Quillon
Arcane
- Joined
- Dec 15, 2016
- Messages
- 5,239
- Steve Jackson, after watching Tim and Leonard's presentation of GURPS Fallout.I found the overall atmosphere cartoonish and grating.
Unfortunately, the whole conceit of corporate employees being forced to sign over their entire lives, mortgage their first born, contractually required to constantly spout slogans, 37 pieces of flair ... it just isn't funny. It's been done, it's been done better, and here it's relentless.
Problem is not in the theme, but in its execution. TOW is no Firefly RPG.I think there are themes that annoy people so much that they make it seem like they're more omnipresent than they actually are. Like I said, Obsidian have a problem here. They intentionally chose to make the main idea of their new IP something that lots of people seem incapable of taking seriously as a setting for High Adventure™.
What it's a Limbo competition though?
LoL the games problem is that it is written by dumb people with extremely low real life experience. Are you saying that it is a good writing to have advanced civilization that could travel to other star systems and colonize,but doesn't know that you need fertile soil to grow shit and that you could make it fertile by decomposing biological material??? Or a lush planet filled with wild life is dying of hunger..... That is like telling me a cavemen invented teleporting devices lol. This garbage is the writing of a person that hasn't seen a whole vegetable in his real life and had never cooked lol. Most likely fast food retard.Unfortunately, the whole conceit of corporate employees being forced to sign over their entire lives, mortgage their first born, contractually required to constantly spout slogans, 37 pieces of flair ... it just isn't funny. It's been done, it's been done better, and here it's relentless.
Here's the thing though, it really isn't that relentless. You can spend dozens of hours Fallout-ing it on Monarch, travelling between settlements of dissidents, criminals & religious fanatics, battling alien creatures in sulfurous valleys, and gradually forgetting that you were ever in LOL Corporate Clown World.
I think there are themes that annoy people so much that they make it seem like they're more omnipresent than they actually are. Like I said, Obsidian have a problem here. They intentionally chose to make the main idea of their new IP something that lots of people seem incapable of taking seriously as a setting for High Adventure™.
It's like if they made a big RPG where the idea is that lots of people have anime faces or weird accents or something. It doesn't matter if the game has a non-anime planet inhabited by rebels against the anime-face overlords, the idea of it is just an eyesore and too silly to take seriously.
Don't forget that Firefly's raiders also encapsulate the same post-apocalyptic feel. The real issue is not a mixture of genres, but the poorly executed corporate clown world. Just like the vaults in Fallout, depending on the level of maturity and thoughtfulness in which these environments are portrayed, they can end up either being wacky for the sake of wacky (and 'plastic-y' in TOW's case) or immersive, with the added benefit of reinforcing the groundedness of the setting.Problem is not in the theme, but in its execution. TOW is no Firefly RPG.I think there are themes that annoy people so much that they make it seem like they're more omnipresent than they actually are. Like I said, Obsidian have a problem here. They intentionally chose to make the main idea of their new IP something that lots of people seem incapable of taking seriously as a setting for High Adventure™.
The Outer Worlds is inspired by Firefly, but also by Fallout.
Post-apocalyptic: Radiation zombies, raiders with mohawks, nuked out ruins - fuck yeah, can't get enough of this
Corporate clown world: Neon signs, corporate jingles, secret laboratory disasters - WTF IS THIS CLICHE SHIT
One genre gets to be absurdist, the other doesn't.
It is not cliche,it is cringy lol. In the end it just shows how the writing level of obsidian had fallen.Post-apocalyptic: Radiation zombies, raiders with mohawks, nuked out ruins - fuck yeah, can't get enough of this
Corporate clown world: Neon signs, corporate jingles, secret laboratory disasters - WTF IS THIS CLICHE SHIT
One genre gets to be absurdist, the other doesn't.
LoL Firefly has the best raiders in the whole of sifi encyclopedia,they really felt like coming from the place event horizon was . They were a force to be feared. If a game manages to make such a scary shit,i will be mighty impressed. The corporate shit could have been done well....but obsidian.Don't forget that Firefly's raiders also encapsulate the same post-apocalyptic feel. The real issue is not a mixture of genres, but the poorly executed corporate clown world. Just like the vaults in Fallout, depending on the level of maturity and thoughtfulness in which these environments are portrayed, they can end up either being wacky for the sake of wacky (and 'plastic-y' in TOW's case) or immersive, with the added benefit of reinforcing the groundedness of the setting.Problem is not in the theme, but in its execution. TOW is no Firefly RPG.I think there are themes that annoy people so much that they make it seem like they're more omnipresent than they actually are. Like I said, Obsidian have a problem here. They intentionally chose to make the main idea of their new IP something that lots of people seem incapable of taking seriously as a setting for High Adventure™.
The Outer Worlds is inspired by Firefly, but also by Fallout.
Post-apocalyptic: Radiation zombies, raiders with mohawks, nuked out ruins - fuck yeah, can't get enough of this
Corporate clown world: Neon signs, corporate jingles, secret laboratory disasters - WTF IS THIS CLICHE SHIT
One genre gets to be absurdist, the other doesn't.
A consequence of the popularization of cyberpunk."capitalism bad" is one of the most played out, boring tropes in video games. Think of a video game made in the past decade set in either a modern or future time period, and there's a really good chance it has a "capitalism bad!" message.
It is most played out in life sure,but don't remember many such games. Citations needed. Also capitalism is the same communism,both of them are shit ones."capitalism bad" is one of the most played out, boring tropes in video games. Think of a video game made in the past decade set in either a modern or future time period, and there's a really good chance it has a "capitalism bad!" message.
How's the atmosphere? Is the shootingplay better than FONV?
Atmosphere is... well... colorful. Pretty good IMO actually.
Shooting is WAY better then FONV!
But overall... its pretty bland and got tedious. Itemization is bad, character development pretty uninspired.
https://www.windowscentral.com/2019-year-capitalism-became-video-games-greatest-villainIt is most played out in life sure,but don't remember many such games. Citations needed.
God help us,it is retarded.https://www.windowscentral.com/2019-year-capitalism-became-video-games-greatest-villainIt is most played out in life sure,but don't remember many such games. Citations needed.
How's the atmosphere? Is the shootingplay better than FONV?
Atmosphere is... well... colorful. Pretty good IMO actually.
Shooting is WAY better then FONV!
But overall... its pretty bland and got tedious. Itemization is bad, character development pretty uninspired.
Doesn't New Vegas have more fun/amusingly broken weapons than this though? The auto-grenade launcher (mk19 wannabe), tesla cannon or whatever it was, anything grenade-y for that matter... IDK.
Outer Worlds' heavy machinegun -type guns look badass and are totally underwhelming ingame (3m effective range unless you use the slowmo thing, meh damage and hit reactions etc).
There's a few gun types and if you find an example of that type early, it's just the same as whatever you find later but with worse numbers attached.
Blasting people apart in NV wasn't as well done as in an actual shooter (nor did it look as good as in the original fallouts imo), but it still seems superior to OW.
Then there's the map and exploration... WAY better in NV than OW or FO3/4.
OW seems more Bioshock 1/2 -y in terms of how the shooting/the guns come across to me, but it's been a long time since I played those games so perhaps I'm remembering wrong...
You mean spending dozen of hours on Monarch shooting same 3 types of the copypasted monsters and looting same 3 types of the copypasted containers for randomized trash in the same ugly mostly copypasted grey-brown valleys sprinkled with (yeah!) identical copy-pasted houses?You can spend dozens of hours Fallout-ing it on Monarch, travelling between settlements of dissidents, criminals & religious fanatics, battling alien creatures in sulfurous valleys, and gradually forgetting that you were ever in LOL Corporate Clown World.
Here's the thing though, it really isn't that relentless.The whole conceit of [comedy corporate oppression ...] It's been done, it's been done better, and here it's relentless.
Cheerfully conceded. I abandoned the game (for other reasons) shortly after Terra 2 + Groundbreaker. However I think you'll both find it hard to deny that TOW establishes its theme very firmly at the beginning. First impressions matter.I don't know how did you guys manage to get overwhelmed by the goofy corporate jokes that only really exists on tutorial planet and on Groundbreaker.