Yeah, that's what I like about them too. Definitely two games that have left a stronger impression on me. I like how "in your face" everything in DmC is. From the dialogue to the move set. I might try some of the other games on your list.
About PoP 2008, I forgot to mention the mesmerizing fluidity of the gameplay, as said in da video:
Now, about my favs, if you want a bit more info, starting from the top left corner:
1. Einhander: ciber-punk side-scrolling shooter masterpiece for Playstation 1, but also R-Type Delta for Ps1 is amazing.
2. Ikaruga: it's the nirvana of bullet-hells but hard as the nine hells.
3. Hurrican: awesome tribute to Turrican made by fans, the visual design of enemies is sometime a bit bland, but nothing is perfect.
3. Ninja Gaiden 3 Razor's Edge: frenetic deep challenging combat, but "Ninja Gaiden Black" (or the Sigma "bastard" version) was the cult game that started the 3d saga, so it was a hard choice.: Black is more hardcore, and more hardcore is usually better.
4. Prince Persia (2008): amazing and dream-like art style with mesmerizing fluid PoP gameplay. It's not a real PoP, but I don't care.
5. DmC: flashy, showy, cocky style mixed with solid and smooth DmC gameplay. It's not a real DmC, but I don't care.
6. Icewind Dale 2: a concentration of pure tactical combat for a fantasy party in a fantasy world. The story of the first is better, but I don't care.
7. King's Bounty: Warriors of the North: huge game, with beautiful cartoon art style, vikings, fantasy cliches and a gameplay based on a simple chess-like combat without micro-management of resources,
just esploration and combat. I love it, but the 3d saga started with "King's Bounty: The Legend," and "Warriors" is just more of the same.
8. Ok, it's the most famous and probably influential dark-fantasy game based on grind and loot.