I bet a lot of [BR] Codexers would't be here if they didn't buy this magazine in the early 2000s.
And oh, how glorious that would have been.
I bet a lot of [BR] Codexers would't be here if they didn't buy this magazine in the early 2000s.
As a communist, i spit on copyright laws anyway.
It's funny though, the reds charged fat licensing fees for Tetris
If not for piracy, many games - Fallout included - would never have been popularized.
When you are living inside a system, you play with the rules of the system. If you change the system, you change the rules...
As a communist, i spit on copyright laws anyway.
(1) "the game was about 600MB" -- Nah, it was reduced in size by the warez group that distributed it. I believe they ripped out the portraits, the cinematics, the voice (?), and the death animations. An ISO could be downloaded with all that stuff, but the cut-down version (which I think were somewhat confusingly called "rips" but I can't remember) would've been more popular.Just some thoughts:
* Fallout was released in '97, the game was about 600MB (pretty big at the time) and any available download would have taken some time and the download probably would have a virus to boot. Folks also forget that most downloads (at the time) would have quit if there was a disruption to download - that is to say you'd have to start over.
* I think if I would have downloaded it in '97, it would have been pulled from usenet and reassembled from about 1200 individual file downloads.
Sure, there were various ways to check whether the game's CD was in the drive when it was being played. Warez groups cracked these CD checks. So they could've put a copy protection on, which would have perhaps pushed it from a day-one release to a few days later.Was there even a working DRM in 97?
Just some thoughts:
* Fallout was released in '97, the game was about 600MB (pretty big at the time) and any available download would have taken some time and the download probably would have a virus to boot. Folks also forget that most downloads (at the time) would have quit if there was a disruption to download - that is to say you'd have to start over.
* I think if I would have downloaded it in '97, it would have been pulled from usenet and reassembled from about 1200 individual file downloads. That is, I would do it if I was broke, but not worth 8 hours of time. Same for movies at the time, and quality pornography.
* Yes, warez were around in '97 but in the US you couldn't buy them in a store. You'd have to buy the game, do a full install, and return.
* CD-Writers weren't commonplace like they were later on. At the time in '97, CD-writers were still expensive - that would change rapidly, but when Fallout was released, CD-R was still pretty expensive. Article linked from 97 mentions the price at $500-$600.
* In '97 I was still limited to dial up in my area, unless you had a friend who had a copy, it was hard to get. I remember as UO came out in '97 as well, and I couldn't run it over DSL (how little it mattered!) until '99. Was still on 56k. Also remember downloading an OS/2 Warp patches that took.. forever.
All that being said, the Fallout manual was a pretty sweet tome and I pity those who couldn't hold one while playing the game for the first time. if anything hurt sales, it was Diablo, but that's a different topic.
But piracy is at least somewhat responsive to pricing and availability -- for instance, I suspect more people pirated music before iTunes was available because there was no quick and easy way to digitally purchase a single song. If iTunes raised its prices to $5 a song, more people would go back to piracy, I'm sure. Not because they couldn't afford the music, but because if they feel like the seller of an infinite good is being too greedy, their already low moral inhibition on piracy will be overcome.
Obviously it would be a dumb price point. (Most prices are set to maximize revenue, so it's all greedy.) My point is that people pirating has less to do with actual inability to afford it and more a visceral reaction to whether they are being overcharged. Such small frauds are endemic (like people lying about their kids' age at Disneyland, etc.). Sometimes people cheat because they cannot afford not to, but a great deal of it (including piracy) comes when people think that the party benefiting from the rules is overreaching. "You're telling me that a game that can be won in 3 hours is worth $60? Fat chance!" Etc.But piracy is at least somewhat responsive to pricing and availability -- for instance, I suspect more people pirated music before iTunes was available because there was no quick and easy way to digitally purchase a single song. If iTunes raised its prices to $5 a song, more people would go back to piracy, I'm sure. Not because they couldn't afford the music, but because if they feel like the seller of an infinite good is being too greedy, their already low moral inhibition on piracy will be overcome.
5 usd a tune would be extremely greedy and stupid though. Let's say a normal album has 10 songs, so 50 bucks for an album? That would more than twice the cost of a new LP.
Wikipedia article on iTunes says songs there cost 99 cents and albums 9.99 usd, that's already near (or even equal to) the price of a CD. So their prices are as high as any non-retard would pay as it is, any higher and it would be cheaper to just buy the CD.
I find your belief that large companies know what they are doing highly amusing
On the flipside, if you pirate something shitty, you don't go posting rage reviews on Steam, either.Moreover, being a fan of a company doesn't mean you will buy their products. It may simply mean you will continue pirating their shit. "Piracy doesn't hurt anyone" also ignores the cases were you pirate a game, think it's shit, and now you have effectively shat on that company because I doubt many of you buy games you think are awful after you've pirated them.
There's nothing wrong with wanting people not to pirate your game. It's very easy to put the blame on developers and their anti-piracy measures, as opposed to blaming the pirates playing games they shouldn't be playing.
There's so many good games on that cover. It's hard to think that a time when you could have over 4 games you are interested in, all be on the cover of one magazine.