Falksi
Arcane
Wasn't made by Sega. The developer was California-based BlueSky Software.Genesis Shadowrun.
The OT asks an impossible question, though. SEGA has perhaps the most amazing stable of arcade classics out of any company and there's truly something for everyone. They're also responsible for pushing the technological envelope more than any other company, establishing partnerships with Lockheed Martin to bring 3D graphics that were limited to multi-million dollar industrial/military simulators into mainstream entertainment. Model 1/2/3 are supreme feats of engineering that don't get enough recognition these days. Not to mention the amazing arcade cabinets from back in the day (After Burner, G-LOC, Daytona USA, etc.).
Their console endeavours were also amazing, though understandably less so. The company we have now is nothing but a shell of its former self, and even their single remaining internal development studio (RGG) probably doesn't have too much longer to go. From a business standpoint SEGA has always been braindead, with some truly mind-boggling decisions that sealed its fate. Even now, it's hilarious to see how it simply refuses to make money off of such a venerable archive.
The more and more I've dug into their classic library the more I'm rediscovering my love for them. The SNES library has it's moments, but it's like 1 good game every 5, and then they're usually piss fucking easy kids games like Zelda or Mario.
Whereas the Megadrive/Genesis library...ye gads I must have 150+ games which I deem as must-owns, and every other new game I play I seem to unearth a belter. It's incredible.
And SEGA don't get the credit they deserve for their innovation either. For some reason the masses give stuff like Chrono Trigger the glory for things which the likes of Phantasy Star actually invented, and games like Toe Jam & Earl and Comix Zone don't get mentioned by them either. When I returned to Comix Zone my first thought was "Holy shit, I've only just realized that I think this is the firs beat-em-up/action game with puzzle elements in." Setting the standard for games like God Of War.
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