Iluvcheezcake
Prophet
Could someone please explain the dubious nature of Fig for me? Or at least point me in the right direction (links etc). Ty in advance.
it seems like they just want to be the next (((Bioware))), with all that entails.
I backed Wasteland 2 not because I was interested in the game in and itself, but because I liked the idea to bring this kind of games back. I saw this more as a kind of donation to the cause. I think I don't even have looked at the game yet.
I backed Torment: Tides of Numenera because this one really interested me. I hope I'll get some enjoyment out of it, even if it isn't exactly what was promised, as I also like adventure games, if they are done right.
I didn't back Bard's Tale IV because the campaign trailer was more or less just a flashy engine demo. I honestly didn't know what the game was supposed to be. The first scripted game footage they showed made me think this was the right decision.
Which brings me to the banal reason for why I didn't back Wasteland 3: No interest.
Could someone please explain the dubious nature of Fig for me? Or at least point me in the right direction (links etc). Ty in advance.
Fig is a crowdfunding platform for video games. The crowdfunding platform was founded by Justin Bailey (formerly, COO of Double Fine Productions),[1] Bob Ippolito, and Freeman White. The advisory board is composed of executives from across the video game industry with previous experience in crowdfunding and investing in video game projects: Aaron Isaksen of the Indie Fund, Brian Fargo of inXile Entertainment, Feargus Urquhart of Obsidian Entertainment, and Tim Schafer of Double Fine Productions. The platform is backed by funding from Spark Capital. Both Alex Rigopulos, from Harmonix, and Cliff Bleszinski, formerly of Epic Games and currently of Boss Key Productions, have since joined the advisory board of Fig.[2][3]
like Wasteland 2 was too complicated, we don't want you worrying about all those nasty stats and different weapon types.
like Wasteland 2 was too complicated, we don't want you worrying about all those nasty stats and different weapon types.
Console development has no effect on PC, guise.
Pretty impressive how fast they've switched to the streamlining apologism, though. I sense a new Todd Howard in the making somewhere at inXile.
like Wasteland 2 was too complicated, we don't want you worrying about all those nasty stats and different weapon types.
Console development has no effect on PC, guise.
Pretty impressive how fast they've switched to the streamlining apologism, though. I sense a new Todd Howard in the making somewhere at inXile.
Depends what they mean by that.
W2 system was a pile of redundant shitty mess. They definitely should cut the number of skills in half.
And I'm all for broader weapon categories, rather then individual skill for each single gun type.
Then again, I'm also in favor of weapon type progression (melee/brawling -> small arms -> uzis/hunting shotguns -> assault rifles/sniper rifles -> energy/heavy guns, with possible keeping melee and advanced shotguns relevant in their niche throughout) rather then the weapon equalizing and streamlining which happened in W2 (but also in F3/New Vegas).
No, what is ridiculous is starting rusty guns do 10 damage, while new, shiny Tier 7 weapons do 300.
And useless, redundant skills should absolutely be condensed or cut. It's bad design to clutter a game system with rubbish. It's possible to have meaningful skills, you know. As opposed to W2 skills.