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Elder Scrolls Will the Elder Scrolls 6 have more depth than Morrowind

Can it get worse

  • No

    Votes: 33 13.3%
  • Yes

    Votes: 199 79.9%
  • No but it wont get much better

    Votes: 17 6.8%

  • Total voters
    249

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,779
Location
Australia
161398.jpg
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
People that say Beth games can't get worse are setting themselves up for disappointment.
For every good idea Beth has they not only botch it's implementation but also have 5 bad ones.
These are the same people that still can't do ladders in their games and have been using the same engine for almost 20 fucking years now.

Assuming they even make a singleplayer game again, I think Fallout 4 sets expectations appropriately. Worse RPG in most ways, better FPS in most ways.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,693
Frankly do you remember Fallout 3 and Fallout 4? Imagine how bad TES 6 could be.
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
2,993
Location
Fairy land
Bethesda can't write for shit. I don't want to spend all my time in a world where everything is meaningless & there is no artistic push or narrative meaning to chew on. So No, Bethesda games will always be garbage. Maybe if they fire Emil Pagliaro I'll have some hope or expectations. If not I literally can't give even a passing glance at the garbage they put out.
It's because they don't actually hire writers anymore. They just give the roll to someone who's already on the team and shows the ability to put sentences together and knows enough grammar to not embarrass them
 

Cat Dude

Savant
Joined
Nov 5, 2018
Messages
498
They already removed attribute stats in Skyrim. I think it is possible to expect them to remove skills for the next Elder Scrolls or make it much less than previous games.
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
2,993
Location
Fairy land
They already removed attribute stats in Skyrim. I think it is possible to expect them to remove skills for the next Elder Scrolls or make it much less than previous games.
At this point they're going to have to only let us pick our characters first name but everything in game will use our already set last name. They're running out of things to take out.
 

Cat Dude

Savant
Joined
Nov 5, 2018
Messages
498
Bethesda can't write for shit. I don't want to spend all my time in a world where everything is meaningless & there is no artistic push or narrative meaning to chew on. So No, Bethesda games will always be garbage. Maybe if they fire Emil Pagliaro I'll have some hope or expectations. If not I literally can't give even a passing glance at the garbage they put out.

Sack Emil and hire Lord Avellone.
 

MegaRhettButler

Literate
Joined
May 1, 2020
Messages
39
Location
Belle Watling's boudoir
TES 6 and Starfield will probably be their last single player games. They obviously have aspirations to move to live services/mobile games. I don't think they'll get the same warm reception Oblivion and Skyrim got either. They basically experienced a form of cancel culture over 76 (well deserved) and it's hard to imagine it being overlooked when these games are also buggy, incomplete messes packed with predatory microtransactions. But then it's probably going to be years yet before we see either game so who really knows. People do seem to have very short memories.
 

Whipped Cream

Savant
Patron
Joined
Mar 23, 2019
Messages
151
More depth than Morrowind? No. More depth than Fallout 3, Skyrim and Fallout 4? I don't think that's unreasonable to hope for.

I was pessimistic about Bethesda's future after Skyrim because of the fact that that game received such unanimous praise in the mainstream despite its glaring flaws. If there are lots of flaws in your games, but everyone continues praising you, then why bother trying to improve? But after Fallout 4 and especially 76 were reviewed much more harshly, I have some hope that Bethesda may actually be paying attention to the feedback online and may do some introspection and learn from their mistakes and give players what they want. Fallout 76 was made by a C-team. It was obviously under-budgeted and rushed out the door, so its difficult to say how representative it will be of future games. Then again, if Bethesda listened to their fans Fallout 76 would not exist in the first place, so it may be a fool's hope. Starfield will be the true canary in the gold mine. If its half-decent then there is hope for Bethesda. Elder Scrolls 6 is harder to fuck up than a brand new IP.

I do think its reasonable to be concerned about Bethesda trying to implement aggressive monetization practices in their single-player games in the future, like Assassin's Creed Odyssey did, but we'll have to see. Again, Starfield will be the canary in the gold mine. If Starfield has a micro-transaction store in it then I hope it gets reviewbombed and Bethesda gets torn to shreds so fucking hard over it that higher-ups in Bethesda actually start paying attention.
 

Mudran

Novice
Joined
May 18, 2020
Messages
6
I don't care if ES6 will have depth, because I think it will have creation club for sure. I would agree with those who say that the moment some studio created an MMO and esp. when they borrowed money for it (like Bioware with SWTOR), that was their end, because for some reason the priorities changed. So they follow Bioware path and hoping for what? if Fallout 76 wasn't meant to be what Todd would call a success like Skyrim according to some interview (despite the fact that he was proclaiming the opposite before its launch) and yet still they basically have microtransactions added to both of the latest singleplayer games, do they really think that they will have full control over Elderscrolls 6? It did sound like he doesn't care that much about F76 after all and he is worried about their upcomming big projects. On the other hand - the moment F76 on Steam got good reviews they added one of the most hated features of online games - dailies/weeklies with 100 days to accomplish, its like the moment it is getting better they will stomp it. I was telling myself that F76 has a lot of annoying MMO crap and season pass is still missing, so no surprise there, only that is also comfirmation of a very bad sign behind it. That they don't really care about players having fun.
Seriously is it just players of F76 being naive and hoping for something or is it that their devs are there waiting for something aswell, while being called names and shamed. I just wish they would leave and create their own studio - or is it that risky even with such reputation they gathered before?
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
878
The real question is:

Will Elder Scrolls 6 be limited to only buying mods from the Creative Club?

Now with 18+ Session! Loverlab Creation +


As for the game itself, I don't expect returning to either Oblivion or Morrowind, Skyrim sold like hotcakes and at this point given how much resource is being poured at this I believe they are going to play safe. Try to keep the same and add some features whatever.
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
2,876
Location
harsh circumstances
Pathfinder: Wrath
It can always be worse, Bethesda knows their games are shit and that the only saving grace has been the modding community. It's why they're so desperate to keep that hideous Frankenstein of an engine, so they don't alienate modders who are accustomed to it.

If they lose the modders they'll lose everything.
 

samuraigaiden

Arcane
Joined
Dec 28, 2018
Messages
1,954
Location
Harare
RPG Wokedex
Elder Scrolls 6 will literally be Borderlands in a medieval fantasy setting, but without the skill tree.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,513
Location
London, UK
Strap Yourselves In
but will it have better shaders and texture rendering and thus make for better porn mods?

That's the real question

The only two questions anyone ever asks about a Bethesda game: 1) "Can I haz pr0n?" and 2) "How many realism mods can I stuff in there without breaking it?" :)

I've never finished a Bethesda game MQ. Modding is so much more fascinating (especially with Mod Organizer). Plus, there's something unsettlingly throwaway about the way quests exist in Bethesda games, it's like an analogue of "weightlessness" in animation. The best thing about Bethesda games is the emergent gameplay and landscape visuals when you're just wandering about, and the odd side-quests that have bits of good writing and weird characters. Oh, and the dungeon crawls can sometimes be quite tense.

The thing I've never understood about the complaints re. "dumbing down" - is it really "dumbing down" when most of the "complexity" in the older games is just fake levers that don't really do much?

One plays a Bethseda game for moments of immersion, for a sense of "being there," and to discover awesome buttons in chests; that's about it. The games are great for that (and for the pr0n).
 

King Crispy

Too bad I have no queen.
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,876,690
Location
Future Wasteland
Strap Yourselves In
The Elder Scrolls 6: Into Hammerfell is going to be unlike any other TES RPG since the Todd Howard era began.

- It will be designed with, finally, a completely all-new engine, not based on GameBryo at all -- rather, it will be based on a previously unknown, 3rd-party graphics engine Bethesda farmed out to an expert company utilizing cutting-edge technologies to take advantage of the latest GPU tech yet be flexible enough to run on legacy GPUs smoothly

- TES6 will be open world, completely non-linear, but it will have not hundreds but thousands of individually hand-placed and non-level-scaled encounters, exquisitely crafted quests on both the local and grand levels, a dialog system researched by the University of Southern California to mimic natural human speech as closely as possible, and will require the player to think and act as if he were actively living in that world

- The game's landmass will have been initially randomly generated, yes, but its verticality and authenticity based on plate tectonics and the processes of erosion will, this time, be convincing and inspired

- Gone will be the randomized dungeons of Daggerfall, but back will be its own Item Creator, its Spellmaker, and its true-to-TES lore that will undo the mistakes that were made in Oblivion

- The game will be PC-exclusive, a shocking departure for Bethesda Studios, but one they describe as being "long overdue"

- Character progression will feature a separate skill tree, hundreds of selections deep, for each and every one of the 25 playable classes

- There will be seven DLCs planned, all completely free, which will eventually transform the landmass of the game to be approximately ten times the size of Skyrim, but at an estimated fifty times its detail levels and complexity

- There will be no more Dragon Shouts and other silly things thrown in. Bethesda says they're sorry about that








































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