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Elder Scrolls Why Morrowind is a bad RPG

HappyDaddyWow!

Educated
Joined
Nov 26, 2023
Messages
169
morrowind is the easiest elder scrolls game by far
It is but that's not really a bad thing

Morrowind let's you experiment with its mechanics and absolutely break the game in the best ways possible. There's tons of weird and fun character builds, like being a levitating magic archer, or playing a pure summoning mage that just let's his minions do the fighting for him.

Compare that to Oblivion/Skyrim, where your build options are basically just Mage, Warrior, or Rogue. Maybe a mix of two.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,825
morrowind is the easiest elder scrolls game by far
It is but that's not really a bad thing

Morrowind let's you experiment with its mechanics and absolutely break the game in the best ways possible. There's tons of weird and fun character builds, like being a levitating magic archer, or playing a pure summoning mage that just let's his minions do the fighting for him.

Compare that to Oblivion/Skyrim, where your build options are basically just Mage, Warrior, or Rogue. Maybe a mix of two.
They tried to justify the lack of Levitation and Jump/Flight spells by making it an in-lore decision by the Empire to ban these spells altogether...
 

ds

Cipher
Patron
Joined
Jul 17, 2013
Messages
2,529
Location
here
They tried to justify the lack of Levitation and Jump/Flight spells by making it an in-lore decision by the Empire to ban these spells altogether...
Then the mages guild quests should have at least had us fighting awesome evil lawless space wizards instead of lame necromancers.

Of course they already started that lame excuse with Mournhold.
 

Saldrone

Educated
Joined
Feb 18, 2024
Messages
181
morrowind is the easiest elder scrolls game by far
It is but that's not really a bad thing

Morrowind let's you experiment with its mechanics and absolutely break the game in the best ways possible. There's tons of weird and fun character builds, like being a levitating magic archer, or playing a pure summoning mage that just let's his minions do the fighting for him.

Compare that to Oblivion/Skyrim, where your build options are basically just Mage, Warrior, or Rogue. Maybe a mix of two.
They tried to justify the lack of Levitation and Jump/Flight spells by making it an in-lore decision by the Empire to ban these spells altogether...
It's amusing how Bethesda actively promotes mechanics that causes cognitive auto-piloting (Fast Travel, Quest Markers) by getting rid of those that lets players to think for themselves. It's like they deliberately want their audience to have short attention spans so they gradually are more conformist with the junk they produce
 

mediocrepoet

Philosoraptor in Residence
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Sep 30, 2009
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
morrowind is the easiest elder scrolls game by far
It is but that's not really a bad thing

Morrowind let's you experiment with its mechanics and absolutely break the game in the best ways possible. There's tons of weird and fun character builds, like being a levitating magic archer, or playing a pure summoning mage that just let's his minions do the fighting for him.

Compare that to Oblivion/Skyrim, where your build options are basically just Mage, Warrior, or Rogue. Maybe a mix of two.
They tried to justify the lack of Levitation and Jump/Flight spells by making it an in-lore decision by the Empire to ban these spells altogether...
It's amusing how Bethesda actively promotes mechanics that causes cognitive auto-piloting (Fast Travel, Quest Markers) by getting rid of those that lets players to think for themselves. It's like they deliberately want their audience to have short attention spans so they gradually are more conformist with the junk they produce
You're overthinking this. Adding that stuff means it doesn't matter where you place it or if you move things around a bit, you don't have to have a well written quest or clues that are consistent with the game world, etc.

It's a design shortcut, not some sort of "next phase of the manifesto" diabolical plot.
 

Broseph

Dangerous JB
Patron
Joined
Nov 24, 2012
Messages
4,449
Location
Globohomo Gayplex
morrowind is the easiest elder scrolls game by far
It is but that's not really a bad thing

Morrowind let's you experiment with its mechanics and absolutely break the game in the best ways possible. There's tons of weird and fun character builds, like being a levitating magic archer, or playing a pure summoning mage that just let's his minions do the fighting for him.

Compare that to Oblivion/Skyrim, where your build options are basically just Mage, Warrior, or Rogue. Maybe a mix of two.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
Morrowind is the easiest what now? Sure, you can break it after some time, or even early on IF you know what you are doing (e.g a replay), but otherwise it's pretty much the polar opposite of Skyrim with its dice roll mechanics, no quest markers, no passive regen health & mana, enemies that can put you down in just a few hits, slow initial movement speed, micromanagement of numerous variables (e.g fatigue, weapon repairs, level up multipliers, ailments), limited draw distance adding navigation complexity. What alternate reality do some weird people even live in? Tiresome. Skyrim & Oblivion are literally braindead. You have to install handfuls of gameplay mods to get a challenge to any reasonable degree.

Also, the fact you can break the game isn't a good thing. It results in a shallow experience. So much so that after being fond of Morrowind since the mid 2000s and with 7 or so playthrough attempts, I've not even come close to beating it and probably never will. Action to nerf levitation and jump spell was needed, for example. The decision to remove them entirely was not. That was simplification of mechanics/game complexity for mass market appeal, just like everything else in the braindead worthless sequels. Many ways they could have gone about it. Limit levitate to grandmaster status/high alteration skill, at least then can only break the game late game not within 5 minutes. Maybe levitate is otherwise gimped, but a dragonborn rage mode available every 20 kills or some shit which boosts magic efficiency temporarily and allows you to be OP in sensible fashion. But no, there was no noble intent. All about the money. Lets make an RPG for the average joe.
 
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jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,070
Morrowind OST is overrated as shit both by itself and by the fact it barely fits the game's pretty cool and actually unusual setting. TA DA DA, TA DA DA... Jesus. Remember, (man)kids, nostalgia is a hell of a drug.
 
Joined
Jan 21, 2023
Messages
3,769
The stereotypical string muzak does not fit the alien nature of the game. That's why you one up your art direction and hire an ambient musician to produce the ost for you retrofuturistic game.
 

ShiningSoldier

Educated
Joined
Jul 21, 2024
Messages
161
I remember how I was adding music from Might & Magic 9 to Morrowind when I was a kid. Felt great at first, but they were repeating again and again. So at the end I only added battle music.
 

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