Grunker
RPG Codex Ghost
I hate to admit it, but Lesifore's right.
Not that this dicussion becomes anymore legitimate because of it.
Not that this dicussion becomes anymore legitimate because of it.
Spectacle said:I guess the main point of threatening Shepard with death is to pad out the game by strongly encouraging players to complete all the recruitment/loyalty quests
Luan said:This is misinformed. I finished the game yesterday. Simply finishing all the side missions does not guarantee loyalty from your squad members. Even good choices (paragon choices) can FAIL to gain loyalty from your squad mates. Sometimes you have to choose between loyalty to your squad mate or your own morale compass.
Luan said:Additionally, members also have a chance of randomly dying during the final mission(you are fighting hordes of baddies, people are bound to get shot) Also, ship upgrades are important as you have a chances to lose members due to various combat scenarios regarding the Normandy.
Luan said:Squad mates dying also doesn't depend solely on their loyalty. They can still die even if they are loyal if you make the wrong decisions. They can still survive even if they are disloyal. One I've heard has a chance to die regardless of any of the above criteria, loyal + right choices or otherwise.
Also, it's not only limited to a simple check flag of doing certain quests or gaining loyalty. The fate of your crew is time sensitive. This isn't like DA where the blight waited patiently with their thumbs up their asses waiting for the Grey Wardens to assemble their army. Prancing around the universe assuming there is no consequence for such carries harsh penalties.
No, it's not fixable at the last minute. These are decisions that carry on from the beginning of the game.
Luan said:Also, the codex is currently so hung up on Shepard dying. The characters imo in ME2 are much more fleshed out and better designed than the first game. Whether Bioware succeeded in making you care about them or not is subjective. But ideally, losing *any* squad mate permanently should be emotionally taxing.
Luan said:Just simply having them die permanently is a nice step or return to the right direction.
Luan said:Simply having Shepard survive isn't what constitutes a good ending. There are many, many more bad endings than good endings.
Also, it's not only limited to a simple check flag of doing certain quests or gaining loyalty. The fate of your crew is time sensitive.
Uh, yes, yes it is. Upgrades and loyalty missions = flag ticked. The end. "Time sensitive" just means that when the crew is kidnapped, you've to go after them. It is fixable at the last minute and nothing you do at the beginning means jack shit.
Just simply having them die permanently is a nice step or return to the right direction.
Im not sure about this. Does it mean that you should mechanically and conveniently eliminate those companions that you screwed up too far already? As it were a bad kid playing in a cabinet of Gauntlet with you? The question is always to make it challenging. Is it?
Spectacle said:If you think that losing a couple of squad members while successfully completing a mission to save humanity and the galaxy constitutes a bad outcome, you're an emo fag and should go back to playing pokemon.
Lesifoere said:But one of those squad members was his true love! It's so tragic. :'(
Lesifoere said:Spectacle said:If you think that losing a couple of squad members while successfully completing a mission to save humanity and the galaxy constitutes a bad outcome, you're an emo fag and should go back to playing pokemon.
But one of those squad members was his true love! It's so tragic. :'(
TwinkieGorilla said:Lesifoere said:But one of those squad members was his true love! It's so tragic. :'(
well, only Thane and Grunt died in my game...and i...*ahem*...uh...never...eh...
luan said:Im not sure about this. Does it mean that you should mechanically and conveniently eliminate those companions that you screwed up too far already? As it were a bad kid playing in a cabinet of Gauntlet with you? The question is always to make it challenging. Is it?
No, i'm not talking about meta-gaming at all. Sorry if it wasn't clear but I was speaking about game development itself. Sure, allowing everyone the potential to die is nothing new, but it's a breath of fresh air to the watered down and streamlined games which are mainstream.
All in all, I didn't have any difficulty with the game. I played on Insane simply because I enjoy shooters. I appreciated ME2 for what it is.
That's funny, when they are shot during the whole other game before the final mission where it won't matter at all they seem to be quite bullet proof and immortal.Additionally, members also have a chance of randomly dying during the final mission(you are fighting hordes of baddies, people are bound to get shot)
Gylfi.Fenriz.Conquests said:This is indirectness
Gylfi.Fenriz.Conquests said:to HIDE solutions to problems from players.
Crooked Bee said:Gylfi.Fenriz.Conquests said:This is indirectnessGylfi.Fenriz.Conquests said:to HIDE solutions to problems from players.
Not next-gen Bioware-style.
Next-gen Bioware-style = press the top right or top left blue button for Paragon, OR press the bottom right or bottom left red button for Renegade. Just so you don't mess it up accidentally.
Nah, it's exactly what you think it is. It's nonsensical.MetalCraze said:That's funny, when they are shot during the whole other game before the final mission where it won't matter at all they seem to be quite bullet proof and immortal.Additionally, members also have a chance of randomly dying during the final mission(you are fighting hordes of baddies, people are bound to get shot)
So I don't get it - is this some kind of an achievement of design?
MetalCraze said:That's funny, when they are shot during the whole other game before the final mission where it won't matter at all they seem to be quite bullet proof and immortal.Additionally, members also have a chance of randomly dying during the final mission(you are fighting hordes of baddies, people are bound to get shot)
So I don't get it - is this some kind of an achievement of design?
Sure. Save when they're kidnapped. If shit goes wrong, reload. Look, this bullshit isn't even remotely threatening or tension-causing and is not at all affected by anything you do in the game before this point.
burrie said:This is the best way to handle it, I think. Although I'm not expecting that you will be able to bring in your DA character into a theoretical DA2, it is nice that they're giving you this option for the expansion pack. It's easier as well, of course, seeing as how the PC doesn't have a voice and everything.
That's harsh! I guess you won't be even able to play ME3 if your Sheppard didn't survive.Volourn said:If Shep dies the game is over. The story is over. The trilogy is over. FFS FFS FFS