oldbonebrown
Arcane
As I look out across the sand, the desert reaches 311 years back into me
3D platfomers are a non-entity ... the result was so bad the entire "genre" had already disappeared from consoles a decade later.
So many decline features were introduced because console hardware and console controllers can't do all the cool stuff PCs with their better hardware and mice & keyboards can do.
Thief 3 is the same as Deus Ex Invisible War: tiny levels because they had to run on an XBox.
You've not taken my point into context with regards the simplicity & ease to pick up as mentioned. From the off it's sluggish as you have to really get to know your whereabouts with the 3-D environments.
The game is super easy to pick. Sure not as easy as 2D mario game would be, but that's only expected given the additional layer of depth given by the new perspective. But still the simple controls and top-notch movement ensure that anyone can pick that game up and immediately know the all the fundamentals. This is proven by the fact that the only "tutorial" you ever get is about 3 small hints in the starting area of the game and that's enough to know the fundamentals decently even before entering the castle.
As for the game "seeming" sluggish, that's the mark of a bad player. Since, like I already showed you, a good player can perform some great stunts and complete any level with immense speed and precision. All because the gameplay mechanics are that good to allow such a difference between skill.
3-D killed off the side scrolling Beat 'Em Up.
Side Scrollers were always arcade stuff. That's why they died, not because of 3D but simply because arcade's were killed in late 90's by the home console (outside of japan that is). This is because consoles allowed for "meatier" game experiences that the arcades couldn't provide.
Platformers were the only ones to survive because of the popularity and success they found on consoles.
As for 1-on-1's they did eventually better the formula, but like I said the initial 3'D introduction still bought decline on it.
It didn't.
Again when 3D was intoduced to the genre, 2D dominated it and kept dominating until 3D had been perfected in the early 2000's.
In fact even to this day 2D figthing games are the most successful in the genre.
The only noteworthy 3D figthers are Tekken, Soul Calibur and Dead or Alive.
Which CRPGs are better for 3-D? Fallout?
You mean what 3D RPG's are better than the 2D ones, or which cRPG's series improved for transitioning to 3D?
Yeah but also alot of great games came out on consoles that most probably wouldn't have enjoyed much sucess on PC
How old are you mate? Did you live through that era, or play SM64 retrospectively?
If side scrollers were arcade stuff, then why are they making a comeback now?
I don't care about consoles, they can do whatever they want.
XBox selling itself as a western console bringing PC-style games to the couch destroyed PC gaming by making every major developer go multiplatform and consolize & dumb down their games.
I don't care about consoles, they can do whatever they want.
And there's my point. PC audiences would've been unwelcoming to alot of those games despite their quality.
And there's my point. PC audiences would've been unwelcoming to alot of those games despite their quality.
snip
There were popular platformers back in the day on PC, like Jazz Jackrabbit. I don't know their sales numbers compared to stuff like Mario though, and I assume they were much less popular. I think 2D platformers were so much better on console at that time that PC kind of gave up and focused on other things.
How old are you mate? Did you live through that era, or play SM64 retrospectively?
I was born in 98. One of my earliest memories regarding games is my brother playing SM64 in one of his friend's N64. So I guess I am don't find the transitioning at all jarring.
But none the less the game is good.
If side scrollers were arcade stuff, then why are they making a comeback now?
They are?
Seriously, aside from maybe a couple of shmup's, I haven't seen any side scrolling beat 'em up released lately...
.
But as for XBox, again it's entirely the devs fault for compromising their games by wanting to port them to consoles.
PC audiences where used to relatively big and complex games. Smaller, more focused games that you find on consoles like platformers, figthers and action-adventure games wouldn't have really caugth PC gamers eyes when they had Fallouts, Thiefs and other classics coming out.
devs rarely got to make their own decisions back in the mid 00s, indie studios were rare and most devs were dependent on publishers
The rise of the console as a direct PC competitor/PC alternative in the mid 00s is majorly responsible for the decline. Stop trying to downplay it by saying there are good console games.
The rise of the console as a direct PC competitor/PC alternative in the mid 00s is majorly responsible for the decline. Stop trying to downplay it by saying there are good console games.
The only thing that consoles contributed to the decline was by limiting graphical/technical aspects of the games until the next generation of consoles. But a limited scope does not excuse bad game design, that's entirely the devs fault.