KateMicucci
Arcane
- Joined
- Sep 2, 2017
- Messages
- 1,676
Tactical games have good combat. RPGs aren't allowed to have good combat.what is the difference between a tactical game and an RPG for you people?
Tactical games have good combat. RPGs aren't allowed to have good combat.what is the difference between a tactical game and an RPG for you people?
what is the difference between a tactical game and an RPG for you people?
what is the difference between a tactical game and an RPG for you people?
Well you tell me
Tabletop RPG:
CRPG:
if wargaming was the same as RPG, there would have been no need to create the term RPG.There is literally no difference, except in the medium you are using to play (your computer)
"Tactical RPG" is what an RPG is, so no need to add "tactical"
He said tactical game and rpgswhat is the difference between a tactical game and an RPG for you people?
Well you tell me
Tabletop RPG:
CRPG:
Agree. Rpgs was a mistake.there would have been no need to create the term RPG.
if wargaming was the same as RPG, there would have been no need to create the term RPG.
RPGs involve you roleplaying as your characterif wargaming was the same as RPG, there would have been no need to create the term RPG.
Wargaming involves armies where RPG involves a party of adventurer.
Tactical RPG usually involves larger parties, like Battle Brothers with parties up to 24 and more with mods or UFO with 12-16 units (maybe more, i don't remember)
RPGs involve you roleplaying as your character
wargaming involves you controlling an army
Yes, the difference between a squad-based tactics game and an RPG is exploration (plus character progression/customization), since RPGs share combat with the tactical wargames from which they sprung. No exploration, no RPG.It's almost like asking what is RPG.what is the difference between a tactical game and an RPG for you people?
The dividing line is thin and blurry, but for me the deciding factor would be the continuity of the world.
Pure RPGs usually would have a seamless transition from exploration to combat, while Tacticools can be chunked by separate combat missions (i.e. Troubleshooter, Blackguards, X-Coms).
What if I'm schizophrenic?you can't roleplay as a party
simple as
multiple personality disorder doesn't existWhat if I'm schizophrenic?you can't roleplay as a party
simple as
It doesn't need to be exploration per se. It just needs to be non-combat actions.Yes, the difference between a squad-based tactics game and an RPG is exploration (plus character progression/customization), since RPGs share combat with the tactical wargames from which they sprung. No exploration, no RPG.
It's technically possible, just not common.you can't roleplay as a party
simple as
you can't roleplay as a party
simple as
What part of "simple as" didn't you get?you can't roleplay as a party
simple as
You aren't roleplaying a party in party RPGs generally, you are simply controlling their actions for convenience as it's a singleplayer game. In general it's the MC that gets involved in direct interactions and recently the companions independently interject, disapprove of your actions or leave the party. If the roleplaying situation is considered, it's more akin to giving orders to your party members. AI is just not great at handling these, let alone giving them personality. However even if good AI was involved that not only was able to handle the systems but actually give sensible choices to the characters for them to behave in a way that makes sense for character & motives, resulting only using 1 character in an isometric RPG probably wouldn't be much fun without tactical party play. It works better if the game's system would allow for more attention consuming gameplay, which works for first person gameplay or if it was akin to a moba which would get mixed reactions at best.
Though I definitely think that being allowed to build your party members, especially if you can build them completely freely is causing some of the degenerate tendencies in gameplay & balancing. However we have people finding even that too restrictive and using "reroll" mods have near absolute freedom in companion's level up choices in other games like owlcat ones that are already bloated beyond belief.
What part of "simple as" didn't you get?
You are in charge of a party in fallout and arcanum. You give them general strategy prior to combat.What part of "simple as" didn't you get?
The part where you were supposed to argue how you are roleplaying as a party, rather than in charge of a party. Oh you didn't type that part out, my bad, keep at your wanna-be cool one liners.
Tell me more about the old Codex.A lot of 2010+ newfags calling the BG games classics. They were absolutely pilloried here back in the day as the harbingers of decline.