agris
Arcane
- Joined
- Apr 16, 2004
- Messages
- 6,927
https://www.childwelfare.gov/organi...ion=rols:main.dspList&rolType=Custom&RS_ID=57Once I joined the codex and got opened up
https://www.childwelfare.gov/organi...ion=rols:main.dspList&rolType=Custom&RS_ID=57Once I joined the codex and got opened up
I would love to blame decline on consoles, but I can't. To me the decline started with games like Neverwinter Nights, Heroes 4, Fallout Tactics, Myth 3. Games released in early 00's made by well-established companies, often sequels (direct or indirect) to great titles, that had nothing to do with consoles. Games that I would back then, coming off the back of 90's, simply deem impossible to disappoint before release. And yet they did disappoint and more than disappoint in many aspects. It might seems like a hyperbole now, in current year, when tactics genre = nuxcom and its clones, something like FT would feel p amazing, but to me it was period when I really felt things are going to shit and seemingly there's no stopping it. I never really analyzed what happened exactly and I don't know to this day. PC and consoles becoming one lowest common denominator based market is undeniably a thing, but it happened when my favorite genres were already in deep trouble.
Decline was always there. ZX Spectrum had a lot of uninspired movie tie-ins that sold really well.
Street Fighter - I DON'T GIVE A FUCK WHAT Y'ALL NIGGAZ SAY, SF3 FUCKING KILLED THIS SHIT FOR 8 YEARS.
Did op said that GTA 1&2 were not edgy?
The games with the dedicated fart/burp button?
1. Death of arcades (which was decline itself)
Arcades were the original cell phone style micro-transaction bullshit, and it's ridiculous that people treat them with reverence.
CRPGs:
The demise of the Commodore Amiga in 1994
That's cool and all and yes, there were some top games released in early 00's (Wiz8, AoW SM), but the key words here are "some" and "early". There's just absolutely no comparison with the nineties, which means steep decline that consoles had nothing to do with. And blaming Bioware for decline of crpgs makes much more sense than blaming Oblivion, as shite as I'm sure it was. There was nothing to decline when Oblivion released, classic PC crpgs were already dead and gone.I would love to blame decline on consoles, but I can't. To me the decline started with games like Neverwinter Nights, Heroes 4, Fallout Tactics, Myth 3. Games released in early 00's made by well-established companies, often sequels (direct or indirect) to great titles, that had nothing to do with consoles. Games that I would back then, coming off the back of 90's, simply deem impossible to disappoint before release. And yet they did disappoint and more than disappoint in many aspects. It might seems like a hyperbole now, in current year, when tactics genre = nuxcom and its clones, something like FT would feel p amazing, but to me it was period when I really felt things are going to shit and seemingly there's no stopping it. I never really analyzed what happened exactly and I don't know to this day. PC and consoles becoming one lowest common denominator based market is undeniably a thing, but it happened when my favorite genres were already in deep trouble.
Some of the Codex's most beloved classics were released in the early 00s. Neverwinter Nights was disappointing for design and graphics reasons that I don't think had anything to do with "decline" as an overall concept, IMO. No one's saying there weren't disappointing PC games before the Xbox, just that it wasn't an across the board issue.
I became really good at King of Fighters
You don't sayEduardo-Sanchez
And here we're back at two examples I cited in my first post in this thread: Thief 3 and Deus Ex 2, both sequels to amazing PC games that were crippled by the hardware limitations of the XBox, leading to shoebox-sized levels that had loading screen transitions in them despite being not even half the size of the levels of the original games. When I played both games I noticed touches of level design greatness, but they never developed into anything full and proper because of how tiny the levels were.
And then there's console-focused interfaces like Oblivion's horrendous interface compared to Morrowind's customizeable mouse-driven one.
Death of arcades (which was decline itself)