El Presidente
Arcane
Ultima 9, for sure. The biggest disappointment of all times.
Everything named Fallout
Arcanum
Agree with everything above, but the messed up story was the highlight for me. Even ignoring the ridiculous jumping puzzles, it absolutely was not a traditional Ultima game; the Avatar basically defiled Pagan and used its destruction as a springboard simply to continue the fight with the Guardian; pretty fucking dark for the paragon of virtue!5.) Ultima VIII. Pagan was an interesting setting and I liked the pixelart in this game but gameplay was really bad and fiddly and the longer I played the more the story felt messed up.
Well said! These are exactly my thoughts about the story. It's a shame because it could have been interesting, showing the dilemma the Avatar has to face and the sacrifices he has to make to succeed. There could have been interesting moral questions. Especially as his system of virtues already had become obsolete and antiquated in Ultima VII and he himself a relic of the past. Here he turns into a ruthless sociopath in no time without any doubts or regret for anything, this change is just too drastic to be psychologically believable.Agree with everything above, but the messed up story was the highlight for me. Even ignoring the ridiculous jumping puzzles, it absolutely was not a traditional Ultima game; the Avatar basically defiled Pagan and used its destruction as a springboard simply to continue the fight with the Guardian; pretty fucking dark for the paragon of virtue!5.) Ultima VIII. Pagan was an interesting setting and I liked the pixelart in this game but gameplay was really bad and fiddly and the longer I played the more the story felt messed up.
It could've been interesting if written better. There's a way to make the Avatar having to decide between the lesser of two evils work. Instead, he just comes off like an egocentric psycho who murders a bunch of people so he can get revenge on the Guardian.
Everything named Fallout
Arcanum
Ultima 9
Skyrim
Everything named Fallout and Mass Effect
Might and Magic IX
Risen series
Dragon Age 2
Neverwinter Nights 1
Arcanum
The Witcher 3
Ultima 9, for sure. The biggest disappointment of all times.
Fuck me for being an ignorant zoomer, but could some grognard kindly explain to me how the multiplayer was supposed to work back then? What does "multi-player adventure brought every night of the week" even mean?Neverwinter Nights was a laudable attempt to transfer the Gold Box engine to a multi-player on-line format, and, even if clumsy in certain respects, deserves more accolades than condemnation.
Multi-player worked via a specific on-line network service, Quantum Link a.k.a. America Online. In order to play Neverwinter Nights, you had to also be a paying subscriber for America Online, which is why the box of Neverwinter Nights touts that it "includes software to access Amera Online" and that "America Online provides other entertaining services". There were a variety of on-line networks, each offering games in addition to other services. The phrase "every night of the week" is probably only there to reassure potential customers that the network was always operational.
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