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Pathfinder Why Owlcat's Kingmaker Sucks, in Plain Language

Lawntoilet

Prophet
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Joined
Oct 5, 2018
Messages
1,840
Also how the fuck do you go from OP to discussing Covid and fucking politics? That's gay.
Lets go back to discussing how Gregz is the biggest faggot on this forum.
He does indeed have the Big Gay, and despite all of his furious butthurt I have yet to understand how and why Kingmaker has become his personal bugbear.
 

Gregz

Arcane
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Jul 31, 2011
Messages
8,924
Location
The Desert Wasteland
POSTED: AUGUST 7
This is a terrible, bug-ridden, RNG infested ♥♥♥♥ fest. God only knows how I finished this. I'd only recommend this if you're a masochist or an idiot, like me. Do yourself a favor and don't come close to this.

POSTED: AUGUST 4
Trash.

POSTED: AUGUST 3
It was a boring experience.

POSTED: AUGUST 3
When 50% of the game is a chore, it does not matter if the rest is a 9/10.

POSTED: AUGUST 4
This game was made for torture.

...

The best torture is giving you enough desire to play and enough pain (or hatred) to consider not playing.

...

Oh sure you'll find people to tell you the opposite.
Choose wisely who you believe in.
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Meanwhile, in the real world:

POSTED: 9 AUGUST
Pathfinder: Kingmaker is an excellent game overall. Its Kingdom management system is intimidating at first, but it gets easier, and even becomes charming. I enjoyed this game just as much as I did all the other CRPGs available on Steam, like Pillars of Eternity, Divinity, Tyranny, and Baldur's Gate.
POSTED: 9 AUGUST
Really good game, very unbalanced at times though. I have to reload constantly to change my approach to everything if i dont like the outcome but I catch things I miss by doing that
POSTED: 9 AUGUST
"Thank you!" to the creators of this great game!

It is a wonderful story, a tale of epic proportions, that I will always remember and treasure. It was a great experience with an immersion and depth that only few games can hope to achieve - thank you!
POSTED: 9 AUGUST
With the new turn base option this is an awesome game.
POSTED: 9 AUGUST
I love these types of games. I am hooked! Turn-based all the way with Party RPG. A must buy!
POSTED: 9 AUGUST
Great game in the CRPG genre!
Not only will I go as far as saying great, I would say it is up there with Baldur's Gate!
Great game with a rough start, today it is a well polished game
I fully recomend this game

No need to go back to two days ago.
 

Gregz

Arcane
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Jul 31, 2011
Messages
8,924
Location
The Desert Wasteland
Meanwhile, in the real world:

"real world"

5.jpg
 

shadowfax88

Barely Literate
Joined
Sep 10, 2020
Messages
1
The OP has many legit points.

The biggest issue I have with this game is its QA problems. Being a small studio, Owlcat has really suffered from issues like bugs and lack of consideration for user experience.

For example, even till this day, the game still has some items whose special effects do not work. Nature's Wrath trident (sold by Issil at HATEOT) does not proc lightning vulnerability on hit. Black Star starknife is supposed to proc EITHER crushing despair, slay living OR confusion (one of them) on crit, yet in game when crit it procs all three at the same time, and the slay living ability forces the player to choose a target just like active casting, which basically uses up the next round. It is a good thing that the devs are still working hard to fix these bugs though.

Another example is the complete mess in character building UI - compare this to POE 2 for example, or every other RPG game. What players need is a clear screen where skills / talents and their effects (in terms of stats change and special effects) are clearly shown in the same page in a wholistic manner. This is not implemented in PFK. One has to maintain a speadsheet outside the game in order to keep track of all the feats / BAB etc because when building the character, he's blocked off from seeing which feats he can pick vs their effects, quite unnecessarily due to implementation oversight.

Some game design features should have been more thoughtful. For example in Kingdom Management, as many have rightly pointed out, many buildings are completely useless. Why do we still have them in the game? The biggest reward is from upgrading your kingdom stats and get masterpiece related objectives completely done asap. From very early on, this set of "real objectives" encourage intentional stalling as the only viable tactic if one is on Hard or higher difficulties, because each masterpiece can be quite crucial to the end game. In my playthroughs, I try to stall chapter advancement as much as possible, just to rank up kingdom stats and roll more artisan gifts. This takes up a few hours of play time every chapter, and is a boring chore no one really enjoys.

However on the other hand, a lot of efforts have been poured into the game by the devs - it has rich and complex contents, be it main plot or side quests. Boss designs are great. So are items and skills.

Truth be told, to this day the game is still kind of in a "diamond in the rough" state. Just think about this: in Steam Global Achievement ladder only 0.7% of players have beaten the "real" ending of Tenebrous Depths. Less than 1%. Many many players have been discouraged by all these issues which unnecessarily stopped them from enjoying the game in its completeness. How many could have asked for refund / told their friends not to play it? It is a pitty.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I’d say somewhere around 99.5% of functional bugs have been fixed. (Too) slow but steady.

I enjoy the KM and know others who do too. No need to stall (other than one quest in ch 2). The real timer is Bald Hilltop and it is independent of player actions. The challenge is in maximizing the amount of time spent in rank-ups (minimizing rest and travel time) and you’re richly rewarded for managing it well. Almost entirely carrot, not stick, which is a brilliant improvement on previous rest management in other games.

The UI info is all there, if not always intuitive.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
PK is too big for its own good. Project was obviously mismanaged. I sometimes doubt they even wrote a list of weapons they want to put in the game, although funny enough, even experienced managers like Sawyer with trusted QA crew failed at first with same mistake and overlooked his Sabre to Spear ratios and even whole difficulty mods for example. However, Owlcats did it because their hearts were obviously at the right place when making games - they wanted biggest rpg they could make, with all the stuff they wanted, to make their first game just like one of those old RPGs they love, which for the most part, all were in same way large, diamonds in rough, bugged, and often unbalanced, but still inspire developers today. Sure they bitten more they could chew, but if you were in their place, would you really do differently and not overdo it, with money and powerful PnP system there to back you up?

in Steam Global Achievement ladder only 0.7% of players have beaten the "real" ending of Tenebrous Depths
The dungeon is just repetetive combat encounters, there isn't much in terms of story or custom made content made for it, and "real ending" is hidden behind a bit of JRPG rng due to ability to fail perception checks and miss critical items very easily. Even hardcore rpg players miss them.

Only people who really enjoy those are combatfags and they're a minority in current era of RPGs which for a long time were on a road of becoming a casualised genre.

if instead it was just a solid expansion dungeon with some plot thrown in and an extra romanceable companion, numbers would probably be different instead of 0.7%

Like 1.7%. :shittydog:
 
Last edited:

DalekFlay

Arcane
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New Vegas
Considering how few people finish games in general, can't imagine how few completed a 150 hour long CRPG that starts feeling like a slog halfway through that time.

Also my completion doesn't count because I play on the prestigious DRM free GOG version. :obviously:
 

gunman

Arcane
Developer
Joined
Jan 4, 2008
Messages
1,050
in Steam Global Achievement ladder only 0.7% of players have beaten the "real" ending of Tenebrous Depths
The dungeon is just repetetive combat encounters, there isn't much in terms of story or custom made content made for it, and "real ending" is hidden behind a bit of JRPG rng due to ability to fail perception checks and miss critical items very easily. Even hardcore rpg players miss them.

The problem with the Tenebrous real ending is not perception checks, but illogical condition (killing boss before finding required "lore" item breaks the quest), and the configuration of last boss' dungeon can easily guide you into the room of the boss before the getting the prerequisite item, which is placed deeper in the dungeon. The devs should definitely rethink this quest, as it is neither a puzzle nor a skill check challenge, but it either requires pure luck or meta knowledge.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
But you have to click a button conveniently labeled show unavailable feats.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Self-Ejected

Shitty Kitty

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Messages
556
"Hey Player, you should go see what that little gnome bastard Tartuccio is up to."

"ok but I've got some other th-"

"DO IT NOW. LIMITED TIME."

"ok."

"Uh oh, looks like Tartuccio's disappeared down this abandoned mineshaft! You should chase after him!"

"Fuck you, there are probably spiders and shit down there and I don't even have a fucking cleric, never mind a decent stock of antidotes."

"DO IT."

"Fine, there had better be lootable antidotes."

*ten minutes later*

"There are no fucking lootable antidotes down here. Fuck you."
 
Joined
May 22, 2008
Messages
399
Location
Traveling both time and space
The RNG is as broken as a whipped cream chastity belt in an orgy. Enemies flat out refuse to roll single digit numbers to hit, unless it's the end of combat and I'm mopping up and they have no chance to take out anyone anymore. In fact, if they're attacking my tank and need at least 15-16 to hit her, they rarely roll anything under that. At the same time my party usually starts fights with a slew of single digit rolls, with a few pity double digit ones thrown in. It's especially noticeable with my ranger, who usually has to roll over 4-5 often just don't roll ones, and she still manages to miss quite a lot. In fact thanx to my heavy hitters often needing to roll only 2 to hit I see a baffling amount of ones in this game. It also tends to cluster same rolls for any sort of aoe effects/spells.
As far as RNG is concerned, I'd rather play Mordheim.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Messages
14,815
Insert Title Here Pathfinder: Wrath
"Hey Player, you should go see what that little gnome bastard Tartuccio is up to."

"ok but I've got some other th-"

"DO IT NOW. LIMITED TIME."

"ok."

"Uh oh, looks like Tartuccio's disappeared down this abandoned mineshaft! You should chase after him!"

"Fuck you, there are probably spiders and shit down there and I don't even have a fucking cleric, never mind a decent stock of antidotes."

"DO IT."

"Fine, there had better be lootable antidotes."

*ten minutes later*

"There are no fucking lootable antidotes down here. Fuck you."

You get the Cleric when you chase Tartuccio. More time learning and less time bragging about how much you suck.
 
Self-Ejected

Shitty Kitty

Self-Ejected
Joined
Sep 9, 2020
Messages
556
"Hey Player, you should go see what that little gnome bastard Tartuccio is up to."

"ok but I've got some other th-"

"DO IT NOW. LIMITED TIME."

"ok."

"Uh oh, looks like Tartuccio's disappeared down this abandoned mineshaft! You should chase after him!"

"Fuck you, there are probably spiders and shit down there and I don't even have a fucking cleric, never mind a decent stock of antidotes."

"DO IT."

"Fine, there had better be lootable antidotes."

*ten minutes later*

"There are no fucking lootable antidotes down here. Fuck you."

You get the Cleric when you chase Tartuccio. More time learning and less time bragging about how much you suck.

That was on a first, blind playthrough and it did NOT give me a positive impression. The spiders detected my rogue every time (they probably have Tremorsense), when I tried to pull individual spiders away from other spiders with bow shots they group aggro'd, and somehow EVERYONE EXCEPT LINZI FAILED EVERY FUCKING SAVE AGAINST POISON, NOT THAT LINZI BEING OK MATTERED BECAUSE EVERY SPELL SHE THREW GOT SAVED AGAINST. THE BARBARIAN FAILED SAVES AGAINST POISON. HOW.
 
Self-Ejected

Shitty Kitty

Self-Ejected
Joined
Sep 9, 2020
Messages
556
why is everyone except linzi tanking spiders
Why would I not keep that fighter and the barbarian (and summons) between me/Linzi and the spiders? They're the ones with good Fort saves, and at the time I was a Rogue/Wizard so there is NO REASON for me to be front and center. Not that it mattered.
 

Delterius

Arcane
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Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
why is everyone except linzi tanking spiders
Why would I not keep that fighter and the barbarian (and summons) between me/Linzi and the spiders? They're the ones with good Fort saves, and at the time I was a Rogue/Wizard so there is NO REASON for me to be front and center. Not that it mattered.
tbh just let valerie tank most of the time and you'll only eat some of the poison effects tbqh

I also played a Wizard and didn't even bother to Grease the spiders.
 

LannTheStupid

Товарищ
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Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
They just didn't stick. Ever.
A former Soviet person would have compared the DC of the spell against the saving throw of spiders which is shown in the log. Also, s/he would have checked for immunities (like, spiders are immune to Web - imagine that).

But, I guess, you're a progressive Westerner, so... OK.
 

DalekFlay

Arcane
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Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
They just didn't stick. Ever. Sleep? NOPE. Think I tried Color Spray too, and that failed miserably. I have never seen dice fuck me that hard before.

Yeah, magic on them is hit or miss. The game gives you tons of AoE bombs or whatever to throw though, which works alright. The only time I had trouble with an AoE required enemy was a certain boss late in the game.
 
Self-Ejected

Shitty Kitty

Self-Ejected
Joined
Sep 9, 2020
Messages
556
They just didn't stick. Ever.
A former Soviet person would have compared the DC of the spell against the saving throw of spiders which is shown in the log. Also, s/he would have checked for immunities (like, spiders are immune to Web - imagine that).

But, I guess, you're a progressive Westerner, so... OK.
I didn't use Web, fuckwit. My spell list was Sleep, Color Spray, Grease (which did slow them down for... one fight), Summon Monster I and a couple others plus cantrips. I doubt they had more than 4 HD, I know spiders aren't immune to mind-affecting, and my spell DCs should have been decent given my INT score.

why is everyone except linzi tanking spiders
Why would I not keep that fighter and the barbarian (and summons) between me/Linzi and the spiders? They're the ones with good Fort saves, and at the time I was a Rogue/Wizard so there is NO REASON for me to be front and center. Not that it mattered.
tbh just let valerie tank most of the time and you'll only eat some of the poison effects tbqh

I also played a Wizard and didn't even bother to Grease the spiders.
I noticed that pretty much every ranged attack missed. Guessing low light was causing a malus on attack rolls in spots.
 

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