I never particularly liked Zelda’s puzzle design since many seemed so separate from the story
Zelda is not trying to be an immersive sim or craft a really interesting world, therefore demanding perfectly logical and consistent worldbuilding
It's just trying to be a grandiose high fantasy adventure, and it's unique approach to dungeons as always been a part of that
Zelda should be coop
Mostly agree
Although the Four Swords games and the Spirit Tracks multiplayer were pretty fun
That’s the reason why I don’t understand why they have this weapon durability system. It’s not trying to be realistic, yet adopts an annoying mechanic which mirrors an attempt at realism. Just odd. Those design beliefs also conflict with what you need to build a successful open world.
The problem you had with the labyrinth boards are related to the fact that the game was primary developed for the Wii U only with its GamePad in mind. Among other things, the GamePad was to play like a real life representation of the ingame Sheikah slate and of course showed maps and was used for item selection.The shrines were of varying quality. Some were good, most were fine, and some were terrible (those fucking motion controlled Labyrinth boards were infuriating), but regardless they definitely weren’t the main draw of the game. Proper dungeons (ideally ones that required exploration to find) would have fit the game far better.
Have you actually played it?Retarded Fanboys are all over this forum. When will they ever learn that their unconditional love for trash games is a vile and putrid thing? It is sickening to see.
Have you actually played it?Retarded Fanboys are all over this forum. When will they ever learn that their unconditional love for trash games is a vile and putrid thing? It is sickening to see.
A Link+Zelda game sounds awesomeZelda should be coop
So what was trash about it? Did you think it was trash because it's not like alttp/oot? Wouldn't that make you the fanboy? You seem like an angry hateboy, I just think it's a fun game. What's going on here.Have you actually played it?Retarded Fanboys are all over this forum. When will they ever learn that their unconditional love for trash games is a vile and putrid thing? It is sickening to see.
Because if I had actually played it. there's no way I would think it was shit. Is that right? Typical Fanboy ideology and cope when faced with the fact that someone else doesn't adore the same thing they do.
Yeah I played it extensively enough to have come to my final verdict that it wasn't worth the price of admission (it was a switch launch title, after all) and it wasn't worth the time investment either.
I can see a game where Zelda is a sidekick or maybe a walking ability (like Elika from PoP 2008).
A shame. It's only fault is only not having an open world (only it's not a bad thing) and, unfortunately, too much hand holding (probably because it has good dungeons and they were afraid that retards got blocked and pissed).I really don't give a shit about the Skyward Sword remake, never played it, never wanted to. All the characters in that game looked stupid, get that stupid Olive Oyl-looking Zelda incarnation away from me. Probably not a coincidence they're pushing Skyward Sword along with BOTW2's floating islands, though.
I found the Gameboy Color version (Link's Awakening DX) pretty cool when I was a kid. Don't know about the Switch remake but I don't like what they did to the graphics.Btw has anyone played Link's Awakening? How is it?