Ezekiel
Arcane
- Joined
- May 3, 2017
- Messages
- 6,789
Oh, I didn't realize you can lift the gate/dam on the right.Gotta drain the basin iirc. Big if lol.I don't know what the goal even is
Oh, I didn't realize you can lift the gate/dam on the right.Gotta drain the basin iirc. Big if lol.I don't know what the goal even is
I like Zelda in the last two zelda games. I think they'd be worse if she didn't speak.Yeah, Zelda games and voice acting beyond "umms and eeks" or "sims-speak" just don't mix; on top of that what they went with especially doesn't mix. Glad they didn't butcher Link (yet...).Especially now that she talks.
Had no clue either so i just got right next to it and shot it with arrows, got it on the 4th try lol. The actual puzzle/solution? No idea.This one is annoying too.
And how about Ganon? He had this deep, imposing, manly voice. Now that he speaks he's so ordinary. I forgot until I watched more of these teardrop memories.Yeah, Zelda games and voice acting beyond "umms and eeks" or "sims-speak" just don't mix; on top of that what they went with especially doesn't mix. Glad they didn't butcher Link (yet...).Especially now that she talks.
Ganon was better with evil laughs only
Yup, it just doesn't work for anyone; Zelda games shouldn't have recognizable speech, pretty simple really.And how about Ganon? He had this deep, imposing, manly voice. Now that he speaks he's so ordinary. I forgot until I watched more of these teardrop memories.
Dang, played for hours and hours today. Yeah, even with all the things I dislike about these new Zelda games, including the crafting of health items that gets very tiresome compared to just picking up hearts
Use the physical umbrella to block his 360 whirlwind slashes and you're goodQuit Sekiro on the last boss
Have you played Breath of the Wild?Finally managed to reach the highest island (the one that drops the initial ancient hyrule text) after finding and modifying a "drone" made with one of those grates that don't destroy unlike many other contraptions do (big hover slate that costs 100 Zonaite to auto-build is such a scam for this reason). There is nothing up there, but reaching still felt good. This is how you do achievements properly in a game, take note Blizzcucks!
I'm still having fun with the game after no idea how many hours, despite the game having some major (weapon durability system/set upgrade grind/set bonuses vs mix'n'match/blood moon/low difficulty) and minor (abysmal writing/technical performance) imperfections that get on my nerves now.
And in Tears of the Kingdom Link can touch because of Rauru.
Well, that answers my question after 25 years. Rauru didn't touch Link.
That's what I ended up doing too. Shot like eight arrows before one went in. Lame.Had no clue either so i just got right next to it and shot it with arrows, got it on the 4th try lol. The actual puzzle/solution? No idea.This one is annoying too.
Friend of mine laughed and told me he used the aerial bullet time, duh, we are dumbThat's what I ended up doing too. Shot like eight arrows before one went in. Lame.
http://web.archive.org/web/20230809140422/https://automaton-media.com/en/news/20230808-20590/Within Japan’s game and entertainment industry, Nintendo stands out for the volume and competitiveness of their patents. In a study by Patent Result, it was found that Nintendo’s patents had been cited as ground for rejection of other companies’ patents in 180 cases during the year 2022. A large portion of Nintendo’s patents are unsurprisingly related to technology used in the latest entry to the Zelda series, Tears of the Kingdom.
One patent (as spotted by naoya2k) that appears to be “obvious” as a functionality at first glance is related to the calculations performed while Link rides on top of objects. The solution is described as follows: “the movement of movable dynamic objects placed in the virtual space is controlled by physics calculations, and the movement of the player’s character is controlled by user input. When the player’s character and a dynamic object come in contact in the downward direction relative to the character (in other words, when the character is on top of an object), the movement of the dynamic object is added to the movement of the player’s character.”Put simply, the game judges when Link is making contact with a movable object underneath him, and if the object moves, Link will automatically move in the same way and speed as the object does, without any input being made.
A rather unexpected mechanic of Tears of the Kingdom that has been patented by Nintendo is the very brief loading sequence that commences when using fast travel to instantly relocate to another place in the vast world. The patent is a solution to providing “a game processing method capable of enriching game presentation during a waiting period in which at least part of the game processing is interrupted” and consists of filling up the loading period that ensues after the user inputs their fast travel destination with a sequence in which an image of the starting point’s map transitions into a map of the destination.