LESS T_T
Arcane
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Modders will fix it™: http://www.pcgamer.com/why-xcom-2-is-going-to-be-huge-for-modders/
"We're providing a tool for Steam that anyone who buys the game will be able to get," McFall tells the audience. "It works kind of like the mod tools for Civilization." XCOM 2 players will have access to a Visual Studio isolated shell app that can build mod projects. Going further, Firaxis will ship the Unreal editor that they used to build the game. Finally, the studio will provide the script source code and around 50GB of game assets.
"The key for us is that you guys, when XCOM 2 comes out, have the same game that we have when we developed it," Solomon tells the crowd. "You have the same tools that we have; you use the editor that we use; you have all the assets that the incredible content team created. We want you guys to help us make XCOM 2 better."
During a Q&A at the end of the panel, one fan asked if the tools would be flexible enough to create a co-op mod. And it turns out that yes, they would. Modders would need to supply their own matchmaking server, but otherwise, the possibility is there.