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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Desiderius

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Yeah, and Flamewarden is hot garbage.
heyhey why u slam a build before trying? have no imaginatun?

The common thread is that it takes a lot of work to get things to come together
Exactly. Shield bashing is hard to lift off since you need stats, can't hit for shit and there are no great shields before Ravenna, and you're also throwing spellcasting stat into the mixer. You can't hit anything with bashing early and in the end the damage is simply underwhelming. Regongar or Amiri fighting near enlarged will outdo you most of the game while you grind ur falcatas or whatever.

For TWF you need extra sources of damage, shield mastery for max str bonus, sneak, etc.

She has shield mastery in those pics. +7 to hit with some random +3 heavy shield lying around. Was hitting for thirtysome damage thru 15DR.

Was supposed to fight Ravenna but had a column off somewhere. That’s why the actual fight is a mess and missing Ekun’s Guarded Hearth. Still more or less tanked it solo unfair.
 
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Desiderius

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what pics jesus

On the steam forum I mentioned. I’m on my phone so can post them here later.

There’s a thread ragging on Crusader so I tried to build one. It was better than I thought. I agree that pure casters can get away without a lot of nonsense. And some occasional good sense.
 
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ArchAngel

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I tried it. I even played goddamn flamewarden ranger. and Arcane Bomber (favorite Dixon class)

Cleric is obviously strong class and taking away 1 domain and 1 spell/level with all the super items won't harm him. but +1 ab and some damage from weapon spec is not worth it.
hell hitting things is not even a big deal with cleric. he can do it fine. it's survival which is a problem for them so crusader bonus doesn't really turn you into great combat character, just takes away some party buffs from you.

I’m not using weapon spec until level 15. Why do you have to reflexively slam a build before even understanding it?

The key extra feats are shield bash, weapon focus (so you can reach shatter defenses), and improved crit (which is a monster with lion’s claw). You’ve now got the feats to get outflank, blindfight, and improved two-weapon on schedule.

No other full caster class can get all that done. Full caster = the big buffs. All the melee goods = required to dominate combat.
That might be useful if you are playing solo. In a party you just made your party cleric less useful while also making him weaker at that kind of stuff if you make a fighter do it.
This build of yours is good for PnP where it is all about roleplaying but don't come here and claim this is a good build. It is not.

The main point is that buffs are pre-cast so you can use your action economy attacking and you can use your feats on fighting instead of getting your spells to stick. It’s the same conversation you’re having with Cael on the micro level.

With the self-buffs Crusader gets you can stand toe to toe with any fighter. Luck, sacred, and size all stack. Always up Angel, Greater and Frightful at 15 is huge.
What is the point?! You can grab a two handed weapon instead with standard cleric and do equal or more damage, spend less feats and not lose extra spells and domain. You can cast same buffs and then have more spells to help your party during the combat.

Or you can make a fighter or barbarian with shield, cast same buffs on him with a standard cleric and then have more spells and domain powers to help out in other ways for rest of the party. And since it is a fighter or barbarian, it does not need that many buffs so cleric can use extra spells for other useful things.

Your character can work, cleric is a powerful class even if you take a bad archetype like a crusader but it is suboptimal compared to other choices.
 

Desiderius

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You are like a master of taking bad builds and then trying to prove to us that 1+1 = 3.
tbh bad builds is only fun builds at this point. vividip pet abuse room is thataway

Crusader is on the bottom end of the easy raw power scale, but it has way more upside than the stuff that’s just inexplicably weak. It’s to the devs credit that that is relatively rare.
 

Desiderius

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I tried it. I even played goddamn flamewarden ranger. and Arcane Bomber (favorite Dixon class)

Cleric is obviously strong class and taking away 1 domain and 1 spell/level with all the super items won't harm him. but +1 ab and some damage from weapon spec is not worth it.
hell hitting things is not even a big deal with cleric. he can do it fine. it's survival which is a problem for them so crusader bonus doesn't really turn you into great combat character, just takes away some party buffs from you.

I’m not using weapon spec until level 15. Why do you have to reflexively slam a build before even understanding it?

The key extra feats are shield bash, weapon focus (so you can reach shatter defenses), and improved crit (which is a monster with lion’s claw). You’ve now got the feats to get outflank, blindfight, and improved two-weapon on schedule.

No other full caster class can get all that done. Full caster = the big buffs. All the melee goods = required to dominate combat.
That might be useful if you are playing solo. In a party you just made your party cleric less useful while also making him weaker at that kind of stuff if you make a fighter do it.
This build of yours is good for PnP where it is all about roleplaying but don't come here and claim this is a good build. It is not.

The main point is that buffs are pre-cast so you can use your action economy attacking and you can use your feats on fighting instead of getting your spells to stick. It’s the same conversation you’re having with Cael on the micro level.

With the self-buffs Crusader gets you can stand toe to toe with any fighter. Luck, sacred, and size all stack. Always up Angel, Greater and Frightful at 15 is huge.
What is the point?! You can grab a two handed weapon instead with standard cleric and do equal or more damage, spend less feats and not lose extra spells and domain. You can cast same buffs and then have more spells to help your party during the combat.

Or you can make a fighter or barbarian with shield, cast same buffs on him with a standard cleric and then have more spells and domain powers to help out in other ways for rest of the party. And since it is a fighter or barbarian, it does not need that many buffs so cleric can use extra spells for other useful things.

Your character can work, cleric is a powerful class even if you take a bad archetype like a crusader but it is suboptimal compared to other choices.

The main impetus was to try to find a build that actually needed the Crusader bonus feats. Three feats by level ten is a lot, but you actually need them.

Weapon spec is weak. Obv better to splash a level of whatever to get the proficiencies, so those are out. That leaves shield bash and weapon focus, then improved crit at ten. The one-hander that wants improved crit most is lion’s claw. I like to put exotics on non-martial toons and just use martial on the rest for flexibility. With the extra feats you can swing it.

Weapon focus is good because it lets you reach shatter defenses, which is a pain for normal clerics. Shield bash is good because your buffs are stacking and scaling per attack and my groups always have a lot of spare damage per attack lying around. And the shield lets you tank better every level as your buffs add up and gear gets better.

Regular STR cleric with two-hander actually does significantly less damage and to even come close you’d need to gimp the offensive spellcasting you're concerned about losing. It’s counterintuitive since you gain more STR bonus with two-hander, but all the other per attack buffs more than make up for it.

Having a regular cleric buff a fighter misses the whole point. I’m trading offensive cleric spells for a whole slot. I can bring Jubilost or Defender of the True World or whatever instead.
 
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ArchAngel

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Regular Str Cleric that will have same casting ability score as your Crusader using a Two handed and power attack does not do less damage. Especially when you go into Enlarging that increases weapon damage by a lot.
And even with all the buffs, all these clerics are weaker in pure combat ability than a well build Barbarian or pure Fighter. In my campaign Amiri did a lot more damage then Harrim when both were buffed about the same. And Nok Nok did more damage than both to those he could sneak attack.

3.5e Cleric could outdamage fighter classes in melee, pathfinder ones no longer can unless you compare a buffed cleric to unbuffed fighter. But in a good party that shares buffs with those that can best use it, Fighters, Barbarians and Rogues will always outdamage Crusaders and Clerics. What clerics have is lots of spells that can help in encounters and Crusaders lose a significant number of those.

Your point is that you made a Crusader that is not useless. Good for you, it is still subpar to other choices. That will not change no matter how much you try to convince us. You are just that PnP player that came up with something he considers fun and wants to play it no matter. Just stop trying to show it as something it is not.
 

Desiderius

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Regular Str Cleric that will have same casting ability score as your Crusader using a Two handed and power attack does not do less damage. Especially when you go into Enlarging that increases weapon damage by a lot.
And even with all the buffs, all these clerics are weaker in pure combat ability than a well build Barbarian or pure Fighter. In my campaign Amiri did a lot more damage then Harrim when both were buffed about the same. And Nok Nok did more damage than both to those he could sneak attack.

3.5e Cleric could outdamage fighter classes in melee, pathfinder ones no longer can unless you compare a buffed cleric to unbuffed fighter. But in a good party that shares buffs with those that can best use it, Fighters, Barbarians and Rogues will always outdamage Crusaders and Clerics. What clerics have is lots of spells that can help in encounters and Crusaders lose a significant number of those.

Your point is that you made a Crusader that is not useless. Good for you, it is still subpar to other choices. That will not change no matter how much you try to convince us. You are just that PnP player that came up with something he considers fun and wants to play it no matter. Just stop trying to show it as something it is not.

I don’t play pnp, I’ve just been playing rpgs since gold box and enjoy builds built around buffing and debuffing, then every character being competent (or preferably better) at doing damage with the blade and arrow to minimize rests.

I’m not going to accept claims of subpar in a vacuum. There is no other weapon in the game that gives you 18x (6 range with 3 multiplier) worth of crit at lvl 12ish like Lion’s Claw. You should know as well as anyone the ridiculous number of sources of extra damage (per attack) there are floating around this game. Put those two things together and I either have the better of the argument or we’re both doing (more than) sufficient damage either way, except I get to heal the rest of the party and keep up Archon’s and Death Wards or whatever where fighter doesn’t or I stay alive a lot easier than a regular cleric running around with a two-hander.

I’m the one who puts one on Tristan so I know that all too well. And power attack without shatter on a regular cleric? Your theory has some holes in it.

I won’t say anymore because I’ve only tested the build at the beginning (starts out with two attacks, and you can take double slice too if you want) and the end, but it does well at both.
 

Desiderius

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Regular Str Cleric that will have same casting ability score as your Crusader using a Two handed and power attack does not do less damage. Especially when you go into Enlarging that increases weapon damage by a lot.
And even with all the buffs, all these clerics are weaker in pure combat ability than a well build Barbarian or pure Fighter. In my campaign Amiri did a lot more damage then Harrim when both were buffed about the same. And Nok Nok did more damage than both to those he could sneak attack.

3.5e Cleric could outdamage fighter classes in melee, pathfinder ones no longer can unless you compare a buffed cleric to unbuffed fighter. But in a good party that shares buffs with those that can best use it, Fighters, Barbarians and Rogues will always outdamage Crusaders and Clerics. What clerics have is lots of spells that can help in encounters and Crusaders lose a significant number of those.

Your point is that you made a Crusader that is not useless. Good for you, it is still subpar to other choices. That will not change no matter how much you try to convince us. You are just that PnP player that came up with something he considers fun and wants to play it no matter. Just stop trying to show it as something it is not.

Nok-nok is also two-weapon. Adds up. Nok-nok also out-damages my basher, but he was the reason I wanted to build it.
 

ArchAngel

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Regular Str Cleric that will have same casting ability score as your Crusader using a Two handed and power attack does not do less damage. Especially when you go into Enlarging that increases weapon damage by a lot.
And even with all the buffs, all these clerics are weaker in pure combat ability than a well build Barbarian or pure Fighter. In my campaign Amiri did a lot more damage then Harrim when both were buffed about the same. And Nok Nok did more damage than both to those he could sneak attack.

3.5e Cleric could outdamage fighter classes in melee, pathfinder ones no longer can unless you compare a buffed cleric to unbuffed fighter. But in a good party that shares buffs with those that can best use it, Fighters, Barbarians and Rogues will always outdamage Crusaders and Clerics. What clerics have is lots of spells that can help in encounters and Crusaders lose a significant number of those.

Your point is that you made a Crusader that is not useless. Good for you, it is still subpar to other choices. That will not change no matter how much you try to convince us. You are just that PnP player that came up with something he considers fun and wants to play it no matter. Just stop trying to show it as something it is not.

I don’t play pnp, I’ve just been playing rpgs since gold box and enjoy builds built around buffing and debuffing, then every character being competent (or preferably better) at doing damage with the blade and arrow to minimize rests.

I’m not going to accept claims of subpar in a vacuum. There is no other weapon in the game that gives you 18x (6 range with 3 multiplier) worth of crit at lvl 12ish like Lion’s Claw. You should know as well as anyone the ridiculous number of sources of extra damage (per attack) there are floating around this game. Put those two things together and I either have the better of the argument or we’re both doing (more than) sufficient damage either way, except I get to heal the rest of the party and keep up Archon’s and Death Wards or whatever where fighter doesn’t or I stay alive a lot easier than a regular cleric running around with a two-hander.

I’m the one who puts one on Tristan so I know that all too well. And power attack without shatter on a regular cleric? Your theory has some holes in it.

I won’t say anymore because I’ve only tested the build at the beginning (starts out with two attacks, and you can take double slice too if you want) and the end, but it does well at both.
I don't know what Lion's Claw is but I doubt it is cleric only weapon so a fighter can use it. And a fighter will be better with it when you put a few buffs on him. While you can keep the cleric doing what he does best, disables and supports of the party.

As for compared to two handed weapon with power attack, two weapon fighting also has a penalty to attack, at least -2 so it is not much different than power attack. Except two handed is 1.5x Strength and power attack is 3 damage per -1 penalty. Enlarge (Legendary later) boost base damage of the weapon a lot. Also to do two weapon you have to get high dex so you can pick up the feats. That means you will not have good strength and that means even less damage. All you are doing it sacrificing damage from Two handed with high strength to get more attacks that do less damage per attack and cost you a bunch of feats that you sacrificed domain and spells for. No matter how you turn that, it is a bad trade.
 

Desiderius

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Lion’s Claw is +3 falcata (x3 crit) with expanded crit range. So when you double it with improved crit you get crit range (15-20 x3). That can only otherwise be done with fighter capstone or sword saint spending an arcane point per crit on keen rapier or something. It’s also exotic, so a fighter has to spend a feat, wasting his martial proficiency.

Two-weapon fighting has a penalty of exactly two on this build, it’s the first feat you take. Dex starts at 15, rounds off to sixteen then stays there. You can use equipment to qualify for improved and greater two-weapon fighting.

A starting point spread of 18 Str, 15 Dex, and 16 Wis is imminently doable. I’m not beating DCs so don’t have to sweat every point of Wis. You’ll rank up persuasion as it’s convenient for a main character but it’s not going to kill you to start off a point or two behind.

You get 6 damage for your -2, I get another full attack. Your get your second attack at level seven at -7, mine is -2 and I get it at level one. Seriously, just do the math. Surprised me too.

You’re not doing lead blades vital strike nonsense so forget about the ridiculous numbers. My main is a Pal and she lays the wood with a two-hander enlarged. I like it too. I’m saying two-weapon is comparable if not better.

I sacrificed the spells and domain because there’s not room in the action economy for them anyway and in reality I’m up six or seven feats because it takes a good many to make an offensive spell caster viable at high difficulties.

Bottom line is you need some kind of cleric. Dedicated caster is one very strong option. This gives you a viable second one that still gets to the higher level spells on time. I’d hoped that my Pal MC would do that but it didn’t quite get there despite being all around awesome otherwise. I still usually needed a cleric along, especially in the tombs.

Dedicated buffer who chips in with reach weapon is fine, but this guy runs circles.
 
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ArchAngel

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Yes sounds usable. I would rather have a fighter that uses this weapon and cleric that has max DC for Chains of Light. And has extra spell slots to summon more Skeletons and has an extra useful domain powers.

EDIT: Seems your cleric has no points left over for Con or Charisma. Those are both serious sacrifices, especially for a melee character.
Also you are lagging with spells after everyone. At lvl 17 if you don't have 28 wisdom you will only be able to cast one lvl 9 spell and that one will be from your one domain. You will get your lvl 9 spell at lvl 18.
And it works like that during all your leveling. You will need to keep your main casting stat all the time good enough to be able to cast new level of spells immediately. I don't know if that is possible.
Also no feats are worth losing one lvl 7, 8 or 9 spells. Even less so in PnP, where this subclass is complete crap.
 
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Desiderius

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Yes sounds usable. I would rather have a fighter that uses this weapon and cleric that has max DC for Chains of Light. And has extra spell slots to summon more Skeletons and has an extra useful domain powers.

That’s a solid start to a good group.
 

Cael

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In 3.5 (not the aborted number-loving abomination that is bugmaker), you don't want to use direct damage spells because it is simply inefficient. This is due to a multitude of factors, including the hp bloat from 2nd Ed (which topped out at 10d10+40 hp at level 10 and a small linear increase after that; compared with the indefinite hp gain of 3.5) and the fact damage spells still had the same cap (and in some cases a lowered damage cap) as 2nd Ed. It is, therefore, better to use your spells to disable and let the guy with the unlimited attacks do the cleaning up. It is telling that the best weapon for a level 1 sorcerer/wizard is a scythe.

Pathfinder sorcerers/wizards ARE different than 3e. Examples?
  • d6 hit dice instead of d4
  • Bloodline matters for sorcerers and give unique things
  • Different spells, Icy Prison is amazing for eg. Tsunami too.
  • No more OHK effects on Finger of Death for eg

I can solo a lot of high level encounters on PFKM by casting icy prison, mass, haste and running. As for 2e, one problem that i have with 2e is that all save vs death are the same. An finger of death casted by low lv caster with an scroll require the same save as an finger of death casted by the god of death. This makes no sense. And damaging spells in other hands was too good on 2e. 140 hp is ludicrous high HP and Horrid Wilting can deal 20d8(20~160 damage). On 3.5e, they are not good as in 2e, but are still amazing. I also used form of the Dragon against the wild hunt spam in end game and spammed the breath attack to save my spell slots. Managed to end 3 encounters with 3 party members spending just one spell slot from my sorcerer and few healing scrolls. My kineticist spammed his deadly earth as usual. You can be deadly with damage spells, just not as on 2e. And note that sorcerers have much more spells to use than wizards. Damaging spells are still amazing. Just not as amazing as 2e.

Hell, an single death clutch can slay most creatures in the game...
You are not playing 3.5. You are playing bugmaker, which has ludicrous damage spells and obscene classes that are not in 3.5. The power bloat in numbers in bugmaker is insane and seriously stupid. You are almost at the point of JRPGs with their 9999 damage caps (which can be broken).
 

Cryomancer

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You are not playing 3.5. You are playing bugmaker, which has ludicrous damage spells and obscene classes that are not in 3.5. The power bloat in numbers in bugmaker is insane and seriously stupid. You are almost at the point of JRPGs with their 9999 damage caps (which can be broken).

Not true. Epic spells on 3.5e are much more inflated than on pathfinder. hellball can deal 40d6 damage. http://www.d20srd.org/srd/epic/spells/hellball.htm

Even without epic spells, i could do much more damage on NWN than on PF:KM. I an not kidding. Black tentacles + metamagic could deal an insane damage against any enemy that doesn't have DR
 

Cael

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You are not playing 3.5. You are playing bugmaker, which has ludicrous damage spells and obscene classes that are not in 3.5. The power bloat in numbers in bugmaker is insane and seriously stupid. You are almost at the point of JRPGs with their 9999 damage caps (which can be broken).

Not true. Epic spells on 3.5e are much more inflated than on pathfinder. hellball can deal 40d6 damage. http://www.d20srd.org/srd/epic/spells/hellball.htm

Even without epic spells, i could do much more damage on NWN than on PF:KM. I an not kidding. Black tentacles + metamagic could deal an insane damage against any enemy that doesn't have DR
Bugmaker isn't epic, so what is the point of going there other than to move the goalposts?

As for Black Tentacles in NWN, that is because they implemented it wrong in NWN. The reason for that is that there are no grapple checks in NWN, which the spell relies on in PnP. That was what made it overpowered, not the spell itself. 1d6+4 damage per round in an area isn't overpowered for a 4th level spell.
 

Cryomancer

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As for Black Tentacles in NWN, that is because they implemented it wrong in NWN. The reason for that is that there are no grapple checks in NWN, which the spell relies on in PnP. That was what made it overpowered, not the spell itself. 1d6+4 damage per round in an area isn't overpowered for a 4th level spell.

Not true. Grappling exists in nwn1 and a lot of spells use it
"Description: A giant hand appears and attacks the target. If it hits and succeeds in a grapple check, the target is held fast for the duration of the spell and suffers 2d6+12 points of bludgeoning damage each round." https://nwn.fandom.com/wiki/Bigby's_crushing_hand

And the grapple on tentacles are very pnp like

"The grapple check used to determine whether or not a tentacle hits a target is as follows:
1d20 + caster level (to a maximum of 20) + 4(tentacle's strength modifier) + 4(tentacle's size modifier) versus
1d20 + base attack bonus + strength modifier + size modifier. "
https://nwn.fandom.com/wiki/Evard's_black_tentacles

If they have no grapple check, it would make the spell actually weaker. Warlocks for eg are ridiculous nerfed on nwn2 but on 3.5e, are amazing and one of the invokations that they ruined in nwn2 is the chilling tentacles (an mod that fixes warlocks adds grapple to the invokation "
- Chilling Tentacles changed with a proper Grapple routine and it now works as DnD" https://neverwintervault.org/project/nwn2/other/warlock-reworked-102g )

You can criticize pathfinder by a lot of things. But say that has more power creep than 3.5e is nonsense
 

Cael

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As for Black Tentacles in NWN, that is because they implemented it wrong in NWN. The reason for that is that there are no grapple checks in NWN, which the spell relies on in PnP. That was what made it overpowered, not the spell itself. 1d6+4 damage per round in an area isn't overpowered for a 4th level spell.

Not true. Grappling exists in nwn1 and a lot of spells use it
"Description: A giant hand appears and attacks the target. If it hits and succeeds in a grapple check, the target is held fast for the duration of the spell and suffers 2d6+12 points of bludgeoning damage each round." https://nwn.fandom.com/wiki/Bigby's_crushing_hand

And the grapple on tentacles are very pnp like

"The grapple check used to determine whether or not a tentacle hits a target is as follows:
1d20 + caster level (to a maximum of 20) + 4(tentacle's strength modifier) + 4(tentacle's size modifier) versus
1d20 + base attack bonus + strength modifier + size modifier. "
https://nwn.fandom.com/wiki/Evard's_black_tentacles

If they have no grapple check, it would make the spell actually weaker. Warlocks for eg are ridiculous nerfed on nwn2 but on 3.5e, are amazing and one of the invokations that they ruined in nwn2 is the chilling tentacles (an mod that fixes warlocks adds grapple to the invokation "
- Chilling Tentacles changed with a proper Grapple routine and it now works as DnD" https://neverwintervault.org/project/nwn2/other/warlock-reworked-102g )

You can criticize pathfinder by a lot of things. But say that has more power creep than 3.5e is nonsense
When a level 10 RDD with 30 Str can be immobilised by black tentacles 90% of the time, they fucked it up or based it on saves.

At no point when playing any 3.5 game do I see ridiculous numbers like I have seen in bugmaker. You are in denial, as you were for that archery range thing.
 

Cryomancer

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When a level 10 RDD with 30 Str can be immobilised by black tentacles 90% of the time, they fucked it up or based it on saves.

Chars with high BAB, STR and of huge size tends to resist it a lot. And when your dragon disciple can only be of the most chaotic evil, human hating dragonic bloodline by no reason(metallic dragons are much morel ikealy to inbreed with humans, mainly those who spend decades on human form), you screwed with prestige classes hard. One amazing thing about PF:KM is that i can choose between dozens of bloodlines.

About numbers on PF:KM, i an not saying that some things like sneak attack is not literally broken, but pathfinder as a ruleset doesn't have much power creep.
 
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Cael

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When a level 10 RDD with 30 Str can be immobilised by black tentacles 90% of the time, they fucked it up or based it on saves.

Chars with high BAB, STR and of huge size tends to resist it a lot. And when your dragon disciple can only be of the most chaotic evil, human hating dragonic bloodline by no reason(metallic dragons are much morel ikealy to inbreed with humans, mainly those who spend decades on human form), you screwed with prestige classes hard. One amazing thing about PF:KM is that i can choose between dozens of bloodlines.

About numbers on PF:KM, i an not saying that some things like sneak attack is not literally broken, but pathfinder as a ruleset doesn't have much power creep.
There you go again. You are tilting at windmills as you did in the previous disagreement. That wasn't what I said at all. Go back and read it properly before replying.
 

Luckmann

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3,759
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Tricksters can still sneak attack a lot vs many enemies with Invisibility.

Bow users can take Shatter Defenses.
oots-pointy-death.png
Imagine going anywhere without your Ring of Blinking.
metallic dragons are much morel ikealy to inbreed with humans
Crossbreed. The idea of dragons managing to become inbred while producing viable and fertile offspring with a different species entirely is... disturbing.

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Last edited:

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,605
Pillars of Eternity 2: Deadfire
Lion’s Claw is +3 falcata (x3 crit) with expanded crit range. So when you double it with improved crit you get crit range (15-20 x3). That can only otherwise be done with fighter capstone or sword saint spending an arcane point per crit on keen rapier or something. It’s also exotic, so a fighter has to spend a feat, wasting his martial proficiency.

Two-weapon fighting has a penalty of exactly two on this build, it’s the first feat you take. Dex starts at 15, rounds off to sixteen then stays there. You can use equipment to qualify for improved and greater two-weapon fighting.

A starting point spread of 18 Str, 15 Dex, and 16 Wis is imminently doable. I’m not beating DCs so don’t have to sweat every point of Wis. You’ll rank up persuasion as it’s convenient for a main character but it’s not going to kill you to start off a point or two behind.

You get 6 damage for your -2, I get another full attack. Your get your second attack at level seven at -7, mine is -2 and I get it at level one. Seriously, just do the math. Surprised me too.

You’re not doing lead blades vital strike nonsense so forget about the ridiculous numbers. My main is a Pal and she lays the wood with a two-hander enlarged. I like it too. I’m saying two-weapon is comparable if not better.

I sacrificed the spells and domain because there’s not room in the action economy for them anyway and in reality I’m up six or seven feats because it takes a good many to make an offensive spell caster viable at high difficulties.

Bottom line is you need some kind of cleric. Dedicated caster is one very strong option. This gives you a viable second one that still gets to the higher level spells on time. I’d hoped that my Pal MC would do that but it didn’t quite get there despite being all around awesome otherwise. I still usually needed a cleric along, especially in the tombs.

Dedicated buffer who chips in with reach weapon is fine, but this guy runs circles.

Sure, it's usable.
But the very same falcata in the hands of a level 16 barbarian, capped fighter or SS (with APs) will be 15-20/x4.
Even 15-20/x5 is possible on a capped pure SS (for example a Dex build).
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
You get 6 damage for your -2, I get another full attack. Your get your second attack at level seven at -7, mine is -2 and I get it at level one.
U mean 1d4 light shield attack that gets eaten by every dr in the game?
 

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