Deleted Member 16721
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But they aren't redundant. They are specialized. That's the point. More skills = more opportunity to specialize and more opportunity for re-playability. For example, Hard Ass/Kiss Ass/Smart Ass allow different roleplaying opportunities and solutions. Some NPCs may not be easily intimidated, but instead have a personality that is easier to charm. Thus that also allows you to build more interesting characters who have varied traits and unique "personalities" built from the skill choices you made.
Sure, it's better for mainstream success to streamline more. Just look at the Elder Scrolls series. Morrowind had 27 skills, I believe, and Skyrim now has 18. Not every skill needs to be game-changing but I'm in the camp that likes more skills and more opportunities to build interesting and unique characters.
Sure, it's better for mainstream success to streamline more. Just look at the Elder Scrolls series. Morrowind had 27 skills, I believe, and Skyrim now has 18. Not every skill needs to be game-changing but I'm in the camp that likes more skills and more opportunities to build interesting and unique characters.