyond.
Except that that is what Gothic combat basically is. Keep swinging steadily and continuously hitting the enemy so that they keep getting stunned. So many fights are determined by who hits first. If you're fighting multiple enemies keep jumping backward until you're only facing one at a time.What JarlFrank said. You probably want to just smash the buttons mindlessly while bunny-hopping around to avoid getting hit.
Lol. You can't stop fixating on that, can you?And come to think, that would actually fit the profile, what with your hard-on for dual-wielding.
I was complaining about a poorly implemented open world. And who said if I didn't like an open world I had to like the underground sections?3. S.T.A.L.K.E.R...And I hated those underground sections.
wat
I get and partially agree with the rest of that rant but to hate the underground sections... after complaining about the vast open but empty world...
The whole 50s vibe did a good job of ruining lots of realism for a game that was supposed to be very gritty. So the lulz is very much imbedded into the setting. There's nothing sacred about retro-sci-fi; I don't get why so many people seem to like it so much. IMO it's long overdue for being put to rest.4. Fallout. Sure, it (Fallout 2) added lulz too, but the whole setting was built on lulz, so whatever.
wat
Are you... Todd?