Elthosian
Arcane
- Joined
- Mar 14, 2012
- Messages
- 1,150
Thief games are overrated here. It's not that they aren't good, but they are not as great as the hivemind would have you believe. This is coming from someone who played them when they originally came out.
I’m not even debating the Thief games being the greatest games ever. I’m just specifically pointing to the bit where New Vegas is somehow a better pick than Thief 2.
Thief games might be better at what they do than New Vegas, but New Vegas is an open world RPG, which puts it much higher than a stealing/sneaking oriented stealth game. There is a reason why stealth games are relatively few in number, sneaking around and stealing stuff is not as fun for most people as fighting, getting better gear, participating in dialogue, exploring, and everything else that a fully fledged RPG offers.
New Vegas is an open-world RPG whose only above average elements are plot/dialogue and C&C. Combat sucks and level design is mediocre. Exploration is serviceable but far from the best we've seen in the genre.
Thief not only has superb stealth mechanics, it also has some of the best designed levels in the history of gaming. They're so good that if you took them and copypasted the most barebones RPG character progression system you can imagine on top of it, it would win the Codex RPG of the year contest by a huge margin. Yet, it doesn't really need that, the variety of tools and approaches for doing stealth alone are already more than enough to feel motivated to check every corner. Why would I want to get +1 defense with a new armor or a bunch of crafting materials when I can steal nice treasure and use it to get some nice arrows and gadgets?
Might also add that Thief did interactive narrative elements much better than most games that came after: by having the player overhear enemy grunts talking and find hand-written letters instead of putting half the lore in emails and recordings you find in dead bodies*
*more of a rant toward SS than FNV.