PorkBarrellGuy
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Anvi and mfkndggrfll in the same thread?
RETARD FIGHT! RETARD FIGHT!
RETARD FIGHT! RETARD FIGHT!
*Most Skyrim and Morrowind dungeons, but not Oblvion and DaggerfallPunch yourself in the face then.
Meanwhile I'll keep delivering the opposite of retardedness for people with brains.
The harbinger of decline. Instead of getting actual good RPGs, we have morons praising this shit like it's an actual good game. This game is pretty much responsible for Bethesda dumbing down their games to the extreme and hence why we got garbage like Fallout 3, Skyrim and Fallout 4. People basically said to Bethesda this is what they want and Bethesda obliged instead of people telling them they want actual, true RPG mechanics, and not a theme park where even a baby can beat the game.Mein gott!
What did Oblivion do to you man?
So yes, this game pisses me off. Instead of being excited for the next Elder Scrolls and wonder what they will add and improve, we wonder what will they take out now. Oblivion caused this.
The funny part is that this was my first Elder Scrolls and i actually enjoyed it at first. But after playing an actual RPG, with true RPG mechanics, it made me realize how much garbage this game is and how the praise it gets is completely undeserved.
Here is 1 zone of a 4 zone dungeon in Oblivion. There are plenty of similar examples.
Ultima? Yeah it has very confusing dungeons. Not convinced that confusing means good though. Either way, look, TES can be unnavigable too:
It had very good dungeons. Compared to those, the Elder Scrolls dungeons are pretty... lackluster...Ultima? Yeah it has very confusing dungeons. Doesn't mean Oblivion = Skyrim.
Son, you had to go up and down levels in Ultima also. It is harder to show that on a 2D map than a 3D construct.Edited my post
Arena, Oblivion, Skyrim and Morrowind had shit and short dungeons.I never said Ultima wasn't multi-tiered, son. Rather, I implied that it is by directly comparing it to Daggerfall.
Anyway, what exactly is your point?
Same with Oblivion, especially the gates, and I can't remember a single good long dungeon in Morrowind.he's not wrong, most of skyrim's dungeons are forgettable short romps, usually with loot far inferior to that which you can get with max enchanting and either a dragon or a lich thing at the end guarding a thu'um letter.
The vast majority of Skyrim's dungeons are shit. Low water point in the franchise by a longshot.he's not wrong, most of skyrim's dungeons are forgettable short romps, usually with loot far inferior to that which you can get with max enchanting and either a dragon or a lich thing at the end guarding a thu'um letter.
The gates were good and had decent puzzles. Their only problems were superfluity and level scaling making the gameplay filling those dungeons lackluster.Same with Oblivion, especially the gates, and I can't remember a single good long dungeon in Morrowind.
Daggerfall and Oblivion were both good dungeon crawlers.
I think he is basically trolling at this stage like that mkgrrrlllll character.Daggerfall and Oblivion were both good dungeon crawlers.
You're joking... right?
Nice attempt at defending Oblivion fam, however:Incline
- best side quests from a story perspective in the franchise, bar none
- best overall dungeon design in the franchise
- NPCs all had their own schedules, moved around the map, and interacted with each other
- shops aren't perpetually open for business
- decent physics system is in place
- voiced dialogue for something around 1,000 NPCs, and no more wikipedia
- stealth is finally a thing, hand-to-hand is very viable,and magic doesn't break the game as easily
- removal of dumb fucking dice roll combat that never made any sense whatsoever
- map isn't complete trash
Decline
- shitty journal and quest marker blow fat dicks
- despite good on-the-rails stories, an utter lack of C&C
- skill removal
- few factions, and removal of sub-factions within those factions
- no more tying faction rank to skills
- fewer dialogue options
- scales to your level
The prettiness of the dungeons in comparison with Donkey Kong platformers, how fitting.Skyrim had maybe 4 dungeons total (non-DLC) that weren't completely linear. If they put the Dragonborn in a rail cart and had him jump over chasms like an old Donkey Kong platformer, it would've been more or less the same experience. Skyrim had the prettiest dungeons though.