Please note that in my criticism, I compare Fallout 1 to Fallout 2 and Fallout New Vegas.I've seen people elsewhere say Fallout 1 has bad writing, and it's usually because they're narrowly focused on dialogue or quests. "Oh wow, I'm tasked with killing a bunch of scorpions. What an original concept Interplay!" and so forth. The merits of Fallout 1's writing aren't immediately obvious, for example the missing caravans quest. At first it's apparently a deathclaw problem, and the quest is likely the player's introduction to that enemy, but then you learn that super mutants were responsible, so what you thought was a side quest is actually linked to the main quest.
I feel like people like it for what it could have been rather than what it truly is.
I know. And I even said "I know, bad-worse-worst sounds all the same to some people who have troubles with reading comprehension."You literally said that they were "not comparable"
If the two are incomparable why are you using a comparative to compare them?I know. And I even said "I know, bad-worse-worst sounds all the same to some people who have troubles with reading comprehension."You literally said that they were "not comparable"
Ironic, innit? You guys just keep popping up to jump into headlight...
Autism.Why is F:NV very popular with Trannies?
I dont know if it's popular with Trannies.Why is F:NV very popular with Trannies?
It has lots of fags in it.Why is F:NV very popular with Trannies?
Word. I played FO4 way after FNV and the only character I can remember off the top of my head is the Irish alcoholic. FO3 I remember Liberty Prime. I think there was also your dad. Both games are ridiculously forgettable.It's "good" because it is inspired by Interplay Fallout. Many of its design choices reflect this. You also get pretty good characters like Joshua Graham, Mr. House and even the megalomaniacal edgelord Caesar.
Still flawed, but leagues ahead of Fallout 3 and Fallout 4.
The protagonist's dad in Fallout 3 is voiced by Liam Neeson. There's also Liberty Prime. Other than that, it's such a really forgettable game.Word. I played FO4 way after FNV and the only character I can remember off the top of my head is the Irish alcoholic. FO3 I remember Liberty Prime. I think there was also your dad. Both games are ridiculously forgettable.It's "good" because it is inspired by Interplay Fallout. Many of its design choices reflect this. You also get pretty good characters like Joshua Graham, Mr. House and even the megalomaniacal edgelord Caesar.
Still flawed, but leagues ahead of Fallout 3 and Fallout 4.
Ghosts were a thing in Fallout, so Anna Winslow is fine as is.There are a bunch of things in Fallout 2 that were going too far, talking deathclaws among them. Most of San Francisco was going too far. The ghost in the Den was going too far.But talking Deathclaws isn't?
FNV desperately needed a Broken Steel DLC instead of OWB or any of them really, all that effort but put into making a proper post Dam continuation setup.The DLCs are pretty odd in general honestly, for both 3 and NV. There's something kind of cool about tonally different mini-adventures but in practice they all just come across as weird and slightly shit, even the more interesting and higher quality ones. They also just feel weird as fuck in terms of the wider narrative - I'm a postal worker looking for the man who shot me, why am I suddenly going on a multi-week trip to Zion?
I like Point Lookout and Dead Money, the others are a bit too uneven IMO, even in atmosphere. LR is kind of cool visually but yeah, the writing gets downright abominable.They're still all inconsistent in just about every category but I'll say that DM, HH, PL and TP all have great worldspace atmosphere. As bad as LR's writing and metaplot are the Divide is also really cool in how it feels and looks.
True, there was some talk about it in a thread not long ago but NV's big unanswered question is why the Courier does anything they do after the end of the first act, including staying in the Mojave at all. So I guess going on a holiday to Zion or running off to Lonesome Road makes about as much sense as everything else that happens in the latter parts of the base game. And at least with MZ, DM and OWB you get abducted, so you have no choice in going off on the bizarre side-adventure (although lol @ Boone/Cass/Veronica et al just standing and doing nothing while you're whisked off before their eyes, especially in DM where there's no explanation given at all as to why they just watch you get carried away).None of them make too much sense narratively in either game, though they make more sense in FNV given that once you find Benny you're pretty much a mercenary at that point doing whatever.