Silva
Arcane
So, is ironman commander doable ?
So, is ironman commander doable ?
No, if you don't accept starting multiple times.So, is ironman commander doable ?
There are interrogations in the field. You grab stuff, push it through theirs nose, and you have an instant interrogation.Wait .... no interrogations. Shit, you're right. Didn't even notice.
Not much point. The bonuses on each continent seem to be randomly generated.Would have preferred an option to pick starting location. I suppose that is in the .ini file somewhere but I can't see myself playing this again.
No, if you don't accept starting multiple times.So, is ironman commander doable ?
If you want to start multiple times then 15 to 30 attempts should be doable.
No, if you don't accept starting multiple times.So, is ironman commander doable ?
If you want to start multiple times then 15 to 30 attempts should be doable.
Even Legend can be beaten consistently.
Who thought it was a good idea to put endless spawning enemies at the end? The last thing I saw before it crashed my game was about 5 mutons, 6 or 7 snakes, 2 mech things, 2 avatars and a bunch of codex's all sitting in one spot.
Why is that? You are supposed to dispose of them before reaching this point. It could be counted as a soft win condition.Who thought it was a good idea to put endless spawning enemies at the end? The last thing I saw before it crashed my game was about 5 mutons, 6 or 7 snakes, 2 mech things, 2 avatars and a bunch of codex's all sitting in one spot.
Yeah, its a horrible design decision. There should have been a hard cap.
Not sure what you are talking about. I am close to finishing my Commander/Ironman and it is my first try.No, if you don't accept starting multiple times.So, is ironman commander doable ?
If you want to start multiple times then 15 to 30 attempts should be doable.
Please someone answer
Do supply drops disappear after some time?
Do you know after how many days? I'm conflicted between contacting some resistance that leads to a advent facility(since my bars are full bar one) or getting the supplies firstPlease someone answer
Do supply drops disappear after some time?
Do you mean in Geoscape? Of course they do
Why is that? You are supposed to dispose of them before reaching this point. It could be counted as a soft win condition.Who thought it was a good idea to put endless spawning enemies at the end? The last thing I saw before it crashed my game was about 5 mutons, 6 or 7 snakes, 2 mech things, 2 avatars and a bunch of codex's all sitting in one spot.
Yeah, its a horrible design decision. There should have been a hard cap.
Now, performance wise, I agree it is horrible, but I had a great time sneaking my two rangers there for my snipers to destroy the relay.
Fixed.So, after reading through many pages of this thread, I think I will thoroughly enjoy the game in 2monthsyears or so.
Go for the supplies, a full bar doesn't mean instant game over.Do you know after how many days? I'm conflicted between contacting some resistance that leads to a advent facility(since my bars are full bar one) or getting the supplies firstPlease someone answer
Do supply drops disappear after some time?
Do you mean in Geoscape? Of course they do
Why is that? You are supposed to dispose of them before reaching this point. It could be counted as a soft win condition.Who thought it was a good idea to put endless spawning enemies at the end? The last thing I saw before it crashed my game was about 5 mutons, 6 or 7 snakes, 2 mech things, 2 avatars and a bunch of codex's all sitting in one spot.
Yeah, its a horrible design decision. There should have been a hard cap.
Now, performance wise, I agree it is horrible, but I had a great time sneaking my two rangers there for my snipers to destroy the relay.
Do you know after how many days? I'm conflicted between contacting some resistance that leads to a advent facility(since my bars are full bar one) or getting the supplies firstPlease someone answer
Do supply drops disappear after some time?
Do you mean in Geoscape? Of course they do
I wonder how will be the game when all expansions\dlc\big mods are released. I guess it will be huge and lot better of EW
The modding capability is nuts. I've glanced at it in passing, the only limit to what you can do is like... uh... well, it's the Unreal graphics engine? That's about the limit. You can't change the core engine, but everything else (the entire geoscape, tactical combat) is up for grabs. We just need to get lucky to have some motivated professional quality modders who are familiar with Unreal, and this could be reshaped into something very special.
Personally, I'm hoping someone brings back interception minigame, even if it was just a straight port of the solution they had for XCOM 1. Sure it wasn't fun or particularly interesting, but it's one of those pillars that is so core to the series that it just feels wrong to me to play an XCOM game that doesn't have researching or building interceptors. I feel the same way about them getting rid of interrogations. Shit feels wrong.