There are two smiths in Mournhold with 10,000 and 8,000 gp respectively, and a Magic Shop (sic) with 9,000. Nalcarya the fine alchemist in Balmora has 3,000 and Wayne also in Balmora has 2,000, then you also have a smith whose name escapes me at the moment in Vivec FQ with 2,200 and Miu-Gei the enchanter who barters with 2,000.Why bother with any cheap merchant?
I'll probably admit to it if I knew what a settingfag was ?admit that they're settingfags
So?The last time I played, I found glass armor halfway through and that lasted through to the final boss. That was the only really significant piece of equipment I ever got.
It does, and it's basically cheating to use them. The economy in MW is never great, but all merchants either have extremely limited cash (a glass longsword is worth like 30K, but glhf finding a merchant that can give you even a tenth of that). There's not a lot to spend money on except for training and enchanting though. The former is a decent moneysink if you don't use drain skill exploits, the latter quickly scales to infinity prices.Morrowind has Creeper and the Talking Mudcrab merchants.
I don't recall the smiths in mournhold, but iirc the issue with most non-enchanters is that they will only buy a limited selection of goods. If you found the settlement on solstheim a merchant with 10k gold will move in there, but his barter skill is also through the roof so you'll get shit prices from him.There are two smiths in Mournhold with 10,000 and 8,000 gp respectively, and a Magic Shop (sic) with 9,000. Nalcarya the fine alchemist in Balmora has 3,000 and Wayne also in Balmora has 2,000, then you also have a smith whose name escapes me at the moment in Vivec FQ with 2,200 and Miu-Gei the enchanter who barters with 2,000.
What do you call someone who is a gameplayfag, settingfag and storyfag rolled into one?It's not that I dislike the game, I just want all Codexers who like it to admit that they're settingfags.
Regardless, dealing with them is the sensible thing to do. I want the best deal when I sell that daedric longsword. I don't want to be swindled by some breton merchant due to my atrocious Mercantile skill.So?The last time I played, I found glass armor halfway through and that lasted through to the final boss. That was the only really significant piece of equipment I ever got.
It is entirely true that the only armor type with good "gear progression" is heavy. But if you play RPGs for gear progression then I wish to inform you that Diablo is that way ---->
It does, and it's basically cheating to use them. The economy in MW is never great, but all merchants either have extremely limited cash (a glass longsword is worth like 30K, but glhf finding a merchant that can give you even a tenth of that). There's not a lot to spend money on except for training and enchanting though. The former is a decent moneysink if you don't use drain skill exploits, the latter quickly scales to infinity prices.Morrowind has Creeper and the Talking Mudcrab merchants.
I don't recall the smiths in mournhold, but iirc the issue with most non-enchanters is that they will only buy a limited selection of goods. If you found the settlement on solstheim a merchant with 10k gold will move in there, but his barter skill is also through the roof so you'll get shit prices from him.There are two smiths in Mournhold with 10,000 and 8,000 gp respectively, and a Magic Shop (sic) with 9,000. Nalcarya the fine alchemist in Balmora has 3,000 and Wayne also in Balmora has 2,000, then you also have a smith whose name escapes me at the moment in Vivec FQ with 2,200 and Miu-Gei the enchanter who barters with 2,000.
What do you call someone who is a gameplayfag, settingfag and storyfag rolled into one?It's not that I dislike the game, I just want all Codexers who like it to admit that they're settingfags.
A person who appreciates quality.
A settingfag is a subgroup of storyfag who like setting, background above all else writing-wise.I'll probably admit to it if I knew what a settingfag was ?admit that they're settingfags
I just wish that in the late game quests maybe they dropped some really special armor
One of the cornerstones of any self respecting RPG is exploration.But does that mean anything to the ordinary player? I never found anything in a crazy place and I had no trouble winning the end.
settingfag = lorefag?
A storyfag is someone who says "I play games for the story". You don't have to be a storyfag to appreciate actually good writing, which in games means concise writing. Brevity is the soul of wit.
A storyfag place more importance into quality of writing, most particularly quest, description, and dialog.
I did find bandits wearing glass armor in Morrowind too. And you reach your peak halfway through the game, itemization works in a weird manner in Morrowind I'd say. But since it's still an early TES game, part of the fun is breaking the game using magic skills.I like Morrowind but let's be honest with ourselves. The last time I played, I found glass armor halfway through and that lasted through to the final boss. That was the only really significant piece of equipment I ever got.
This is also when the economy totally breaks, where money is only limited by Bethesda's classic trick of making it so fucking boring to walk to the store to sell stuff that you just give up on money entirely.
As long as you place importance (or enjoy) quality writing in games, you are storyfag. This is the definition. What you mean "You don't have to be a storyfag to appreciate actually good writing". The term is all-encompassing.A storyfag is someone who says "I play games for the story". You don't have to be a storyfag to appreciate actually good writing, which in games means concise writing. Brevity is the soul of wit.
A storyfag place more importance into quality of writing, most particularly quest, description, and dialog.
You only find pieces of glass armor in set locations or being worn by unique NPCs. In Morrowind the best armor is the one you find in set locations(like Daedric, the Dragonbone Cuirass or the Helm of Oreyn Bearclaw, a helm you get after completing Malacath's quest).I did find bandits wearing glass armor in Morrowind too. And you reach your peak halfway through the game, itemization works in a weird manner in Morrowind I'd say. But since it's still an early TES game, part of the fun is breaking the game using magic skills.I like Morrowind but let's be honest with ourselves. The last time I played, I found glass armor halfway through and that lasted through to the final boss. That was the only really significant piece of equipment I ever got.
This is also when the economy totally breaks, where money is only limited by Bethesda's classic trick of making it so fucking boring to walk to the store to sell stuff that you just give up on money entirely.
As long as you place importance (or enjoy) quality writing in games, you are storyfag. This is the definition. What you mean "You don't have to be a storyfag to appreciate actually good writing". The term is all-encompassing.A storyfag is someone who says "I play games for the story". You don't have to be a storyfag to appreciate actually good writing, which in games means concise writing. Brevity is the soul of wit.
A storyfag place more importance into quality of writing, most particularly quest, description, and dialog.
I'm not sure of what you mean by that. If you're referring to levelled lists, it's true that there's quite a discrepancy betwwen the random loot you find in containers at level 5 (Ondusi scrolls, common soul gems and steel weapons) and what you find at level 20 (Ekash Lock Splitters, grand soul gems and dwemeer weapons). And yet the game still occasionnally spawns level 5 loot when you're past level 20, so imo the level-scaling works not so badly in Morrowind.itemization works in a weird manner in Morrowind I'd say
There are some enemies using glass armor pieces or weapons or other high level gear but as fixed handplaced items in mid-high level enemies, independently of player character level. In Morrowind almost all, roughly 3,000 enemies or friendly npcs are unique, non-randomized and only beasts and other creatures are partially randomized (there are several hundreds handplaced/fixed creatures too). However even in the case of those randomized monsters, region or dungeon type are as much or more relevant than player level for their distribution and low level creatures continue appearing at high levels.I did find bandits wearing glass armor in Morrowind too.
awesome setting wasted on a fucking boring game.Truth be told, Morrowind is an awesome setting. Not your average high fantasy setting. Kirkbride is a mad genius.
As long as you place importance (or enjoy) quality writing in games, you are storyfag. This is the definition. What you mean "You don't have to be a storyfag to appreciate actually good writing". The term is all-encompassing.
Projecting a bit, kid?As long as you place importance (or enjoy) quality writing in games, you are storyfag. This is the definition. What you mean "You don't have to be a storyfag to appreciate actually good writing". The term is all-encompassing.
You don't understand, he is making-up definitions because he doesn't want to be labelled a storyfag, he wants to be part of the codex cool kids and for that to be labelled a storyfag is a no, no.
Don't try to use logic with what he is saying because that is not the criteria he is using for the definitions, but how he can rephrase everything so he can avoid looking uncool to the fellow codex kids.
So...? It still doesn't mean you don't want a good setting for a video game.Anyway, if you value good writing, books are a superior medium to video games.