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What would Grimoire's flaws be? Genuinely curious

Discussion in 'Golden Era Games' started by luj1, Aug 20, 2017.

  1. luj1 You're all shills

    luj1
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    balance? [​IMG][​IMG][​IMG]
    poor accessibility (if you consider that a flaw in a retro blobber)
    Obviously bugs



    What else? Any fundamental design flaws? I'm honestly trying here
     
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  2. Lady Error █▓▒░ ░▒▓█ Patron Literally Hitler

    Lady Error
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    A current flaw is certainly the amount of XP needed to level up vs XP you get from monsters. This will probably be fixed soon and used to be different where people reached Level 27 towards the endgame vs Level 9-10 right now.

    Other than that and the things you mentioned, there isn't much.
     
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  3. Gregz Arcane

    Gregz
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    • The user interface is garbage (can't remap keys, can't change font size, can't alt-tab in fullscreen, limited resolutions etc.)
    • Poor inventory system
    • Poor documentation (KoTC has fantastic in-game documentation)
    • No quality control or beta testing resulting in a lot of bugs (CTD on release is unacceptable)
    • Strange balance problems like the OP bard sleep and hirelings
    There's more, but it's a testament to the game that many people are able to continue playing and enjoying Grimoire despite all of the above.
     
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  4. Lady Error █▓▒░ ░▒▓█ Patron Literally Hitler

    Lady Error
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    The UI needs more work, but most of your examples aren't even close to important.

    With the speed scrolling button it's okay. It's the same as in Lands of Lore.

    Yeah, at least the Halcyonic Lyre has been toned down. As to strong hirelings, they're there for beginners to make life easier.
     
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  5. Morblot Aberrant Member Patron

    Morblot
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    • Dragonflies
    • Trogs with harpoons
     
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  6. Iznaliu Arbiter

    Iznaliu
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    This is a bit of a conspiracy theory, but maybe this was to fix bugs with high-level characters?
     
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  7. luj1 You're all shills

    luj1
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    Could you really had reached level 27 in earlier versions of Grimoire?
     
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  8. Lady Error █▓▒░ ░▒▓█ Patron Literally Hitler

    Lady Error
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    Not the released ones. In the beta tests, yes.
     
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  9. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    - Inventory (it really needs a fix before crafting comes)
    - Sometimes the game is a bit too random. Same fight can be impossible or cakewalk, bosses can be fought solo or with extra goons
    - Linear "critical path". I.e. you have to have charm, have to know to charm certain NPC and then ask a certain question. A couple of more hints could be useful in some places. Having to rely on "mindread" to find out what the NPC will talk about is silly.
    - Lockpicking is useless
    - Itemization, less boring (tier 1 chest, tier 2 chest) treasures, more interesting uniques (THAT AREN'T ALL CURSED).
    - General ease of life improvements (quick casting spells etc.)

    That'd be it probably for me. Maybe more combat and visual diversity for the end game? And more boring locations and NPCs could use some extra love as well.

    You can and could grind ad infinitum.
     
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  10. Lord Andre Arcane

    Lord Andre
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    I don't like the extreme randomness of what you get on level up. It's like a constant game of gimp or pimp.
     
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  11. Jugashvili 管官的官 Patron

    Jugashvili
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    Codex 2013
    Psyclops. Nuff said.
     
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  12. ilitarist Learned Illiterate Village Idiot

    ilitarist
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    If you're serious than the most obvious in-your-face problem is UI and everything around it. The game doesn't understand widescreen which was the dominant screen type for most of its development type. So you get black bars. The game slaps its logo in a middle of a screen all the time yet it doesn't have space for a working inventory. The game doesn't know about tooltips. The game does know about context menus but doesn't apply those where it should, the way you select actions for your characters is beyond retarded. It uses very bad terminology, half of actions have mysterious applications, separate magic screen is a disgrace.

    I don't care if it had ASCII graphics (in fact it'd be an improvement) but its UI is not oldschool, it's just dumb and not playtested. I don't care if there's a masterpiece behind that, my time and nerves shouldn't be obliterated by this shit.
     
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  13. luj1 You're all shills

    luj1
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  14. Lord Andre Arcane

    Lord Andre
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    ?

    You can get something like 2 HP, 3 MP and 1/2/5 skillpoints OR 7 HP, 15 MP and 1/5/20 skillpoints on the same caster on the same level up. Or any combination of those for that matter.

    If you don't save scum level ups you could end up with a level 5 caster wit 20 something mana and dick all for skills... that's bad.

    Edit: I'm not talking about attribute points, If that's what you meant. The impact of those is limited in comparison to what I outlined above.
     
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  15. luj1 You're all shills

    luj1
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    Grimoire is old-school my friend. You should accept rolls, just like in the old days.

    This game literally cures OCD developed by min-maxing and save-scumming.
     
    Last edited: Aug 21, 2017
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  16. Lord Andre Arcane

    Lord Andre
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    I've been min-maxing and savescumming since the first version of the matrix my friend and I've become exceedingly good at it.
     
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  17. NeoKino RPGCodex Ninja Patron

    NeoKino
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    Codex 2016 - The Age of Grimoire
    Grim wah is a clearly flawless masterpiece and is heralded as the return of quality thal gaming by the dex.
     
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  18. Ranarama Learned

    Ranarama
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    - Missing 500 hours of content.
     
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  19. mondblut Arcane

    mondblut
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    :nocountryforshitposters:

    By overdosing the user? Thankfully, we've got veins of steel and plenty of substance tolerance!
     
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  20. Lord Andre Arcane

    Lord Andre
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    I was exploring around and had something like 5 chars 800 to 999 exp away from level up. I stumbled unto one of them miniquests things that immediately gave me 1000 xp and leveled up more than half my chars. Naturally there's no chance to get good rolls on 5 chars one after the other.
    :x

    So I reloaded, set random encounters to onslaught and grinded that 1000 xp until my chars were leveled up to perfection.

    Then I did the miniquest and got the rest of the xp. :dealwithit:
     
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  21. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Sounds very unfun, do you enjoy that
     
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  22. Lord Andre Arcane

    Lord Andre
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    Not necessarily. My original suggestion in this thread was that the randomness on level up needs to be toned down. If the rest of the game is good though, I don't mind it. It's better than winding up with a total gimp party later on thus making the last part of the game a frustrating slog.

    If the impact on the strength of the party wasn't so extreme I'd roll with it.

    For example if I get 12 mana instead of 15, I'll roll with it. If I get 4, I reload.
     
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  23. Delterius Prestigious Gentleman Arcane

    Delterius
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    Is this a challenge.
     
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