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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Just Dimension Door in there and smack the bitch Lich up.
Yeah, well, autism's a bitch...

I guess I will give up eventually...
Just not yet.
 

skaraher

Cipher
Joined
Nov 19, 2012
Messages
796
Location
People's republic of Frankistan
Speaking of annoying enemies is there a reliable way to mandrago swarm without relying on sirocco spam ? Each time i tend to sirocco + slow them and drown them with elemental swarm and summoned wyvern but it's a drain.

What kind of attack are they using? Ended up with some nasty ability damage on a fight that was otherwise a blowout first time I saw them.

They swarm you and drain your strenght without save until you die. No delay poison or deathward, it's bloodsucking.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,194
Insert Title Here Pathfinder: Wrath
Speaking of annoying enemies is there a reliable way to mandrago swarm without relying on sirocco spam ? Each time i tend to sirocco + slow them and drown them with elemental swarm and summoned wyvern but it's a drain.

What kind of attack are they using? Ended up with some nasty ability damage on a fight that was otherwise a blowout first time I saw them.

They swarm you and drain your strenght without save until you die. No delay poison or deathward, it's bloodsucking.

Is it a touch attack?

I put creeping doom to work on them but somehow they got to Val and Linzi. She’s an overzealous little swordlord.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,202
Pillars of Eternity 2: Deadfire
I believe it's automatic as long as they physically connect with your avatar. No way to avoid it. Just kill fast, preferably with bursty spells or kineticist powers.

Bear scimitar has been in the game since start, btw.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Good news that Clarity, the +6 Elven Curved Blade with Ghost Touch is pretty awesome. There are few ghost Touch weapons around and ghosts are some of the most annoying enemies for me.
clarity is +4 o rite luck bonus

yeah yeah +15 axe but there are more characters who need weapons and only 1 axe. switching between Clarity and Bane seems totally fine to me.
+these swords look fugen cool and you're like one of those elves from LoTR movie fighting off Sauron.
 
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Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Has anyone used any of the Wizard School abilities to good effect?
None of them are worth it or game changing even when compared to what people think sucks like Arcane Bomber. Just pick thassilonian with schools you like - quick spell progression and massive amount of spells early trumps everything.

Speaking of annoying enemies is there a reliable way to mandrago swarm without relying on sirocco spam ? Each time i tend to sirocco + slow them and drown them with elemental swarm and summoned wyvern but it's a drain.
Jaethal.
well also degenerate kinetics etc.
tbh even tristian with super rod and 8th level friendly fire off flame storm kills them quite easily.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
14,901
Location
Frostfell
One class that i really wanna in the game is red wizard of thay. Just kidding. Pathfinder has something similar to thay?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,194
Insert Title Here Pathfinder: Wrath
I believe it's automatic as long as they physically connect with your avatar. No way to avoid it. Just kill fast, preferably with bursty spells or kineticist powers.

Bear scimitar has been in the game since start, btw.

I’m told they’re easily handled with everlasting torches and alchemist bombs you can buy from Bokken.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,194
Insert Title Here Pathfinder: Wrath
Has anyone used any of the Wizard School abilities to good effect?
None of them are worth it or game changing even when compared to what people think sucks like Arcane Bomber. Just pick thassilonian with schools you like - quick spell progression and massive amount of spells early trumps everything.

Yeah, when I built my Necro Jaethal that’s the way I went. Then she died.

That will have to wait for my true neutral playthrough. The divination school abilities look cool but they forgot to give them any spells.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,194
Insert Title Here Pathfinder: Wrath
I believe it's automatic as long as they physically connect with your avatar. No way to avoid it. Just kill fast, preferably with bursty spells or kineticist powers.

Bear scimitar has been in the game since start, btw.

My neutral playthrough MC is Defender of the True World twin smilodons. Might have to beeline that sucker.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
The divination school abilities look cool but they forgot to give them any spells.
Divination ability is either +2 to you or -2 enemy
Prayer (now unlimited at will with new cloak) is +1 to you and -1 to enemy at the same time.

Want to remove some enemy saves? Enervate them.
initiative is easy to stack as well. dex, hare familiar +10, lightning duelist +4, amulet +4, improved ini +4 = you're at +22 and usually win everything.
 
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deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,441
Location
Flowery Land
As for specialization schools: Pick Transmutation or Conjuration. These contain most of the best spells in the game. For prohibited pick Evocation for sure: Direct damage isn't that good unless you're an arcane trickster. The second is harder, but I'd say Necromancy, since the useful spells have large overlap with other schools. I don't know if opposition research is in, but it's a good pick to remove your second.

For the schools themselves, Transmutation is the best one implemented. Makes your wizard a bit less squishy. A lot of the alternate schools released later are pretty good, but they aren't in the game and I don't know any mod that has implemented them.

The divination school abilities look cool but they forgot to give them any spells.

That's actually the general opinion in PnP too, even with a lot of of divination spells in the game. The abilities for the school are great, but it's hard to find a divination spell you'll want every day for all levels.

One class that i really wanna in the game is red wizard of thay. Just kidding. Pathfinder has something similar to thay?

It had one: Thassilon, which is basicly their Rome as an ancient powerful civilization with lots of historical interest in it (as opposed to Rome as a decadent empire struggling to keep itself toggether, which currently exists in the unrelated Taldor) that happened to be ruled by a bunch of really evil wizards called Runelords. It's where Thassilon Specialist comes from. Funny thing about that is that that option exists purely to plug the plothole created in the 3.5 to PF conversion where the 3.5 material had the Runelords go to great lengths to work around their prohibited schools, which didn't make sense when PF removed prohibited schools.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,441
Location
Flowery Land
Shadenuat Direct damage spells tend to be very inefficent compared to disabling your enemy and letting melee dudes whack him a bunch, plus there's some in other schools. Sirocco is a good spell, but it's just one spell.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,194
Insert Title Here Pathfinder: Wrath
The divination school abilities look cool but they forgot to give them any spells.
Divination ability is either +2 to you or -2 enemy
Prayer (now unlimited at will with new cloak) is +1 to you and -1 to enemy at the same time.

Want to remove some enemy saves? Enervate them.
initiative is easy to stack as well. dex, hare familiar +10, lightning duelist +4, amulet +4, improved ini +4 = you're at +22 and usually win everything.

Enervate is single target. Dirge of Doom and Archons Aura do it better.

Speaking of prayer, check out Nobility domain eighth level ability. You can use it 3 + wis mod per day, at 1/2 your level rounds per pop. Tristan’s crappy ability should have worked like that.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
Jul 22, 2019
Messages
14,194
Insert Title Here Pathfinder: Wrath
Feats are the most valuable commodity in the game. The hard part is finding a build that cares about the feats you get with Crusader. Not caring about beating DCs or spell resists and/or buffing summons frees up some more.

The build is Falcata shield basher with improved crit/weapon spec lion’s claw, shatter, outflank, bashing finish, and greater two-weapon. Community or nobility domain both great.

Cleric self-buffs all stack (luck, sacred, and size) and scale per 3 lvls. Should rival Haplo’s monstrosities in burst damage.

Shield mastery is giving a ton of attack bonus (+7 on the + 3 speed heavy shield).


Is the Bear Claw Druid scimitar thingie that gives you and your pet sonic and electric damage on every natural attack new? + 4 agile fists right next to it, Giggling Hill cave.

I’ve got some pics up of that Crusader on the Steam forum page. The build is more straightforward without falcata but lion’s claw is the best use of improved crit on a one hander, which you need if you want to use shield bash. That gives you three solid bonus feats that are crucial to the build. Weapon spec at 15 isn’t bad with (15-20)x3.

Stats are a little off since you can’t wear equipment during respec.

Exotics work best for classes that don’t have martial naturally, like cleric, so it ends up being a good fit.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
14,901
Location
Frostfell
Shadenuat Direct damage spells tend to be very inefficent compared to disabling your enemy and letting melee dudes whack him a bunch, plus there's some in other schools. Sirocco is a good spell, but it's just one spell.

Not true for those who play with small party and note that necromancy have a lot of powerful spells. Eg? Finger of Death, Boneshaker, dealing 3d6 + d6 /2cl damage for a tier 2 spell(it can deal 13d6 at lv 20), Boneshatter, CL up to 15 * d6 damage + exhausted/fatigued depending their save for a 4th tier spell is insanely amazing. Combined with metamagic, maximizing and empowering, you can deal 130 damage consistently. Not mentioning that necromancy spells generally have FORT save and most enemies that you fight has poor fort saves(FEYFOLK)

For Evokation, Evocation is not just fireballs. Icy Prison, MASS Icy Prison, Stormbolts, Hellfire ray, umbral ray, Polar ray , Sirocco, Fire Snake, etc are all amazing spells

Conjuration is a better school, mainly on pnp(gate, Wooden Phalanx, create demiplane to name few pnp only spells), but i don't think that only sirroco is the unique good evocation spell.
 

Cael

Arcane
Joined
Nov 1, 2017
Messages
20,682
Shadenuat Direct damage spells tend to be very inefficent compared to disabling your enemy and letting melee dudes whack him a bunch, plus there's some in other schools. Sirocco is a good spell, but it's just one spell.

Not true for those who play with small party and note that necromancy have a lot of powerful spells. Eg? Finger of Death, Boneshaker, dealing 3d6 + d6 /2cl damage for a tier 2 spell(it can deal 13d6 at lv 20), Boneshatter, CL up to 15 * d6 damage + exhausted/fatigued depending their save for a 4th tier spell is insanely amazing. Combined with metamagic, maximizing and empowering, you can deal 130 damage consistently. Not mentioning that necromancy spells generally have FORT save and most enemies that you fight has poor fort saves(FEYFOLK)

For Evokation, Evocation is not just fireballs. Icy Prison, MASS Icy Prison, Stormbolts, Hellfire ray, umbral ray, Polar ray , Sirocco, Fire Snake, etc are all amazing spells

Conjuration is a better school, mainly on pnp(gate, Wooden Phalanx, create demiplane to name few pnp only spells), but i don't think that only sirroco is the unique good evocation spell.
You cast 2 spells with all sorts of matamagic stuff. So, basically let's call it 2 level 9 spells. For 260 damage.

Meanwhile, I cast 1 buff on the melee guy and disable the enemy with another. The melee guy spends 2 full around attacks on the chap. Are you telling me that in that 2 rounds, the melee guy can't rack up 260+ damage? And he can continue to rack up the damage because buffs last longer than 2 rounds. That is why 3.5 has the god wizard archetype. It drops evocation and necromancy for conjuration or transmutation specialisation.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
actually Haplok with Prayer both curved blades even out on ab with baneall doing more damage. unless you enchant +4 one of course.
it's +4+2 and +5+1. but baneall will do +8 extra average damage even without harm. of course you can bane +4 one but then you can bane (uhh do 2 banes stack?) and holy/axiomatic or whatever bane one so it will still be more damaging weapon.


Enervate is single target
btw anyone knows if Rovagug is immune to enervate?

I wonder if I can remove 24 levels from him in a single round and see what happens

Speaking of prayer, check out Nobility domain eighth level ability. You can use it 3 + wis mod per day, at 1/2 your level rounds per pop. Tristan’s crappy ability should have worked like that.
yea I've run combinations of strength sun glory nobility etc.

As for crusader I swear to god I don't know why you won't just dip some Fighter levels instead. or 2 paladin ones. or 4 mad dog + rest pet cleric if you want to do damage.

or just play sacred huntsmaster
 
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Ziggy

Scholar
Joined
Jun 23, 2016
Messages
134
second party died on 20th lvl of the dungeon. started a new guy, picked "you start the game with a weapon etc" but don't see it in my inventory, not in the containers either. do you get it upon entering the dungeon or is that a bug?
also, suggest me some funky builds for roguelike mode
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Has anyone used any of the Wizard School abilities to good effect?
None of them are worth it or game changing even when compared to what people think sucks like Arcane Bomber. Just pick thassilonian with schools you like - quick spell progression and massive amount of spells early trumps everything.

Speaking of annoying enemies is there a reliable way to mandrago swarm without relying on sirocco spam ? Each time i tend to sirocco + slow them and drown them with elemental swarm and summoned wyvern but it's a drain.
Jaethal.
well also degenerate kinetics etc.
tbh even tristian with super rod and 8th level friendly fire off flame storm kills them quite easily.

You give up very strong schools for basically every specialization since Divination cannot be taken or given up. Conjuration might hurt the least. What is more you cannot use Opposition Research from EA to turn an opposite school into a normal one.
 

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