HoboForEternity
sunset tequila
he would post this:Could you imagine a Fluent post in this thread?
https://en.wikipedia.org/wiki/Lists_of_video_games
he would post this:Could you imagine a Fluent post in this thread?
Fake news, since it would have to include all video games which are going to be made in the future as well. The alpha and omega of vidya.he would post this:Could you imagine a Fluent post in this thread?
https://en.wikipedia.org/wiki/Lists_of_video_games
A game should be judged as a whole experience, not as a sum of individual elements. If Arcanum can end up leaving as much of a positive impression as Fallout, despite having unbalanced builds, it should be eligible as a masterpiece.Note how it says "a work". In other words, it isn't enough for an RPG to have great this or great that, but fail elsewhere. When taken as a whole, the RPG must equate to a masterpiece. Thus, Troika games are out despite my undying love for them.
That's what defines a classic, not a masterpiece.A game should be judged as a whole experience. If Arcanum can end up leaving as much of a positive impression as Fallout, despite having unbalanced builds, it should be eligible as a masterpiece.
I love KoDP, but definitely wouldn't call it a masterpiece (if being a masterpiece requires that the game be near-flawless, as the OP seems to think). For one thing, as far as I can tell, there is really only one viable way to play the game and win: be crazy generous all the time, don't pillage too often, and don't ever piss off the non-human enemies (e.g. trolls). There are other issues, like many of the seemingly-innocuous early-game decisions making the game completely impossible later on (e.g. your initial choice of an ancestral enemy), and it being kinda random whether you succeed at hero quests. Still, despite this stuff, it's a great game.Also, thoughts on King of Dragon Pass? It's not a standard RPG, but worth considering, and very polished.The RPG is not even complete.
Might and Magic 1. Might and Magic 2 and 6 are funnier, though.Which Might & Magic would people point to as the best or closest to a masterpiece? I've only played 2 of them
it isn't enough for an RPG to have great this or great that, but fail elsewhere. When taken as a whole, the RPG must equate to a masterpiece.
Why isn't WoX a masterpiece?Might and Magic 1. Might and Magic 2 and 6 are funnier, though.Which Might & Magic would people point to as the best or closest to a masterpiece? I've only played 2 of them
Planescape: Torment
The game is a major mess. Masterpieces are never messes. Thus, PS:T is easily eliminated from the equation.
I don't like M&M3-5 very much, they are good, but I always preferred M&M2. M&M1 is very gritty, down to the earth low-level adventure with some great puzzles and atmosphere.Why isn't WoX a masterpiece?
"What is a masterpiece?" is the new "What is an RPG?"
For what it's worth, I agree with Lilura that a masterpiece has to have great craftsmanship/production value (objective qualities) in addition to being a fun (subjective) and well designed (objective) game.
Nah. PST is delivering extremely good at writing, but that's it.Planescape: Torment
The game is a major mess. Masterpieces are never messes. Thus, PS:T is easily eliminated from the equation.
Someone is butthurt because Planescape is top #1 Codex RPG.
lol
I've also never understood why ToEE is seen as a pure combat simulation with nothing else going on, there are more than enough good sidequests and also skill checks everywhere. plus the different beginnings based on your party's alignment. plenty of replay value because of that.
Dungeon Master (Atari ST)
Why the Atari ST and not the Amiga? Why go for the inferior version?