The game where you shoot once in a sector and then sit on the spot as all enemies on the map swarm you using human wave tactic and you shoot em one by one. What a great thinking man game.
I thought it started at 2, just like Fallout 3 series started at 4.Don't tell him there was a 1st Jagged Alliance, he wouldn't cope with it.
Now I'm morbidly curious.She didn't become e-famous from baring flesh,
AI doesn't matter as much as the fact that as long as you are able to get mini 14's early on and then transition to 7,62x51 smoothly you can very easily just cheese the entire game like that. Like on some maps there are enemies who hide in a specific room or something and these actually require you to think, but most of the time it's all about making noise and shooting people who come your way.So now only games with good AI are good. List will get dramatically short... Empty even.
The knowledge on how to get uber-weapons is not at your disposal if you play blind, you are not only cheesing but also meta-gaming a game that you know like the palm of your hand (or a wiki does), then complaining about difficulty.AI doesn't matter as much as the fact that as long as you are able to get mini 14's early on and then transition to 7,62x51 smoothly you can very easily just cheese the entire game like that. Like on some maps there are enemies who hide in a specific room or something and these actually require you to think, but most of the time it's all about making noise and shooting people who come your way.So now only games with good AI are good. List will get dramatically short... Empty even.
There's not much knowledge involved. Mini-14 is pretty much the first rifle you will get and it does 95%(in vanilla, in 1.13 burst fire is more accurate so it'll be 75%) of what you'd expect form 5,56mm or 5,45 rifle, then when you start running into enemies with better armour you'll discover that 5,56 rifles don't do shit and you either KO them with shotguns or transition to 7,62x51. It takes maybe few hours of experimentation to figure it out.The knowledge on how to get uber-weapons is not at your disposal if you play blind, you are not only cheesing but also meta-gaming a game that you know like the palm of your hand (or a wiki does), then complaining about difficulty.
Who is Lilura?
Lilura runs the most successful, freelance, unmolested, hallowed ground CRPG Renaissance blog on the entire Internet. She is the undisputed, crowned authority on all things Renaissance era CRPG and gets so much traffic to her blog per month that you need to actually book yourself ahead of time when you plan to peruse it. Yeah, you have to book yourself like you're scheduling an appointment. Millions of people flock to it, taking lessons from the Monacle'd Madame herself. College and university professors have tried to get her blog outlawed from being used as a citation because it is too factual and correct that it makes things boring and does not waste enough time for a student.
But if you don't believe me, just do a quick search and see that RPG Codex's resident dragon lady (Emilia Clarke is just some doughy dingo compared to Her Majesty) is pretty much an Internet celebrity that transcends all barriers. She didn't become e-famous from baring flesh, doing dumb things on the street with a selfie stick or playing videogames, she did it all with the power of fine taste and excellent writing. Eat your heart out, Anne Frank.
You create a character from scratch, choosing his or her stats, skills and perks, which have a crucial impact on that character's capabilities and role within a squad, and improve as you progress through the game. There's also dialogue options, side quests, loot, exploration, funny voice-acting, and some very minor C&C.What makes it so vastly different from a team tactics mission game like, say X-COM, what makes it more RPG than X-COM?
Nothing, really, except that the game is more combat-focused and you don't need to create your own character/you can keep going after the death of the player created character.And, conversely, what makes it so vastly different from a game where no-one disputes its RPG credentials like, say Fallout, what makes it less RPG than Fallout?