They really need to get that saving issue sorted, because how this game handles saves is brilliant for a tactics game. It saves all the time, but there's no 'reload' button. Live with your mistakes is the name of the game here and I love it. Being a weak-willed perfectionist, it's rare I can resist reloading if I turn out to have made a tactical error that results in a party wipe, but here I have no choice! It adds so much to the game. Yes, I know there's probably loads of people scoffing and saying that's how all tactics games should be played, but if you've got a reload button it's always there, tempting you with the promise of a better result. The genius is there's still checkpoints in missions, so if you do fail complete
Yeah, I can relate. The save system works perfectly 99% of the time.
There's a mission, where you have to locate and evacuate 3 police squads, 10 people in total.
If you go in blind, like I did, there's a big nasty surprise for you, turning the mission into "saving private Ryan went wrong".
That 1% happened when I decided to go in the 2nd time and do it properly without loosing any of the policemen.
And of course the checkpoint saved right before one of the police officers got gunned down by an arrived enemy patrol, with me unable to prevent it no matter what I do from that checkpoint.
So all I could do is play it though till the end (which I already did before) - like good 40 minutes; or just abandon the mission and start it anew.
This time sink could have been avoided If only I
played better could reload to an earlier checkpoint, but I could not and thus this is the only failed case I have atm