Sykar
Arcane
Last sentence is nonsense. Conservatively you can easily reach -10 and more on THAC0 That is the equivalent of at least +30 to attack. That is just with weapon and strength bonus on base THAC0 once you factor in buffs you can probably achieve +35 - +40 effectively. Sorry to burst your bubble but high level D&D was always "bloated". From 3.5 on though you got some scaling defense so shit is not automatically over when you win initiative.
I am very aware of this fact, that is why I prefer low level DND to high level ones, as I stated earlier. I also sad that BG2 at least tried to contain it and had more interesting encounters as a result, not that they were entirely successful. By now everyone knows of rogue-dip kensai mage auto-attacking everything to death. This is not an argument in favour of anything though, this is indeed entirely my point that you yourself acknowledge so what are you trying to prove responding to me in a putative counter argument?
>Because the game allows the player exponential power growth but can only counter it by linear stat-bloat, which will never work.
The developers have gone on record and said that they have learned from this, i.e. they learned from making enemies into stat sticks. They said that they are working on introducing different tactical elements based on difficulty.
That's great and I am glad they learned unlike few here who are trying to prove otherwise, if they can add on the resource management of first game with more tactical combat then the second game will definitely be a much better and I am looking forward to it.
Because your post are not making a lick of sense. Stat bloat was always there. It means nothing in terms of "character expression". By your logic an RPG with no progression at all would be the height of "character expression".
BG 2 tried to contain it? Niggah HLAs were literally an invention by Bioware and it massively increased the power curve especially for melees. Greater Whirlwind attack spam was a thing.