Ol' Willy
Arcane
This is howcodexers are like
"wow this is so much better than anything computers could make because of the HUMAN factor..."
Looks likeanglo superiority
This is howcodexers are like
"wow this is so much better than anything computers could make because of the HUMAN factor..."
Looks likeanglo superiority
What websites?I suspect most of them don't realize that they can. I didn't know you could actually use most of the art from these websites in commercial projects until this topic. Either way, there is some sunken cost reasoning, they've already bought the art or learned how to draw, and you're not about to waste that just because some AI-generated art looks nice.
Good point, OP. Now we just need machine learning to generate entire games for us, that way we won't have to make games ourselves anymore!
Unreal Engine hyperrealistic fantasy oriental gothic palace interior
Hyperrealistic unreal engine Arabian nights foggy
Painting of a giant cave with the biggest mining saw
Arabian nights palace interior
Wristwatch with Scythian engravings
Overall much better than I expected. It can be used in games but copyrights thing may be too ambigious.
Actually, yes. Legally, a thing generated by a machine isn't considered the creative work of a person and therefore cannot be copyrighted.Well... are they public domain?
I suspect most of them don't realize that they can. I didn't know you could actually use most of the art from these websites in commercial projects until this topic. Either way, there is some sunken cost reasoning, they've already bought the art or learned how to draw, and you're not about to waste that just because some AI-generated art looks nice.
The jury is still out on the legality part, but considering big tech companies can do what pretty much anything they want and just pay some legal fees as a business expense, I bet this won't be banned.Actually, yes. Legally, a thing generated by a machine isn't considered the creative work of a person and therefore cannot be copyrighted.Well... are they public domain?
https://github.com/Sentdex/GANTheftAutoGood point, OP. Now we just need machine learning to generate entire games for us, that way we won't have to make games ourselves anymore!
Basically, this.A big issue is just usability. You can get some really interesting designs and stills - but apart from using it as some elements in a game, its not really 'there' yet. Like - for background loading scenes perhaps, and character portraits - but if you want to take the step where you have a game character, sprite, animation, etc - AI art isn't useful. It's basically stock photographs. You could make a game if you had access to stock photography - but only very specific games could be made.
It might be helpful to create a list of these services and their licenses. I'd be happy to be wrong, but I suspect most look very similar. AKA you can post generated pics on social media to help them advertise, but you can't sell them.I suspect most of them don't realize that they can. I didn't know you could actually use most of the art from these websites in commercial projects until this topic. Either way, there is some sunken cost reasoning, they've already bought the art or learned how to draw, and you're not about to waste that just because some AI-generated art looks nice.The jury is still out on the legality part, but considering big tech companies can do what pretty much anything they want and just pay some legal fees as a business expense, I bet this won't be banned.Actually, yes. Legally, a thing generated by a machine isn't considered the creative work of a person and therefore cannot be copyrighted.Well... are they public domain?
No matter that the entire thing is based on datamining millions of images from the internet without any compensation to the creators. I personally don't see that as a big problem as long as the rules are same for everyone, but unfortunately the current copyright legislation is pretty much the textbook definition of regulatory capture.
- Illustrations to areas being visited - say, as in Thea. Would really shine in CYOA games with rich descriptions and without animation, like in King of Dragon Pass.A big issue is just usability. You can get some really interesting designs and stills - but apart from using it as some elements in a game, its not really 'there' yet. Like - for background loading scenes perhaps, and character portraits - but if you want to take the step where you have a game character, sprite, animation, etc - AI art isn't useful. It's basically stock photographs. You could make a game if you had access to stock photography - but only very specific games could be made.
To the people it IS already useful to, they have artistic skill nessesary to USE it in interesting ways. But it's not going to replace game artists, or really help non artistic developers create usable game assets in its current form.
- Artflow.ai (portrait generation)
- Terms of Service
- CC-BY license
- Commercial use, must apply same license to generated and derivative art
- Midjourney
- Terms of Service
- Non-commercial license
- Threshold for commercial license: $1,000,000 annual sales, price unknown
- Pizelz.ai
- Terms of Service
- Can purchase image rights
- Convoluted credit system, varying costs to generate, download, and buy image rights
- Some free credits are granted each day and for publishing images on their platform
- Actual cost if you were to be using this for production seems like it would be under a dollar per image
Need to set a precedent by banning hipster artists first.AI should be banned from making pictures because they are terrible.
Imo anyone who says that "real artists" don't use shit like AI generated art has no idea how most commercial graphic artists work [,,,,] The reason why it's not used much yet
Not gonna happen since AI needs human-made references to train, so at very best it will be on par with the average of what it has been fed.Imagine the decline of our society when AS ( artificial stupidity) algorythm produced images are on par or better than human ( lack of) creativity .