Yeah its over, now theyve added something called "follower dungeons" which fill all roles with bots....
who are these people making games to? fuck this shit
https://www.youtube.com/watch?v=bo_2pZGcWrY&t=199s
Follower dungeons is a thing that FFXIV did and I suspect that it, together with things like pretending Shadowlands was the end of a grand story arc that was planned for all along, is just Blizzard going from 'steal from others and refine their features' to outright cargo cultism.
That said, follower dungeons in XIV exist in a given context. Which is that FFXIV is a plot driven story game. Developing a follower AI or a method to implement said AI has a feedback loop that benefits the solo story sections of the game. Moreover there's a supporting cast that has been with your character since level 15 or thereabouts. And even so most people don't use the system because the AI is built with purposeful flaws. It won't clear a dungeon as quickly as a party of players because the NPCs can't fight more than one pack of enemies at once. And, say, if you bring in character A which is siblings with character B, character A will go out of their way to heal character B first. Not you or the tank. It's the sort of thing for a niche audience within the MMO, which is what FFXIV is always doing. Adding auxiliary systems around the core of the game like an entire fucking Animal Crossing island system.
So the question I have is, does WoW plan to do that sort of thing? Am I going to clear dungeons with Jaina and Thrall? The fact that it says follower dungeons make me feel that won't be the case. That said, it would be an opportunity to let the writers estabilish new characters - followers - in a context where the player is primed to actually like them. Ie as comrades in arms.