luj1
You're all shills
We are not using it because it looks like horseshit
I think I'm beginning to understand why someone decided it was cool to use 3D heads and drop portraits in NWN2. People have the oddest conceptions.We are not using it because it looks like horseshit
You still have to look at the platform. Not necessarily all of them place the generated images in public domain.In USA, there's nothing limiting them from being released as such. There's been a few landmark cases that have found machine learning to be a transformative work .Well... are they public domain?
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This is just to save money. You already generate the 3D faces, might as well use them and not pay an artist for 2D portraits. Its being cheap.
The whole OP are images generated within a few minutes. What is wrong with this image, for example, that makes it worse than typical indie game art? Why are the two images on the right capable, while the image on the left is not? To my mind, it looks just fine, even very good for an indie game. It's not like they are selected at random - rather, the writer generates appropriate images and picks which ones fit the narrative, the monster, the character, the interface screen, etc. They don't have to be picked at random as some procedural exercise.I've not actually seen anything remotely capable, with non curated results. I've only seen YT videos/academic papers which supposed outputs which are to be treated as lies until you try the program yourself
Existing art already looks even more like everything is melting, even in more high budget games.
Because it's impossible, while creating decent AI-generated images is perfectly possible. Surely it's more fitting than stuff like that or terrible 3D heads.Why not skip the middleman and just generate entire games?
Not if they assist the creator and allow the individual author to tailor everything to his liking instead of being constrained by budget. Ideally, making a game should become as accessible as writing a book.Automatically generated things are the opposite of creation and originality, which are usually a source of pride for creators and what people look for.
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Naturally, you would be using the good results rather than any random result. It's a replacement for hiring an artist, not a procedural gimmick. If decent artists were so cheap, everyone could be using them in abundance.For a start, as I said unless *you* have personally generated that image on the left I would not trust it to be real/indicative of typical performance. This sort of stuff is heavily curated and only good looking results shown (unfortunately these kind of selective demos is common place in Academia/Industry these days, e.g. Boston Dynamics).
Second, consistency will always be a problem. Do you really want to deal with inconsistency?
Third, it will be less headache to just get a human to do the art for you.
Having said that I'm sure it would be possible to make some kind of game from the computer generated "art" but I think its a fringe use case.
CopeBecause it's not art.
CopeBecause it's not art.
Nobody cares if it's not made by humans except for art*sts put out of a job.
stuff in op is more attractive than 99% of """art""" in video games for the past decade.CopeBecause it's not art.
Nobody cares if it's not made by humans except for art*sts put out of a job.
It doesn't matter whether they care, it matters only whether they find it attractive or repulsive, whether they tend to buy it or tend to not buy it so much. At the end of the day, AI stuff is just uncannily off most of the time. I mean you get a few things that pass, but not many, or not for long. It's maybe a bit easier with graphics because graphics themselves (even the human variety) are only just barely art when they're at their best, they're more utilitarian generally speaking. But actual art, poetry and writing, forget about it. It can pass muster for a while, but then there's always something that sticks out as demonstrating the thing doesn't actually understand what it's doing.
Judging by the aesthetic illiteracy evident in this and the AI voice acting thread a lot of gamers won't know or care about the difference between human-made and AI generated assests. Discernment has been boilied alive by Anglophone cosumer culture.CopeBecause it's not art.
Nobody cares if it's not made by humans except for art*sts put out of a job.
It doesn't matter whether they care, it matters only whether they find it attractive or repulsive, whether they tend to buy it or tend to not buy it so much. At the end of the day, AI stuff is just uncannily off most of the time. I mean you get a few things that pass, but not many, or not for long. It's maybe a bit easier with graphics because graphics themselves (even the human variety) are only just barely art when they're at their best, they're more utilitarian generally speaking. But actual art, poetry and writing, forget about it. It can pass muster for a while, but then there's always something that sticks out as demonstrating the thing doesn't actually understand what it's doing.
"But for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic"
do I sense some anger at anglo superiority?Discernment has been boilied alive by Anglophone cosumer culture.
I don't understand your erection for this stuff. Its just doing (essentially) random generation based off existing samples its been fed. Garbage in garbage out.Naturally, you would be using the good results rather than any random result. It's a replacement for hiring an artist, not a procedural gimmick. If decent artists were so cheap, everyone could be using them in abundance.For a start, as I said unless *you* have personally generated that image on the left I would not trust it to be real/indicative of typical performance. This sort of stuff is heavily curated and only good looking results shown (unfortunately these kind of selective demos is common place in Academia/Industry these days, e.g. Boston Dynamics).
Second, consistency will always be a problem. Do you really want to deal with inconsistency?
Third, it will be less headache to just get a human to do the art for you.
Having said that I'm sure it would be possible to make some kind of game from the computer generated "art" but I think its a fringe use case.
I have personally seen the image on the left being generated on the chat. I used similar prompts and received similar imagery.
Consistency is just fine. For comparison, two "atmospheric dark elf villages in the sunset, in the style of Edmund Dulac" (I like Edmund Dulac) and same prompt, but a goblin village. First the basic images to upscale, then the upscaled images. Seems quite consistent, and also consistent with the Wizard/Goblin in the OP. Could be made a bit more dissimilar, but that's a matter of regenerating it or adding some words to the prompt.
More specifically the pervasive NPC consumer aspect of it Rusty. Makes dullards of us all.do I sense some anger at anglo superiority?Discernment has been boilied alive by Anglophone cosumer culture.
might want to check what kind of products asians love to consoomMore specifically the pervasive NPC consumer aspect of it Rusty. Makes dullards of us all.do I sense some anger at anglo superiority?Discernment has been boilied alive by Anglophone cosumer culture.
Barking up the wrong tree here Rusty, well aware of consumerism's status as Earth's state religion.might want to check what kind of products asians love to consoomMore specifically the pervasive NPC consumer aspect of it Rusty. Makes dullards of us all.do I sense some anger at anglo superiority?Discernment has been boilied alive by Anglophone cosumer culture.
apparently you think mobile games & gacha is superior
codexers are like
"wow this is so much better than anything computers could make because of the HUMAN factor..."