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Starting up Wizardry 8 and realising it was a bunch of shit and despite what all the fags say, it is story, choices and consequences that make an RPG, not turn-based party combat.
I don't remember exactly, was that the mine where you had to go to get somebody's shoe or something like that? If so, I don't remember anything particularly bad about that.POOPOO MCBUMFACE said:
despite what all the fags say, it is story, choices and consequences that make an RPG, not turn-based party combat.
I.C. Wiener said:I don't remember exactly, was that the mine where you had to go to get somebody's shoe or something like that? If so, I don't remember anything particularly bad about that.POOPOO MCBUMFACE said:
It's about five levels deep, full of annoying golems and totally devoid of interest, it's just an absolute mind-numbing slog in an otherwise great part of the game.
treave said:
Matt7895 said:Starting up Wizardry 8 and realising it was a bunch of shit and despite what all the fags say, it is story, choices and consequences that make an RPG, not turn-based party combat.
FeelTheRads said:It's about five levels deep, full of annoying golems and totally devoid of interest, it's just an absolute mind-numbing slog in an otherwise great part of the game.
At the worst, you need to go through ONE level to get to the king. You can also get to him without entering the mines themselves.
One level of crap is still crap.FeelTheRads said:It's about five levels deep, full of annoying golems and totally devoid of interest, it's just an absolute mind-numbing slog in an otherwise great part of the game.
At the worst, you need to go through ONE level to get to the king. You can also get to him without entering the mines themselves.
Azael said:FeelTheRads said:It's about five levels deep, full of annoying golems and totally devoid of interest, it's just an absolute mind-numbing slog in an otherwise great part of the game.
At the worst, you need to go through ONE level to get to the king. You can also get to him without entering the mines themselves.
You're thinking about the Wheel Clan.
I liked the BMC mine. It has lots of things that are nice and there are far worse areas:It's about five levels deep, full of annoying golems and totally devoid of interest, it's just an absolute mind-numbing slog in an otherwise great part of the game.
Fritz Haber said:I liked the BMC mine. It has lots of things that are nice and there are far worse areas:It's about five levels deep, full of annoying golems and totally devoid of interest, it's just an absolute mind-numbing slog in an otherwise great part of the game.
Vendigroth ruins and the void comes to mind.
Rageing Atheist said:Fritz Haber said:I liked the BMC mine. It has lots of things that are nice and there are far worse areas:It's about five levels deep, full of annoying golems and totally devoid of interest, it's just an absolute mind-numbing slog in an otherwise great part of the game.
Vendigroth ruins and the void comes to mind.
Hah, I also liked it. Liked Vendigroth too :D
That's what I loved in Wiz8.phelot said:Baldur's Gate: a lot of the underground areas, Ulcaster's, kobold mines... it's not fun waiting for your party to get somewhere and then finding out they've all gone in 6 different directions.
Well, let's see:WHAT was good about it, specifically?
Radisshu said:Rageing Atheist said:Fritz Haber said:I liked the BMC mine. It has lots of things that are nice and there are far worse areas:It's about five levels deep, full of annoying golems and totally devoid of interest, it's just an absolute mind-numbing slog in an otherwise great part of the game.
Vendigroth ruins and the void comes to mind.
Hah, I also liked it. Liked Vendigroth too :D
WHAT was good about it, specifically?
Fat Dragon said:DA's Deep Roads. One of the most boring dungeon crawls I've ever played and it's about 4-5 hours long.