DaveO
Erudite
- Joined
- May 30, 2007
- Messages
- 1,258
While plate mail sounds good, you are far more likely to find the lower strength requirement armor that is worth enchanting(+2 or higher). You can also find Wizard's items in the game that far exceed the magic bonus you'll receive from enchanting items. IF you create a character with 16 strength, Brigantine armor is the highest protection you get. There is NO advantage for choosing high strength scores at character creation. I'd say develop strength only if you find equipment worth the improvement. The +2 Broadsword only needs 12 strength. That would be the highest I'd go.
Every strength point past 16 needs an additional 4 points of strength to increase damage by one.
As far as ability scores go, some could go to 100-150 and then you can stop. Skills that don't show up in the sequel(with the exception of Haggle) are best stopped at 150-175 points. I'd put 175 in Evaluate Magic for the inevitable night time fights you'll eventually have to do.
Every strength point past 16 needs an additional 4 points of strength to increase damage by one.
As far as ability scores go, some could go to 100-150 and then you can stop. Skills that don't show up in the sequel(with the exception of Haggle) are best stopped at 150-175 points. I'd put 175 in Evaluate Magic for the inevitable night time fights you'll eventually have to do.
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