Impromptu allows sneaking anything, you can melt any barbarian in the face and I think it is bugged since I managed to SA ghosts but I'm not sure how it works.
also fuck fey
Also does anyone feel that FuckOffBaneAll elven sword is the only proper weapon to build Jaethal around? You can rush it on level 12 after Varnhold. I now use Holy Scimitar +4 and as a spare carry Ghostouch Elven blade +4, and I use imo best midgame shield on her still you get very early: Buclker +4 +3 against Melee (total +4 shield +3 Dodge bonus in melee), and I built her as STR character, but the more I think about it, Elven Curve blades, Unarmed, Crane Style, Crane Wing & Shield spell and Mithral armor would be same AC even slightly better by 1 point, but a lot more damaging.
I think that blade was made for her. Saint/Rogue/DD/something something. 1 level rogue asap, then splash somewhere else and be sure to get immunity to flanking and -2/-2 AC to enemies. Max stealth, +10 stealth cloak, combat invis.
By the way my level 13 Reg recently did about 500 damage with unlimited finishing cleave. it's like a chain explosion where you hit at full bab and when something dies it chains into finishing cleaves. what a trap feat!
Also you can now properly progress with heavy armor > mithral +1 > mithral +2 (rogue dungon) > Battle Master +4 (goblin after varnhold) > Onslaught. And Reg and Jaethal both not bad users of those. Reg is p tanky in those.
Aside from that itemization is still bananas where you go 0-100 in single few days sometimes. Skellington merchant feels like a crutch, artisans are still super uneven, and not enough +3 weapons in game. Some good ones are Cold Iron dwarven axe +3, there are more curved swords everywhere, that +4+6 hammer, etc. Longswords still trash tier except the end
ITS MONSTERS. AND ITEMS.
Can't developers ever figure out that simple d&d concept? you do cool monsters and they drop cool items. jesus. no IE successor still did it right I'd say.
Ps. Medusae now do aoe 30 dc petrify gaze.