Thassilonian Necromancer gives up Abjuration and Enchant. < protip
I call this manouever Steel Rehn
then you quickendimension door
too bad theres not way to maximize sneak dice.Too bad Unholy can't benefit from elemental bonus damage.
Could be 2 x (18+11) = 58 damage more if it were elemental (with Amulet and masterpiece robe).
Hmm, maybe with Rod of Flaming Vengeance?
As for specialization schools: Pick Transmutation or Conjuration. These contain most of the best spells in the game. For prohibited pick Evocation for sure:
actually Haplok with Prayer both curved blades even out on ab with baneall doing more damage. unless you enchant +4 one of course.
it's +4+2 and +5+1. but baneall will do +8 extra average damage even without harm. of course you can bane +4 one but then you can bane (uhh do 2 banes stack?) and holy/axiomatic or whatever bane one so it will still be more damaging weapon.
btw anyone knows if Rovagug is immune to enervate?Enervate is single target
I wonder if I can remove 24 levels from him in a single round and see what happens
yea I've run combinations of strength sun glory nobility etc.Speaking of prayer, check out Nobility domain eighth level ability. You can use it 3 + wis mod per day, at 1/2 your level rounds per pop. Tristan’s crappy ability should have worked like that.
As for crusader I swear to god I don't know why you won't just dip some Fighter levels instead. or 2 paladin ones. or 4 mad dog + rest pet cleric if you want to do damage.
or just play sacred huntsmaster
You cast 2 spells with all sorts of matamagic stuff. So, basically let's call it 2 level 9 spells. For 260 damage.Shadenuat Direct damage spells tend to be very inefficent compared to disabling your enemy and letting melee dudes whack him a bunch, plus there's some in other schools. Sirocco is a good spell, but it's just one spell.
Not true for those who play with small party and note that necromancy have a lot of powerful spells. Eg? Finger of Death, Boneshaker, dealing 3d6 + d6 /2cl damage for a tier 2 spell(it can deal 13d6 at lv 20), Boneshatter, CL up to 15 * d6 damage + exhausted/fatigued depending their save for a 4th tier spell is insanely amazing. Combined with metamagic, maximizing and empowering, you can deal 130 damage consistently. Not mentioning that necromancy spells generally have FORT save and most enemies that you fight has poor fort saves(FEYFOLK)
For Evokation, Evocation is not just fireballs. Icy Prison, MASS Icy Prison, Stormbolts, Hellfire ray, umbral ray, Polar ray , Sirocco, Fire Snake, etc are all amazing spells
Conjuration is a better school, mainly on pnp(gate, Wooden Phalanx, create demiplane to name few pnp only spells), but i don't think that only sirroco is the unique good evocation spell.
Meanwhile, I cast 1 buff on the melee guy and disable the enemy with another. The melee guy spends 2 full around attacks on the chap. Are you telling me that in that 2 rounds, the melee guy can't rack up 260+ damage? And he can continue to rack up the damage because buffs last longer than 2 rounds. That is why 3.5 has the god wizard archetype. It drops evocation and necromancy for conjuration or transmutation specialisation.
that one guy on steam who couldn't kill rats with full vivi dip merc 6 pets party cause of concealment while having druid in partyCrusader is a great class. Who knew?
just take ranger/slayerMost of the best shield bash feats are gated behind BAB
You cast 2 spells with all sorts of matamagic stuff. So, basically let's call it 2 level 9 spells. For 260 damage.
Meanwhile, I cast 1 buff on the melee guy and disable the enemy with another. The melee guy spends 2 full around attacks on the chap. Are you telling me that in that 2 rounds, the melee guy can't rack up 260+ damage? And he can continue to rack up the damage because buffs last longer than 2 rounds. That is why 3.5 has the god wizard archetype. It drops evocation and necromancy for conjuration or transmutation specialisation.
killed the dwarf, he got better
that one guy on steam who couldn't kill rats with full vivi dip merc 6 pets party cause of concealment while having druid in partyCrusader is a great class. Who knew?
yeah, not the most credible player material
just take ranger/slayerMost of the best shield bash feats are gated behind BAB
or go monk 1 / teurge with monk weapon and enlarge. good ac, +1 attack
i think anything is better than curse-sader
I tried it. I even played goddamn flamewarden ranger. and Arcane Bomber (favorite Dixon class)
Cleric is obviously strong class and taking away 1 domain and 1 spell/level with all the super items won't harm him. but +1 ab and some damage from weapon spec is not worth it.
hell hitting things is not even a big deal with cleric. he can do it fine. it's survival which is a problem for them so crusader bonus doesn't really turn you into great combat character, just takes away some party buffs from you.
You are like a master of taking bad builds and then trying to prove to us that 1+1 = 3.killed the dwarf, he got better
that one guy on steam who couldn't kill rats with full vivi dip merc 6 pets party cause of concealment while having druid in partyCrusader is a great class. Who knew?
yeah, not the most credible player material
just take ranger/slayerMost of the best shield bash feats are gated behind BAB
or go monk 1 / teurge with monk weapon and enlarge. good ac, +1 attack
i think anything is better than curse-sader
Don’t knock it until you try it. So many noses to look down, so little imagination. I’m beating hard/unfair handily - it’s no wonder you’d rather attack the credibility of an imaginary player than the credible one you can’t answer.
Shield mastery/bashing finish would take 10 levels using combat styles and/or not available. That’s an entirely different build.
That might be useful if you are playing solo. In a party you just made your party cleric less useful while also making him weaker at that kind of stuff if you make a fighter do it.I tried it. I even played goddamn flamewarden ranger. and Arcane Bomber (favorite Dixon class)
Cleric is obviously strong class and taking away 1 domain and 1 spell/level with all the super items won't harm him. but +1 ab and some damage from weapon spec is not worth it.
hell hitting things is not even a big deal with cleric. he can do it fine. it's survival which is a problem for them so crusader bonus doesn't really turn you into great combat character, just takes away some party buffs from you.
I’m not using weapon spec until level 15. Why do you have to reflexively slam a build before even understanding it?
The key extra feats are shield bash, weapon focus (so you can reach shatter defenses), and improved crit (which is a monster with lion’s claw). You’ve now got the feats to get outflank, blindfight, and improved two-weapon on schedule.
No other full caster class can get all that done. Full caster = the big buffs. All the melee goods = required to dominate combat.
The point of god wizards is not DPR but efficient use of resources. I can use 2 spells to shut down an entire encounter. Sure, it may take 10 rounds to complete the fight, but I used only 2 spells, while you can complete the encounter in 6 rounds but use 6 spells for the same effect.You cast 2 spells with all sorts of matamagic stuff. So, basically let's call it 2 level 9 spells. For 260 damage.
Meanwhile, I cast 1 buff on the melee guy and disable the enemy with another. The melee guy spends 2 full around attacks on the chap. Are you telling me that in that 2 rounds, the melee guy can't rack up 260+ damage? And he can continue to rack up the damage because buffs last longer than 2 rounds. That is why 3.5 has the god wizard archetype. It drops evocation and necromancy for conjuration or transmutation specialisation.
In therms of DPR(damage per round), nothing beats an composite deadly earth of a kineticist. That said, Icy Prison can make then stuck on deadly earth, sirroco can make then prone into deadly earth, etc. And the necromantic spells that i mentioned are not only good for damage. They also can inflict exhaustion.
There is no need to choose between "nuking or crowd control/debuffing", an Sorcerer can be good at both. Tsunami can deal massive damage and make enemies prone for eg.
ps : Winged creatures should be immune to ground effects like deadly earth IMO.
In 3.5 (not the aborted number-loving abomination that is bugmaker), you don't want to use direct damage spells because it is simply inefficient. This is due to a multitude of factors, including the hp bloat from 2nd Ed (which topped out at 10d10+40 hp at level 10 and a small linear increase after that; compared with the indefinite hp gain of 3.5) and the fact damage spells still had the same cap (and in some cases a lowered damage cap) as 2nd Ed. It is, therefore, better to use your spells to disable and let the guy with the unlimited attacks do the cleaning up. It is telling that the best weapon for a level 1 sorcerer/wizard is a scythe.
You are like a master of taking bad builds and then trying to prove to us that 1+1 = 3.killed the dwarf, he got better
that one guy on steam who couldn't kill rats with full vivi dip merc 6 pets party cause of concealment while having druid in partyCrusader is a great class. Who knew?
yeah, not the most credible player material
just take ranger/slayerMost of the best shield bash feats are gated behind BAB
or go monk 1 / teurge with monk weapon and enlarge. good ac, +1 attack
i think anything is better than curse-sader
Don’t knock it until you try it. So many noses to look down, so little imagination. I’m beating hard/unfair handily - it’s no wonder you’d rather attack the credibility of an imaginary player than the credible one you can’t answer.
Shield mastery/bashing finish would take 10 levels using combat styles and/or not available. That’s an entirely different build.
heyhey why u slam a build before trying? have no imaginatun?Yeah, and Flamewarden is hot garbage.
Exactly. Shield bashing is hard to lift off since you need stats, can't hit for shit and there are no great shields before Ravenna, and you're also throwing spellcasting stat into the mixer. You can't hit anything with bashing early and in the end the damage is simply underwhelming. Regongar or Amiri fighting near enlarged will outdo you most of the game while you grind ur falcatas or whatever.The common thread is that it takes a lot of work to get things to come together
That might be useful if you are playing solo. In a party you just made your party cleric less useful while also making him weaker at that kind of stuff if you make a fighter do it.I tried it. I even played goddamn flamewarden ranger. and Arcane Bomber (favorite Dixon class)
Cleric is obviously strong class and taking away 1 domain and 1 spell/level with all the super items won't harm him. but +1 ab and some damage from weapon spec is not worth it.
hell hitting things is not even a big deal with cleric. he can do it fine. it's survival which is a problem for them so crusader bonus doesn't really turn you into great combat character, just takes away some party buffs from you.
I’m not using weapon spec until level 15. Why do you have to reflexively slam a build before even understanding it?
The key extra feats are shield bash, weapon focus (so you can reach shatter defenses), and improved crit (which is a monster with lion’s claw). You’ve now got the feats to get outflank, blindfight, and improved two-weapon on schedule.
No other full caster class can get all that done. Full caster = the big buffs. All the melee goods = required to dominate combat.
This build of yours is good for PnP where it is all about roleplaying but don't come here and claim this is a good build. It is not.
tbh bad builds is only fun builds at this point. vividip pet abuse room is thatawayYou are like a master of taking bad builds and then trying to prove to us that 1+1 = 3.
heyhey why u slam a build before trying? have no imaginatun?Yeah, and Flamewarden is hot garbage.
Exactly. Shield bashing is hard to lift off since you need stats, can't hit for shit and there are no great shields before Ravenna, and you're also throwing spellcasting stat into the mixer. You can't hit anything with bashing early and in the end the damage is simply underwhelming. Regongar or Amiri fighting near enlarged will outdo you most of the game while you grind ur falcatas or whatever.The common thread is that it takes a lot of work to get things to come together
For TWF you need extra sources of damage, shield mastery for max str bonus, sneak, etc.
tbh bad builds is only fun builds at this point. vividip pet abuse room is thatawayYou are like a master of taking bad builds and then trying to prove to us that 1+1 = 3.