Alright, some context for the world in the game.
- Troubleshooters are, mostly psionics. They are also all adults. They work for a large organization and are assigned a jurisdiction, where they try to keep the peace.
- The protagonist is a twenty something guy that just got his Troubleshooter license. Because the MC is a super nice, "by the book" kind of guy you will be working closely with the police, so in most missions you will have police support.
- Irene, the girl in pretty much all covers, is underaged and will become a Troubleshooter apprentice, she has hero complex. ((Funnily enough theres a meal mechanic and she and the other underaged character cant drink alcohol, love that attention to detail.
- Spoonism is a criminal cult that is looking for the "promised land", they are terrorists, but they also have a strong emphasis on community, loyalty and sacrifice. In a world that has gone to shit more than once it is shown how compelling it would be to join it.
- The lore of the world is actually thought out, im loving the world building so far, it is very rich and theres a lot of attention to detail.
Loving the writing and the gameplay, it can be challenging but it also feels very rewarding.
Zombra it can probably go for longer, if you get into crafting you will be needing to grind missions, crafting is needed to tackle the harder content on the hardest difficulty, but the game isnt short even on the easiest difficulty and sticking to the story.