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XCOM: Chimera Squad - humans and aliens team up

Ghulgothas

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This thread is going to become a Viper-based booru after this game releases, isn't it.
 

Sukhāvatī

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Mister Familiar said:
This thread is going to become a Viper-based booru after this game releases, isn't it.
Anything Viper-based is a-okay with me tbh.
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Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
More and more I feel we are going to play the bad dudes (which actually makes this title much more interesting).

I think it's too ballsy for a big-name studio/publisher, especially if the devs keep that a secret until the release. I mean remember the heat Obsidian got for the tagline 'Evil Has Won' of Tyranny

Probably, but it would be damn awesome if it leads into Xcom 3 somehow. Think of that oh-shit moment you realize you caused or where part of the conflict Xcom 3 will be about. Adds a whole new dynamic to the campaign with you fighting your old faction in some way, or just cleaning up the mess caused.

But yeah, you are probably correct, it's too cool for school.
 

Mark Richard

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Wait, if she lost her entire family to the aliens and was made a cripple by them, why is she working with aliens? Shouldn't she have massive chip on her shoulder? What is this writing?

OK I hate to ruin the parade but this isn't as great an argument as people think. If she's on the Chimera Squad, she must be the kind of person who doesn't hold grudges. There might be hundreds of millions of people whose families were killed by the aliens, but the Chimera Squad only needs to select from the ones willing to let it go.
Having friction within the team is basic storytelling, bordering on mandatory for a premise like this, yet the advertising materials treat the squad like they're on a Saturday morning cartoon. Actually, scratch that. Even Saturday morning cartoons had the xenophobe who initially hates someone they're forced to work with, and becomes their biggest advocate by the end of the episode (the one where a traitor frames an alien squaddie for his misdeeds to jeopardize what little trust there is between the team is also a classic). Characters should act as if they're living in the immediate aftermath of an alien occupation.

Its possible the advertising is misleading here, but I have a bad feeling this is turning into another dry sterilized universe where everybody has a productive relationship, and thus, nowhere to go in terms of character development. If that's the case, we might as well have kept the generated characters. What really throws a spanner into the works is the 'five years later' bit. Pretty much all the problems stem from that one detail. I could make the alien-human society work in my head if it were fifty years, but I guess Firaxis made it five so they could reuse a lot of the assets from XCOM 2. A fifty-year gap would require a complete redesign.
 

EruDaan

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Maybe it's just bullshit writing? But watch the theme - even if your enemy crippled you, destroyed the world you knew and forever changed mankind and its future, you can forgive them and find others ways to make a new everlasting peace. You know? This SJW bullshit about peave, tolerance, forgivness, openness... except in real life, except for rightwingers, except for everyone who oppeses them, except for Orange Man?

That's it.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Maybe it's just bullshit writing? But watch the theme - even if your enemy crippled you, destroyed the world you knew and forever changed mankind and its future, you can forgive them and find others ways to make a new everlasting peace. You know? This SJW bullshit about peave, tolerance, forgivness, openness... except in real life, except for rightwingers, except for everyone who oppeses them, except for Orange Man?

That's it.

That is what makes it delightfully dystopian even if it probably is unintentional. Watching the trailer again, they mention "unity in balance", "uneasy peace" and your job is to prevent out right open conflict. I would assume most people want the aliens purged and rightfully so. So did Xcom go wrong somewhere on the road after the liberation wars? And who are your employers exactly? It's only mentioned that you are working for the "city". It all seems so suspiciously forced especially considering it's only been like 5 years.

I probably see too much in it, but I guess we will see in 2 days. Maybe it's just shit with some typical nuHero tale about unification in the most unlikely of places, or maybe it has some nuances to it. I mean, if Xcom 3 is in the making, there has to be some conflict right? It can't just end all happy go lucky with aliens and humans living in harmony forever.
 

jackofshadows

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Seems to me guys, you're overthinking it. The whole thing looks too artificial to be the part of some big thoughtful plot. Even all sjw bs and trends aside, it's just an excuse to offer player to control humans and aliens simultaniously in the campain, like it was in a multiplayer mode before.
 

Trash Player

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Jun 13, 2015
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The setting is not implausible. Japan post WW2 was even more bizarre. It is just a city and the place before occupation could be very misgoverned by humans and was fixed by Advent, so the population is more acceptant of aliens. Maybe the world at large is still in wars between different factions and the everything-is-welcome attitude is very practical for a de-facto city state. The aliens as war orphans/child soilders angle is also touched upon in Cherub's bio.
However, I don't think Firaxis have any intents or talents to do more than handwaving. so, yeh,
:happytrollboy:
 

Mazisky

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I can just install some mods for XCOM2 and get the same thing without the hideous art and horrible plot.

We can also port to Xcom 2\Wotc the good things that eventually come with Chimera, such as weapons, items, armors and environment assets
 

Alphons

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Nov 20, 2019
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So I just learned that my brother is totally into snex and is buying the new XCOM.

Totally unrelated question:
How to make sure I'm still eligible for insurance money if something... were to happen?
 

Wyatt_Derp

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"humans and aliens team up"

Fuck this, that ain't X-Com. Suffer not a xeno to live.

Old XCom games - Fight unknown aliens and kill them.

New XCom games - Learn more about enemy aliens and occasionally join their resistance movement in order to kill the 'bad ones'.

Future XCom games - Go undercover as Advent and roleplay as sinister alien agents in order to discover the real plot behind Earth's takeover.

Future XCom games 2.0 - Play as Advent and destroy humanity once and for all.

It's the plot for every single FBI/Mafia movie ever. Just replace the Wops with Sectoids.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think some of the characters who appear "tanned" (Patchwork, Shelter, Claymore) are actually intended to be Caucasian.



Watch the Agent Profile for Claymore, one of the playable Agents in XCOM: Chimera Squad. Subscribe to the XCOM channel for more gameplay videos and upcoming profiles on new agents: http://2kgam.es/XCOMYT

Claymore was a young boy when the invasion occurred. His childhood became a journey between refugee camps and city outskirts as his family sought safety wherever they could. Thanks to his engineering-professor parents and his own penchant for tinkering, Claymore taught himself the ins and outs of explosive devices and began manufacturing grenades for the resistance.

On Chimera Squad, Claymore outputs heavy damage through special-made explosives. His devices remove obstacles, allow the squad to breach dangerous facilities, and give his enemies something pretty to look at during their final moments on this planet.
 

Rodcocker

Arbiter
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May 31, 2018
Messages
204
If this consumerist, pro-Alien, diversity police stuff doesn't get plot twisted somehow, all my failed XCOM2 iron man runs will become my canonical playthoughs. My succesfull runs will become non-canon, fictional alt-verse stories.

The aliens won. The humans lost. That's how the story and the series ended.
 

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