Ovplain
Arcane
Well, the #1 reason has to be Larian trying to snooker people into spending 60 bucks into a glorified demo. It's shady, it's scummy, please don't support early access, please just WAIT!
But I was skeptical from the get go mainly because I never really liked D:OS 1 & 2's 'theme park' design. Liked the games! Had a lot of fun with them! But it took an effort, really. Just don't dig the whole 'something crazy around every corner' thing. Clearly a bunch of RPGs do that, they gotta, but it's at least hidden better. You spread that stuff around, over dozens of smaller maps. Feels less 'game-y.' I'm assuming if BG was done like the D:OS games, then the Gnoll Stronghold, those goddamn basilisks, Nashkel, Nashkel mines, the Xvart village and who knows what else would just be stuffed into ONE map. And, yeah.
Hated the way Arx was done. Like 10 buildings, 300 NPCs and 7 beds between them. Thinking about Baldur's Gate, the city, being done like that. I don't know, don't really wanna see it?
But I was skeptical from the get go mainly because I never really liked D:OS 1 & 2's 'theme park' design. Liked the games! Had a lot of fun with them! But it took an effort, really. Just don't dig the whole 'something crazy around every corner' thing. Clearly a bunch of RPGs do that, they gotta, but it's at least hidden better. You spread that stuff around, over dozens of smaller maps. Feels less 'game-y.' I'm assuming if BG was done like the D:OS games, then the Gnoll Stronghold, those goddamn basilisks, Nashkel, Nashkel mines, the Xvart village and who knows what else would just be stuffed into ONE map. And, yeah.
Hated the way Arx was done. Like 10 buildings, 300 NPCs and 7 beds between them. Thinking about Baldur's Gate, the city, being done like that. I don't know, don't really wanna see it?