LarryTyphoid
Scholar
- Joined
- Sep 16, 2021
- Messages
- 2,233
But talking Deathclaws isn't?
Really, what is so bad about talking deathclaws? I don't understand the complaint at all. This is like the number one gotcha against FO2 and it's ridiculous. They're not even a gag, they're pretty straight-faced and treated seriously in the story. Fallout 1 had people getting dropped into goo and turning into big green ogres but a talking lizard is too much? It's a little pulpy, but so what? The talking deathclaws also gets you Goris, who's the coolest party member in the whole series.There are a bunch of things in Fallout 2 that were going too far, talking deathclaws among them.
That was funny as hell, an interaction FAR more memorable than any single scene in Fallout 1 or even New Vegas, and it's only one of many.Prank calling the Enclave from the Gecko reactor was going too far.
Maybe it's just because I played the series in a NV>2>1 order, so I didn't carry any preconceived notions from the first game to FO2, but I find many criticisms of FO2's writing to be bizarre. I can agree that there's too many pop culture references in retrospect (though I paid them no mind at all on my first playthroughs), but people can't just leave it there and have to start harping on about talking deathclaws or whatever.