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Anime Is there any mod that makes Quake 2 not suck?

Discussion in 'General Gaming' started by catfood, Feb 10, 2019.

  1. Ash Arcane

    Ash
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    I agree Unreal's combat is not up to scratch, and its level design does have mediocre moments especially early on, but later things get epic from time to time on a scale that Quake probably doesn't ever achieve. I have a boner for Chizra Water Temple, the Sunspire, Nali Castle, Nali Sanctuary Town among others.
     
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  2. Maggot Prophet Patron

    Maggot
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    Codex 2016 - The Age of Grimoire
    For the sake of furthering the discussion here is a list of some (but not all as it's missing slope jumping) tricks you can use in Q2.
    https://kb.speeddemosarchive.com/Quake_II
    Some example jumps on the most popular map.

    An example of jumps being used during an actual match.

    Whether or not you care about these physics is a moot point when just about anyone playing Quake 1-Live will know the tricks of their respective game and use it to their advantage. This is not up for debate.
    Also interesting little article:
    https://people.freebsd.org/~danfe/Quake%20II%20Physics.pdf
     
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  3. Viata Arcane

    Viata
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    I miss playing Quake online. I sucked, but I still loved that.
     
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  4. Master Arbiter

    Master
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    Slope jumping? I noticed lots of those sloped walls everywhere.
     
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  5. Unreal Learned

    Unreal
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    Allowing and having such things in general isn't a problem, but the individual tricks are not of great importance in themselves. They never were a intentional feature of the design, and simply not having those particular behaviours is not valid grounds to dismiss a game. The overall quality matters more than a peripheral detail like that. Quake 3's movement felt better anyway, but I guess it's shit because lol no dubble jamp. :roll:
     
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  6. Venser Savant

    Venser
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    To me killing enemies in Q2 feels super satisfying, especially with shotgun and I love sounds in the game. I prefer to play it on lower res so everything looks grainy, just like it looked when I played it back in the day. High res doesn't do the Q2 atmosphere any good. I used to love single player as a kid but now it's just damn too easy and I can't play through it in any other way than speedrunning. Multiplayer is still good although I prefer the other Quake games. If anyone wants to try it, here's everything you need to play multiplayer: http://q2s.tastyspleen.net/
    Don't even need to own the game; demo, patch and upgraded client is all you need for full multiplayer experience
     
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  7. Morgoth Arcane Patron

    Morgoth
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    This already looks better than nuDOOM and all the other modern shooters.

    Man I'd kill if the Dark Engine games (Thief) would be able to get such a raytracing treatment.
     
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  8. MotherMachinae Arcane

    MotherMachinae
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  9. majorsoccer Prospernaut Shitposter

    majorsoccer
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    Quake 2 is shit ! soundtrack is 80% of the game,play DOOM or Quake 1 instead.
     
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  10. catfood AGAIN

    catfood
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    Yep, that was my conclusion as well.
     
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  11. Astral Rag Arcane

    Astral Rag
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    Quake 2 is Quake 2, I don't think it's horrible but it is what it is, namely an (at the time) impressive-looking, slow, rather easy and pretty bland FPS, especially when compared to god-tier shooters like Doom, Quake 1, Blood and Unreal. There are no mods that can fix that. That being said, I'd still much rather replay Quake 2 (with Yamagi) over the latest Ubisoft or Fake ID popamole.

    Just play Kingpin or Sin instead if you want to play a better id Tech 2 shooter. SoF is cool too.
    If you are a nerd who's into story-rich fantasy settings and can stomach third-person games you could play Heretic 2 too, I guess. I was never a fan but it is one of the best looking Quake 2 engine games.

    Play Blood 2 on normal or highest skill if you want a truly horrible FPS of the era. (Re)Play the first Episode of Blood 1 first for added effect. That's pretty much what I did when it came out. I was hyped for the sequel after having read many previews in magazines and then I played it with Blood 1 very fresh in my memory:

    :abyssgazer:


    I recently played Blood and Death Wish back to back using NBlood and Fresh Supply (for co-op and MP) and had a blast. Then one day I was in a fabulously optimistic mood and I installed Blood 2 with dgVoodoo and the Extra Crispy mod which alters the gameplay to make it more similar to Blood 1 and fixes a ton of bugs but it was still too garbage for me to play more than 2 levels.


    Civvie's Blood 2 video's reminded me of that experience and they really cracked me up
    Show Spoiler



    The nightmare continues:
     
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  12. Viata Arcane

    Viata
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    I still can't understand how Blood 2 can be so fucking shit.
     
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  13. Morgoth Arcane Patron

    Morgoth
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    That, and Shogo almost bankrupted Monolith, if it wasn't for NOLF that put them back on track.
     
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  14. Viata Arcane

    Viata
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    Only to see them becoming shit again now. :negative:
     
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  15. Astral Rag Arcane

    Astral Rag
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    Because it was pushed out of the door by the publisher long before it was ready.

    Or as Civvie put it so well in his playthrough:
    Show Spoiler

    [​IMG]
     
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  16. Morgoth Arcane Patron

    Morgoth
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    More details here:
    https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-june-6-release-date/

     
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  17. FeelTheRads Arcane Patron

    FeelTheRads
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    It's interesting as a tech demo, but that's about it. Modern effects on low-poly models and low-res textures will always look like shit.
    Those fucking "chrome plated" parts on the guns are also terrible.

    I like this, though:
    Photoshopping screenshots built in an a feature. What will they think of next?
     
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  18. Tito Anic Magister

    Tito Anic
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    Protip:

    Just play Unreal and UT.
     
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  19. catfood AGAIN

    catfood
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    Quake 2 in a nutshell.
     
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  20. Viata Arcane

    Viata
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    Funny how the RTX version makes the game looks so bright people might think you are playing Mario.
     
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  21. Black Arcane

    Black
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    But this looks worse.
     
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  22. schru Savant

    schru
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    Not to say I would prefer this to the original lighting, which had much more consideration of atmosphere and gameplay put into it, but I think dynamic lights and shadows (however they're achieved) actually do in a way work with levels like in Quake or other older shooters in a more interesting way than in modern games, as the angular geometry lends itself better to interplay of light and shadow and light sources are usually artificial.
     
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  23. RickOmbo Educated

    RickOmbo
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    Have you tried nostalgia googles?
     
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  24. DraQ Prestigious Gentleman Arcane

    DraQ
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    I disagree with that.

    While there are some nuggets of coolness in Blood 2 the whole thing just sucks on the conceptual level. You just cannot set Blood in mildly futuristic setting with big bad corporashun, with sci-fi-ish teleportation and other dimensions trying to explain away the horror stuff from the original and expect it to work out. It won't.

    Blood 2 sucks for much the same reasons SW prequels suck, and it couldn't have been fixed short of starting over from the beginning for much the same reasons. The problem isn't that it's ugly, sucky and unfinished. The problem is that it's a bland flavourless crap down to its very core.

    As for Q2, it really could have been a much better game (in SP) if it was stronger mechanically. It would never have been brilliant, because Carmack might be a brilliant programmer, but he has zero fucking imagination or flair to be a game designer, but it could have been a competent and fun (if a bit dull) shootan if only its mechanics played to the strengths of its concept.
    As it is it's mostly mediocre all over.
     
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  25. geNia Barely Literate

    geNia
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    Guys, I know this is off topic, but please help me find an old Quake 2 mod that I played as a kid. All I remember from it is that you start in a cave flooded by lava and you need to walk (or jump, I can't remember) on platforms to proceed. The first enemy you encounter is two Flyers and also there was an enemy that behaved and sounded like a Berserker, but looked differently.
     
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