My bad
MGS, Tenchu - lack of such gameOkSaturn > PSX ... for each PSX exclusive there is a solid answer
What is the Saturn's answer for:
- Metal Gear Solid
- Tenchu 2
- Resident Evil DC
- Resident Evil 2
- Silent Hill
- Final Fantasy Tactics
- Final Fantasy 9
- Dragon Quest 7
- Chrono Cross
- Symphony of the Night
And does PSX have Saturn Bomberman, Ghen War, Mr. Bones, Fighters Megamix, Fighting Vipers, Golden Axe - The Duel, Quake 1, Burning Rangers, Ultimate Mortal Kombat 3?Ever played Silent Bomber? Bloodlines? Hogs of War? Parasite Eve? Vigilante 8? Vagrant Story? Also he mentioned arcade ports, Saturn doesn't have G-darius like the PS1, one of the best Arcade games of all.
- it had no 3D capabilities as good as N64
Textures applied to shapes enhanced the realistic look that many PlayStation games were striving for. While the Saturn held up to the PlayStation relatively well, the N64 was greatly limited resulting in more of a cartoon style.
The PlayStation conquered both the Saturn and the N64 on the texture front, but in different ways.
At a glance, the Saturn’s 1.5MB of video memory exceeds the PlayStation’s 1MB, but the Saturn’s video memory is segmented and has a smaller limit for textures. On the Saturn developers have 512KB for textures and display lists, 512KB for the frame buffer and 512KB for the 2D background CPU. The PlayStation, however had a more variable setup for its video memory and developers typically had about 700KB usable memory for textures.
As if the 512K of Saturn textures wasn’t limited enough, the PlayStation completely dwarfed N64’s 4kb of texture. This meant that the N64 developers often had to either use small textures across a surface or resort to Gouraud shading of polygons instead of proper textures.
Many N64 games (Mario 64 being an example) used Gouraud shading heavily to make up for a lack of texturing. This contributed to the cartoony look of many N64 titles as opposed to a more realistic look of competing PlayStation games. Many critics of the N64 style will refer to the graphics as being “blurry” or a “Vaseline filter”. One could argue that this helped the N64’s graphic seem less pixelated.
Developers like Rare were able to be more careful with the texture layering to work miracles with games like Banjo Kazooie. Banjo Kazooie was texture mapped, filtered, and had perspective correction/z-buffering.
Have to disagree hereFF Tactics - Shining Force III
The most annoying thing of the PS1's graphics were the textures "shaking" uncontrollably. Even today it looks off-putting.- it had no 3D capabilities as good as N64
This is only partially true, N64 sucked in particular on the texture side due to some inane built-in bottlenecks crippling the otherwise superior graphics chip. It's kind of like with the SNES soundchip getting crippled by low memory availability resulting in crappy quality and very interpolated samples being used for snes game music, but way worse.
EDIT: Also so what the chip was faster if the standard framerate was 20-ish tops and most games felt choppier than could be expected of similar PS1 games. AFAIK it was the first console to allow you to pick resolution modes in games, and for good reason
Textures applied to shapes enhanced the realistic look that many PlayStation games were striving for. While the Saturn held up to the PlayStation relatively well, the N64 was greatly limited resulting in more of a cartoon style.
The PlayStation conquered both the Saturn and the N64 on the texture front, but in different ways.
At a glance, the Saturn’s 1.5MB of video memory exceeds the PlayStation’s 1MB, but the Saturn’s video memory is segmented and has a smaller limit for textures. On the Saturn developers have 512KB for textures and display lists, 512KB for the frame buffer and 512KB for the 2D background CPU. The PlayStation, however had a more variable setup for its video memory and developers typically had about 700KB usable memory for textures.
As if the 512K of Saturn textures wasn’t limited enough, the PlayStation completely dwarfed N64’s 4kb of texture. This meant that the N64 developers often had to either use small textures across a surface or resort to Gouraud shading of polygons instead of proper textures.
Many N64 games (Mario 64 being an example) used Gouraud shading heavily to make up for a lack of texturing. This contributed to the cartoony look of many N64 titles as opposed to a more realistic look of competing PlayStation games. Many critics of the N64 style will refer to the graphics as being “blurry” or a “Vaseline filter”. One could argue that this helped the N64’s graphic seem less pixelated.
Developers like Rare were able to be more careful with the texture layering to work miracles with games like Banjo Kazooie. Banjo Kazooie was texture mapped, filtered, and had perspective correction/z-buffering.
From the below interesting analysis I recommend reading if anyone is interested how it compared:
https://www.racketboy.com/journal/ps1-strength-and-weaknesses-vs-n64-sega-saturn
Also lets be honest, while the Saturn had better 2D hardware than the PS1, the PS1 was hardly bad at it. Abe's Oddyssey, Rayman, Heart of Darkness and SOTN all show it could do very nice 2D graphics that probably were easier to implement due to the PS1 C library than in Saturn's Assembly. Which BTW is what PS1 was indeed best during that generation, easiest development (well document C library vs Nintendo's retarded "we won't share microcode tools, make them yourself" approach vs Saturn's two video chips to work with in paralel also quads), hence the shovelware you mentioned but also a ton of ports and indie games due to that (also because Sony was really fucking generous with royalties and other fees, they charged 1 dollar per CD pressed and if developers failed to sell games they would even refund it*, the net yarose dev kit was also priced adequately to what small "indie garage developers" could afford).
*meanwhile nintendo nickle and dimed developers on N64 cartridges (although of course they were way more expensive to make than CDs) and demanded a high minimum order leaving the publisher with the risk if it didn't sell.
I felt that way with Ultima. The game is remarkably simple. You could beat it in an extended afternoon. Damned if it feels that simple though. Navigating the UI just sucks. **Playing** any Ultima from the '80s is truly miserable.Still playing Pool of Radiance, still trapped in the middle ground between being entertained and being bored. I remember the Krynn games being a bit more interesting and had intended to go onto them after PoR (skipping PoR's sequels) but I don't think I can be arsed. The combat system's already worn out its welcome, I think I'll just play this to the end then give up.
What I really don't get is why people jerk off over Gold Box games as some kind of pinnacle of RPG depth. Plenty of games from the mid-to-late 90s and beyond are way more involved and complex. Take this year's BG3 - yeah, you can dislike BG3 for any reason you want, and I have plenty of criticisms of the writing and quest design myself, but in terms of mechanical depth, combat encounter design, and RPG systems which tangibly affect combat and world interaction, it's head and shoulders above PoR. Even the short/long rest system, which I don't like, is better than resting to memorise and spam Cure Light Wounds over and over for infinite health, as in PoR. I dunno why people like to pretend 80s shit was uniquely deep, most older games are mechanically more simple than modern games. The UI just usually sucks in older games, so doing basic actions feels more strenuous.
Probably an unpopular gaming opinion buried in there somewhere, "older games are not necessarily more deep or complex than newer ones" or w/e. Not that mechanical complexity is necessarily the mark of a good game, though, or that a game being more "deep" makes it better than one that's shallower but far more fun.
It would not have been so bad if it was just named Invisible War and you weren't led to except Deus Ex 2.Deus Ex: Invisible War is not completely terrible, and deserves a more thorough assessment and to be played with an open mind who is not averse to some disappointment.
All that high and mighty talk and then this. You are just so fucking cutefighting games are a shallow middle-tier genre
All that high and mighty talk and then this. You are just so fucking cutefighting games are a shallow middle-tier genre
What do users here think of Super Mario All-Stars? Are the graphics and music in Super Mario Brothers and SMB3 worse than in the NES originals? I've played both versions a few times, but am curious. I would say it's better to play the NES versions.NES was the best console. Super Mario 3 and Contra/Probotector are still the best platformers.
Also, consoles are for kids.
Description:
As of 2006, this [super mario adventure] is hailed as one of the greatest NES hacks of all time. This Super Mario Brothers 3 hack changes the game right down to the core by tweaking the actual game engine itself!
Aside from the ‘typical’ graphics and text changes, this hack alters musical melodies, a full line up of all new levels, new power ups, new abilities for Mario, and even new enemies! When I say new, I’m not talking about changed graphics; I’m talking about completely new power ups and monsters. Money mushrooms, invisible Mario, time stopping potions, Kuribo shoes in any level that don’t disappear, shy guys that create projectiles, heat seeking bullet bills, and others are just the beginning of the changes made to this game.
On top of that, you have random weather patterns on every stage, boss battles on every stage, and infinite lives, so your coins go to more useful purposes. They will be used to buy items from Toad’s house and get some level exits to appear. Let’s not forget stored, and switchable, power ups such as those found in Super Mario World!
This description really doesn’t do this hack justice. It’s certainly impressive to say the least. Just download it and try it out! It’s definitely one of the most advanced SMB3 hacks to date and pretty darn fun as well!
It's not completely terrible no, but it is utterly sub-par and doesn't really deserve anything. don't waste your time and play better, non-sellout games, of which there are hundreds.Deus Ex: Invisible War is not completely terrible, and deserves a more thorough assessment and to be played with an open mind who is not averse to some disappointment.
That's a fuckin' hot-take right there. I have never heard anyone complain about World's graphics before.still less puke-inducing than World's sickly-cute art.
There is no but, they are multiplayer games.but they can only really shine in multiplayer
But stages do effect gameplay, size matters.(level design doesn't exist)
Never played Isuka?multiple targets
They are "fun" options in some games, it always sucks except for funsies.environmental hazards don't exist
Yes, that's the entire point of the genre, this is a good thing.no secondary, intertwining gameplay elements at all, pure arena combat
Once you graduate from "haha I'm pushing da buttons :D WOW HADOKEN XD" to having fun playing the actual game, yes you can.but you can't play for hours on end (unless autistic)
Playing strangers is even more fun, the great games are still being enjoyed to this day.It only becomes fun with friends and even then the lifespan is limited.
No one who likes fighting games gives a fuck about singleplayer beyond trainingsmode options.The singleplayer in particular is fucking worthless
Good, no need to pretendlet's not pretend you can sit down with them for hours on end, replay them for hours on end, or walk away feeling bliss/peak fulfillment
Tournaments are fun as fuck if just to compete and hang around with a bunch of people that all like the same thing a lot. kinda like here . Winning is cool but a good time is guaranteed.you just won a tournament or something, which is top 1% of autistic players
I learned nothing from your post. Not that any of it is wrong per se, it's just all stuff I already knew. Nope, genre is mid-tier.Not liking them is fine, thinking they are a mid-tier genre is just ignorant.
"There is no but, they are multiplayer games."
"Once you graduate from "haha I'm pushing da buttons :D WOW HADOKEN XD" to having fun playing the actual game, yes you can."