Hemet Nesingwary should've a quest just for this.!Streamers should be hunted for sport.
This is a recurrent theme with Blizzard. When in doubt, let someone go insane and blame it on "The Old Gods". Creative bankruptcy, thy name is Bizshit!Honestly I feel that the whole WoW lore situation is similar to Avatar where the guys who get the most credit for writting the series were basically only handling background details and the actual writer responsible for the important parts is forgotten. I suspect something similar happened with Metzen because after WoW his writing literary went down the shitter. In Vanilla the Onyxia and Nefarian story is written as a multi-level plot that is in plain sight from level one but resolves only at level 60 and even then its resolution is not that "Onyxia did it all" but that Onyxia was simply exploiting flaws already present and simply exacerbated them. In TBC he re-wrote the one character explicitly made to be morally ambiguous into a mental muhaha villian and his only explanation for it was "well he went crazy you know". Same in every expansion he has written where it was basically highschooler tier fan-finction(remember green jesus?).Blizz is one of the reasons why I’m critical of the entire concept of lore. At least until Star Wars, Star Trek, and MCU started falling apart, WoW was the highest profile example of a lore falling apart under the creators of said lore… so new writers never stood a chance.You just have to get used to the idea that the average forum user here not only cares more about the game, but now also better understands the history, setting, tone, and game design of it than the average employee working on it does. That is not hyperbole. It is plainly evident when you listen to the devs talk.
I suspect that a lot of "his" early work was not really his but I do not care enough to figure out who actually did it but I am almost certain it was not Metzen.
Wait until you see the character art for the shadow priest talent tree.Still can't get over the god damn pink humanoid dragon things.
It's time to hit the red button. Give birth to Azeroth, nuke the planet and start over...
Wait, are they going back to traditional talent trees like they had until Cata came? Or was it Chinamo... errrr Pandaland when they changed the original talent trees?Sykar
mediocrepoet
Each of the talent trees has an iconic character associated in the background of the tree. Well, except Shadow Priest on the PTR, since even Blizzard seemed to think this was too much. Odd, since they went out of their way to make the new dragon race look like something from the furry section of deviant art.
Wait, are they going back to traditional talent trees like they had until Cata came? Or was it Chinamo... errrr Pandaland when they changed the original talent trees?Sykar
mediocrepoet
Each of the talent trees has an iconic character associated in the background of the tree. Well, except Shadow Priest on the PTR, since even Blizzard seemed to think this was too much. Odd, since they went out of their way to make the new dragon race look like something from the furry section of deviant art.
I think a lot of early Warcraft lore, etc., was based on Chris' tabletop experiences with friends who then later became employees of Blizzard. Warcraft itself is (probably) highly-derivative of stuff like Warhammer because that's (probably) actually what they were actually using as a tabletop setting. I have no proof of this whatsoever but I vaguely remember him mentioning it in interviews during WoW's really early popularity. I know for a fact he played a lot of tabletop though.Honestly I feel that the whole WoW lore situation is similar to Avatar where the guys who get the most credit for writting the series were basically only handling background details and the actual writer responsible for the important parts is forgotten. I suspect something similar happened with Metzen because after WoW his writing literary went down the shitter. In Vanilla the Onyxia and Nefarian story is written as a multi-level plot that is in plain sight from level one but resolves only at level 60 and even then its resolution is not that "Onyxia did it all" but that Onyxia was simply exploiting flaws already present and simply exacerbated them. In TBC he re-wrote the one character explicitly made to be morally ambiguous into a mental muhaha villian and his only explanation for it was "well he went crazy you know". Same in every expansion he has written where it was basically highschooler tier fan-finction(remember green jesus?).Blizz is one of the reasons why I’m critical of the entire concept of lore. At least until Star Wars, Star Trek, and MCU started falling apart, WoW was the highest profile example of a lore falling apart under the creators of said lore… so new writers never stood a chance.You just have to get used to the idea that the average forum user here not only cares more about the game, but now also better understands the history, setting, tone, and game design of it than the average employee working on it does. That is not hyperbole. It is plainly evident when you listen to the devs talk.
I suspect that a lot of "his" early work was not really his but I do not care enough to figure out who actually did it but I am almost certain it was not Metzen.
They are putting talent trees back in the game, yes. I wouldn't say they are traditional trees though. Only a handful of nodes are clean passives like +1% Crit.Wait, are they going back to traditional talent trees like they had until Cata came? Or was it Chinamo... errrr Pandaland when they changed the original talent trees?Sykar
mediocrepoet
Each of the talent trees has an iconic character associated in the background of the tree. Well, except Shadow Priest on the PTR, since even Blizzard seemed to think this was too much. Odd, since they went out of their way to make the new dragon race look like something from the furry section of deviant art.
IIRC, Metzen was brought in during the development of WC2. He played no part in WC1.tl;dr I think Metzen actually did come up with the early Warcraft stuff with his chums but as things blew up in scope/budget all the suits, investors, fans, etc. demanded more.
Warhammer was absolutely a thing in the 90s in North America, did you spend much time in hobby shops? It was a rich person's game though. I just happened to have friends who were well off who were into that. No one else could afford to even look at it.I have a hard time buying the "they ripped off Warhammer!" rumor. Warhammer was unheard of here in America during the 90s when Warcraft was made. It wasn't until the 2000s that it began picking up over here. And when you look at the actual lore, Warhammer and Warcraft have pretty much nothing in common with each other. The similarities are in aesthetics, which were not exclusive to Warhammer but were common for 90s fantasy art. Reminds me of Babylon 5 fans always accusing DS9 of being a ripoff of B5 when that was simply the way the genre was heading (space opera was becoming stale, setting it on a space station was a novel idea, this naturally leads to serialized storytelling and war stories, being set exclusively on a space station becomes a limiting factor so a spaceship is added halfway through the show, etc).
This. And Starcraft is obviously ripped off 40k.Warhammer was absolutely a thing in the 90s in North America, did you spend much time in hobby shops? It was a rich person's game though. I just happened to have friends who were well off who were into that. No one else could afford to even look at it.I have a hard time buying the "they ripped off Warhammer!" rumor. Warhammer was unheard of here in America during the 90s when Warcraft was made. It wasn't until the 2000s that it began picking up over here. And when you look at the actual lore, Warhammer and Warcraft have pretty much nothing in common with each other. The similarities are in aesthetics, which were not exclusive to Warhammer but were common for 90s fantasy art. Reminds me of Babylon 5 fans always accusing DS9 of being a ripoff of B5 when that was simply the way the genre was heading (space opera was becoming stale, setting it on a space station was a novel idea, this naturally leads to serialized storytelling and war stories, being set exclusively on a space station becomes a limiting factor so a spaceship is added halfway through the show, etc).
And there's actually an interview or two about how Blizzard wanted the Warhammer license and got turned down on it.
e.g. https://kotaku.com/how-warcraft-was-almost-a-warhammer-game-and-how-that-5929161
'log in to confirm your age'Old but still relevant today. The streamer now plays other games but still hilarious and sums up the situation.
https://youtu.be/-UXk9hLORYE
Probably!! ahahah'log in to confirm your age'Old but still relevant today. The streamer now plays other games but still hilarious and sums up the situation.
https://youtu.be/-UXk9hLORYE
lmao the retail players reported this en masse didn't they