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Zed Duke of Banville

Dungeon Master
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Who made this?
Possibly existential_vacuum but not known for certain: https://rpgcodex.net/forums/threads/the-great-smiley-reform-act-2017-make-codex-great-again.114180/page-5#post-5291617
 
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The western road to Erromon.
System Shock 2 is just a poor man's Thief in space, sans the stealth gameplay that made Thief good and the soundtrack is completely immersion breaking.

Fantasy Dark-aged Rome (Cyrodiil) is far more visually interesting than fantasy Norway (Skyrim). Aylied Ruins are the coolest dungeon type in the series.
Modded Oblivion is the best Elder Scrolls game by a wide margin.

The story of Icewind Dale is leagues better than that of Baldur's Gate 1. Sarevok's plans were moronic compared to the artifice of Belheifet, which would have gone on unnoticed if not for Tara Strong's low-IQ intervention in Dragon's Eye.

There was more compelling C&C in Neverwinter Nights (OC) than in Baldur's Gate II. In fact, without the romances and Watcher's Keep the content of SoA is just as forgettable. ToB is the peak of the game, despite its linearity.
 
Last edited:
Joined
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The western road to Erromon.
Begging for you to tell me the mods that make this true.
I listed some of them on page 37 of the "Why Does Oblivion Get So Much Hate?" thread.

Essentially, they cover the most common gripes, (Muh level-scaling, muh boring loot, muh lack of hand-made dungeons and dioramas). This turns it into a fun dungeon crawler with decent sidequests, which is about all I want out of any ES game. The only thing it lacks that I miss from the others are some of the utility spells from Morrowind. Levitation, mark and recall.
 

Lemming42

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The Satellite Of Love
Oh, yeah, I think I saw that at the time. I used Better Cities but discarded it because I couldn't really tell what it had added other than more wandering around between actual content. OOO and Natural Environments are definitely is worth a look though.
 
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The western road to Erromon.
Oh, yeah, I think I saw that at the time. I used Better Cities but discarded it because I couldn't really tell what it had added other than more wandering around between actual content. OOO and Natural Environments are definitely is worth a look though.
Better Cities mostly just adds more random bits of content to the towns and overhauls a lot of them visually to make them prettier. It's most noticeable in the Imperial City in that it adds a whole upper level with various shops and houses. Doubles the height of the buildings. Adds lots of new places to rob if you're playing a thief character. It also added an undermarket to bridge the zones between the docks and the city proper. It's a bit of a mixed bag, the lion's share of changes to all the cities I really like, but there are a few instances of over-design. To the modder's credit, they've dialed some of it back in the current releases. Chorral and Anvil got the best treatment imo. I believe it also adds a chest with the inventories of all merchants to their respective shops, good for a thief playthrough.
 

Higher Animal

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Aug 11, 2012
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Choices and consequences, emergent gameplay, and to a lesser extent procedural or AI based change are all good things, reactivity is good, but if you get the impression of changed effects in the game world, or you are able to interpret the game in a unique way, this counts as the same sort of feeling or experience. This can even be done by cinematics. Things don’t need to be coded in to achieve this.
 

Maculo

Arcane
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Jul 30, 2013
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2,546
Strap Yourselves In Pathfinder: Wrath
This is probably more of a gaming sin than unpopular opinion: I can’t get into Age of Decadence. I think I played the beta version a little, but never returned to. While I bought it to support the developers, I just wasn’t pulled in or captivated by it.
 

ds

Cipher
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Better Cities mostly just adds more random bits of content to the towns and overhauls a lot of them visually to make them prettier. It's most noticeable in the Imperial City in that it adds a whole upper level with various shops and houses. Doubles the height of the buildings. Adds lots of new places to rob if you're playing a thief character. It also added an undermarket to bridge the zones between the docks and the city proper. It's a bit of a mixed bag, the lion's share of changes to all the cities I really like, but there are a few instances of over-design. To the modder's credit, they've dialed some of it back in the current releases. Chorral and Anvil got the best treatment imo. I believe it also adds a chest with the inventories of all merchants to their respective shops, good for a thief playthrough.

BC also adds NPCs and quests with very amateur voice acting as well as dungeons far away from cities. The city redesigns themselves are really nice (if poorly optimized performance wise) but they do seem to have scope creep issues and as a result the quality is somewhat mixed.
 
Joined
May 25, 2021
Messages
1,391
Location
The western road to Erromon.
Better Cities mostly just adds more random bits of content to the towns and overhauls a lot of them visually to make them prettier. It's most noticeable in the Imperial City in that it adds a whole upper level with various shops and houses. Doubles the height of the buildings. Adds lots of new places to rob if you're playing a thief character. It also added an undermarket to bridge the zones between the docks and the city proper. It's a bit of a mixed bag, the lion's share of changes to all the cities I really like, but there are a few instances of over-design. To the modder's credit, they've dialed some of it back in the current releases. Chorral and Anvil got the best treatment imo. I believe it also adds a chest with the inventories of all merchants to their respective shops, good for a thief playthrough.

BC also adds NPCs and quests with very amateur voice acting as well as dungeons far away from cities. The city redesigns themselves are really nice (if poorly optimized performance wise) but they do seem to have scope creep issues and as a result the quality is somewhat mixed.
While all of this is true, I still would not consider playing Oblivion without it.
 

blessedCoffee

c3RyYWl0amFja2V0cyBmb3IgaW50ZXJuZXQgdXNlcnM=
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Strap Yourselves In
Metal Gear Solid should've remained as a single player experience, and the protagonist should be a lone wolf, not having a companion by your side while you're infiltrating the enemy base. Ducts shouldn't be superabundant, or it they are, their access should be more restrict to the player, it's cheap level design to put plenty of ducts in the environment because hey, it's a stealthy game, and it's unrealistic use them to move great distances without anyone hearing anything (there's a Myth Busters episode where they have a person moving inside a duct, which shows how noisy your movements would be in his/her whereabouts).

Keep interactions with allies to a minimum (communicating through radio calls, that sort of thing).
I don't want to do escort missions, for Pete's sake!

And I don't trust Konami subsidiaries with the task of remaking Metal Gear, so this rumor does not bring me joy:
https://www.gamesradar.com/metal-gear-solid-3-snake-eater-voice-actor-teases-remake/
If it's indeed in the works, and by some other company – I wouldn't bet on it – then I might get hyped.
 

pakoito

Arcane
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Joined
Jun 7, 2012
Messages
3,098
Begging for you to tell me the mods that make this true.
I listed some of them on page 37 of the "Why Does Oblivion Get So Much Hate?" thread.

Essentially, they cover the most common gripes, (Muh level-scaling, muh boring loot, muh lack of hand-made dungeons and dioramas). This turns it into a fun dungeon crawler with decent sidequests, which is about all I want out of any ES game. The only thing it lacks that I miss from the others are some of the utility spells from Morrowind. Levitation, mark and recall.
Is it better than Nehrim tho.

EDIT: found it
Unofficial Patches
Better Cities
Unique Landscapes Compilation
Natural Environments
Alternative Start Arrive By Ship
Quest Message Popup Removal
Elven Map Redux
BTmod
Oscuro's Oblivion Overhaul
 

Chippy

Arcane
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Joined
May 5, 2018
Messages
6,066
Steve gets a Kidney but I don't even get a tag.
Millennials and GenZ get the barricades lifted on porn games and they can't even make anything with awesome tits and ass in it. If I had taken a different route in life all I would need to get rich would be: stripper game, build your own boobs and ass on the strippers, make them dance sexy, assign a theme (cowgirl, mistress, succubus, etc) and profit.

I'm just pointing out...for intellectual purposes...that they had an opportunity here, and it's a sign of the decline of an entire generation that I stumbled across all these porn games on Steam and they're all shit. Well, mostly. Since I can't see voluptuous boobs and ass anywhere.
 

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