Citation needed. It's obviously the last patch, but I think you are confusing 10 layoffs on the Hearthstone team with WoW. Which has more employees than ever before. They bought an entire studio to work on minor patches. They also have another team just for classic.
10.2 coming in a couple weeks. Rumor is that it's going to be the last patch, since there were layoffs earlier this year and the devs said that content was cut, and 2 out of the 3 Primal Incarnates were written out as villains (Vyranoth becoming friendly and Iridkiron leaving through a portal). It would've been cool if the final fight had been a council encounter against the three Incarnates at once. Earth, fire, and ice.
I'll probably play, beat the raid, get the mythic dungeon mount, and then unsub.
Depends on how many expansions they need.How many "undiscovered" places in Azeroth are there gonna be?
Haven't even gone to either moon yet.WoW has to be the most exhausted setting in fiction. How many "undiscovered" places in Azeroth are there gonna be? They literally had you exploring another planet in TBC but no one knew Pandaria or Dragon Isles existed?
This is probably referencing people who quit because they didn't want to stop working remotely.
You must've been playing a different expansion than the rest of us.badass shadowlands
NO, shadowlands was coolYou must've been playing a different expansion than the rest of us.badass shadowlands
shadowlands was cool
This is probably referencing people who quit because they didn't want to stop working remotely.
That's not the same as layoffs.
shadowlands was cool
shadowlands gets hate from the usual two groups of degenerates:
people who really care about the story in a game that has a history of writing chuck norris jokes into questlines
bfa was good too
yeah man aesthetically shadowlands was cool af pretty much all aroundshadowlands was cool
LOL!
But the rest of the expansion was not. None of the four Covenants were appealing. Passive blue greek angels, washed down Scourge rehash, blue tumblr fairies, and generic gothic vampires. It is also hard to get invested in these new factions when most of their characters were unlikeable. Only the Venthyr characters were tolerable, but not endearing. The Mawsworn as the enemy faction were also generic. The four Covenant questlines were very long but overall boring or unenjoyable to go through.
Gameplay wise, Shadowlands was very unenjoyable to play. The game revolved around farming anima, which you needed in humongous quantities to buy anything (tens to hundreds of thousands of anima), but the anima came at an abysmal drip rate of 10s or 100s, usually from world quests or rares. Because there was no flying, and Blizzard began designing their environments to be as difficult to navigate as possible after MoP, the process of running from world quest to world quest to farm a drip amount of anima was horrendous. I could only be assed to max out the Kyrian Covenant, no way I would do that grind three more times.
I thought that the soundtrack was forgettable. The only tracks I can recall are Bolvar's theme, and the violin at the Kyrian Hold.
shadowlands gets hate from the usual two groups of degenerates:people who really care about the story in a game that has a history of writing chuck norris jokes into questlines
WoW did have good storytelling. Off of the top of my head:
And also several other storylines such as the the Jade Forest intro with Lorewalker Cho, the MoP legendary questline with Wrathion, the 5.1 faction war storyline, etc.
- Death Knight intro (WotLK): you get to play as a legit bad guy working for the dark lord. You get to waltz into people's homes and slaughter them as they scream and beg for their lives. The Battle of Light's Hope Chapel is pretty immersive.
- Stonetalon Mountains (Cata, Horde). You enlist in Krom'gar's army and begin climbing up the ranks. You quickly become an officer and get to order peons around. Delivers on the experience of being a conqueror.
- The two part Invasion of Gilneas storyline. Part 1 is the Gilneas starting zone story, and the once you finish that you do part 2 the Silverpine Forest storyline as Horde and see that sameinvasion play out from a different PoV. Another good war story.
- Wandering Isle: again cast of likeable characters, fun quests, tension in the plot to keep me engaged and fast pacing.
- Isle of Thunder story was good. Threatening villains, fun quests, likeable cast and fast paced.
- The WoD levelling experience was overall the best expansion levelling storyline, particularly WoD Shadowmoon Valley and Talador. A tight cast of likeable characters, fun quests, and fast pacing.
bfa was good too
I found BFA to be a major letdown. The prepatch War of Thorns questline and the Battle for Lordaeron scenario were great and got me very excited for more war questlines. Then the expansion launched... and you don't do any warfare. Instead, you're sent to Zandalar/Kul Tiras to run around do chores for the locals. I finished the Drustvar questline and never finished Vol'dun. I found the questing so tedious and unenjoyable that I just queued for Island Expeditions to reach levelcap.
Nazjatar looked cool with the The Ten Commandments-esque wall of water surrounding the map.
I thought that 8.3 was disappointing in that you didn't get to go to the N'zoth zone as was teased in the datamines. Revisiting Pandaria and reuniting with Lorewalker Cho, and getting introduced to a friendly Mogu clan was neat.
yeah man aesthetically shadowlands was cool
WoW was aesthetically awesome. 20 years ago.yeah man aesthetically shadowlands was cool
Yeah, no, I don't think "aesthetics" is what people are thinking about when they say the expansion was shit.
Which is weird because you have a lot of discovered locations from earlier lore that either Blizzard forgot or is never going to add because it doesn't fit the grand scale needed for new content.WoW has to be the most exhausted setting in fiction. How many "undiscovered" places in Azeroth are there gonna be? They literally had you exploring another planet in TBC but no one knew Pandaria or Dragon Isles existed?
It always looked like shit.WoW was aesthetically awesome. 20 years ago.yeah man aesthetically shadowlands was cool
Yeah, no, I don't think "aesthetics" is what people are thinking about when they say the expansion was shit.
Spirit of Competition exists from 2008 Beijing Olympics, BMAH might have itAfter hitting Valdrakken renown level 30 on my main, I went to the rep vendor to buy the dragon taming manual to mail it to my hunter alt, only to find out that I can't do that. Instead, I had to do this whole rep grind all over again on my hunter alt. I did get double rep on my alt until renown level 20, but still... that was frustrating. And perhaps a waste of time too. I got the dragon taming manual, and... there are only two dragon models that you can tame. And one of them, the Veilwing, doesn't even fly like the NPC mobs. The tamed pet version walks on the ground. It's a dog with wings. So the only real dragon pet you can get is the Fey Dragon. There is also the Cloud Serpent, but I already got that from the Cloud Serpent rep I reached exalted on my main over 10 years ago, and it's bigger than the Fey Dragon. It would've been cool if you could have tamed one of those big proto-drakes, or those Draenor Fey Dragons. and they flew rather than walked.
I did the Time Rift and Dreamsurge events. They still suffer from the same flaws that plagued the Primalist Future and Tuskurr soup events, in that they are nonstop high intensity for too long and with no breaks. You're furiously bursting down mobs for 10 minutes straight. The Time Rift event is probably the "best" one thus far given that it has you flying around (though the Researchers Under Fire event also did that) and there is the chances that you might get the minigame with the hourglass which helps spruce things up, but it's still not very fun. The green orbs that spawn around the Dreamsurge zone that you can fly through to get currency are neat, though ultimately both the Time Rifts and Dreamsurge events are rather grindy.
For Dreamsurges you get about 30 currency per event (which happens once every 30 minutes), and a piece of gear costs 100 currency. That is 1,200 Dreamsurge currency you need to gear up a character (you can buy everything except trinkets). You can also get about 50 more currency in between Dreamsurge events by doing world quests, killing empowered rares in the area, or flying through the green orbs, but it will still take a few days just to get one character geared, whereas with prior catchup systems like Timeless Isle of the Forbidden Reach you could be fully geared in less than a of couple hours.