Volourn said:Eh. Makes since. if your Shepard dies, he dies. Not fuckin' complex so why all the crying? FFS
Gylfi.Fenriz.Conquests said:IF done correctly, it would PISS THE HELL off of console retards
Gylfi.Fenriz.Conquests said:yeah ok maybe i live in a dream world of "morals" :shock:
Mass Effect 2: MY SHEPARD DIES AN HONORABLE DEATH PROTECTING THE ONES HE LOVE.Volourn said:Eh. Makes sense. if your Shepard dies, he dies. Not fuckin' complex so why all the crying? FFS
Not exactly, seeing as BG1 didn't have choices and is as linear as Final Fantasy 7. Bioware has improved when it comes to providing choices but it'll be a very long time before they learn how to provide consequences for them.chicago_bankroll said:So, Bioware's Deep, Gritty, Mature choices don't have actual consequences, but are just there to give a thinly-veiled illusion of C&C...?
How is this news. We've all known this since Baldur's Gate.
Volourn said:Eh. Makes sense. if your Shepard dies, he dies.
Crooked Bee said:Gylfi.Fenriz.Conquests said:IF done correctly, it would PISS THE HELL off of console retards
Gylfi.Fenriz.Conquests said:yeah ok maybe i live in a dream world of "morals" :shock:
I think you're just, uhm, a bit over-appreciative of Bioware. Of both their goals and their talents.
UPD. It doesn't of course mean that you can't "roleplay" as much moral depth as you wish into ME2. It's a roleplaying game after all, isn't it?
Gylfi.Fenriz.Conquests said:Crooked Bee said:Gylfi.Fenriz.Conquests said:IF done correctly, it would PISS THE HELL off of console retards
Gylfi.Fenriz.Conquests said:yeah ok maybe i live in a dream world of "morals" :shock:
I think you're just, uhm, a bit over-appreciative of Bioware. Of both their goals and their talents.
UPD. It doesn't of course mean that you can't "roleplay" as much moral depth as you wish into ME2. It's a roleplaying game after all, isn't it?
ihih no i don't think RP is something you add interpreting the game, it's either there or not.
Point is, if in ME2 death is the final result of MANY of the choices you make during the game, and you can't "repent", AND these choices aren't too obviously avoidable, then it's a good Rpg, imo.
Dny said:Think of it as a fancy and much better "game over" screen that is brought if you did everything wrong while playing the game.
It is. Bioware flaunts the fact that the dead Shepard won't import as "consequences" earning codex-wide ridicule and turning this thread into a dead Shepard comedy. If they chose to skip waving their dicks bragging about how awesome consequence it makes at the end they would have avoided lulzy consequences of their buzzspeak.Dny said:The codex truly is a bunch of dumb cunts that are so troll hungry they'll even criticize the things that Bioware did right. Shepard dying in ME2 is no different than the Vault Dweller getting put in a VAT in Fallout 1 thus going against FO2 canon.
Dny said:The codex truly is a bunch of dumb cunts that are so troll hungry they'll even criticize the things that Bioware did right. Shepard dying in ME2 is no different than the Vault Dweller getting put in a VAT in Fallout 1 thus going against FO2 canon. That they made it possible to so utterly fail is a nice thing with a local effect (on ME2). What did you expect Bioware to do, to branch out the story into two wholly different games ? think of it that way : your shepard died, it's the end of the story. No ME3.
Think of it as a fancy and much better "game over" screen that is brought if you did everything wrong while playing the game.
This is awesome signature material. I thank the heavens every day for people like you. Then I start to think I should buy myself a gun and cut my hair into a fancy mohawk.Dny said:Shepard dying in ME2 is no different than the Vault Dweller getting put in a VAT in Fallout 1 thus going against FO2 canon.
Well, that's lame. The side quests are the game. Strip those and you're left with what, 3-5 missions? The choice is basically play the game or skip right to the credits.Spectacle said:As I understood it, Shepard dies if you do the final mission with too few loyal companions. So there's only one decision involved; deciding to go in before you're ready.
Xor said:Dny said:The codex truly is a bunch of dumb cunts that are so troll hungry they'll even criticize the things that Bioware did right. Shepard dying in ME2 is no different than the Vault Dweller getting put in a VAT in Fallout 1 thus going against FO2 canon. That they made it possible to so utterly fail is a nice thing with a local effect (on ME2). What did you expect Bioware to do, to branch out the story into two wholly different games ? think of it that way : your shepard died, it's the end of the story. No ME3.
Think of it as a fancy and much better "game over" screen that is brought if you did everything wrong while playing the game.
Getting dipped in the vats is a game over in Fallout. You screwed up. You're dead. BAD END.
In ME2, Bioware made a huge deal about how all these choices you were presented with have consequences, and one example they gave was how Shepard can die in ME2. They acted like this was a big deal that would have consequences in the future, but of course now it turns out that it doesn't.
Gylfi.Fenriz.Conquests said:IMO death itself is the heaviest and harshest of the consequences ever conceivable if done well, it was already a miracle that they implemented such a penalty in ME2... we should already be thankful. Obviously it has to be prooved HOW exactly it is avoidable, if it's too easy or too hard(the latter i seriously doubt)
And it's the best consequence because it's not "you're dead, plz reload", it's "permanent" death forcing you practically to replay the whole game(or not, and accept it as you accept crying the end of "the Gladiator" or Romeo and Juliet, which would import tragedy in videogames which would be a great evolution for the media), it's the result of MOST of your actions/decisions, that are harshly thrown in your face at the end with a scene of inevitable agony and pain. This points out that you can't just reload the savegame previous of the ONE fatal choice, it must be the consequence of MANY and CAREFULLY hidden choices thruout the game, that in the end are there to even make a final morale(don't follow your instincts. love always brings you to self-destruction, or such similar shakespearean morales)
I repeat IF done correctly, it would PISS THE HELL off of console retards, it would literally push them to suicide, and yet they WILL buy the game, because they don't know of this mechanic. It's the best feature also because of this, because it's great for hardcore adventurers, and it's something the retards can't see at first.
and it's the reason why most new players hate Sierra adventures of the early 90's and why they instead love the lucasarts' style. I dare even say videogamers turned into wusses because they got lucasarsed into the concept of immortality.