Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Eternity Pillars of Eternity 2: Deadfire Pre-DLC Thread

Discussion in 'Obsidian Entertainment' started by Infinitron, May 8, 2018.

  1. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
    Joined:
    Nov 23, 2014
    Messages:
    5,827
    Location:
    Temple of Decline
    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Oh, Watcher's Keep was added with ToB, so I did't count that. But yes, I remember that was good too, though I can't say I remember it for anything specific.
     
    ^ Top  
  2. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
    Joined:
    Nov 23, 2014
    Messages:
    5,827
    Location:
    Temple of Decline
    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I'm talking about this March-April, as I was waiting for Deadfire.
     
    ^ Top  
  3. Shadenuat Arcane

    Shadenuat
    Joined:
    Dec 9, 2011
    Messages:
    7,250
    Location:
    Russia
    What's the difference.

    IWD dungeons are at least big enough for player to think about resources and feel the "depth" of dungeon adventuring.

    Deadfire dungeons are just a room or two. You will spend maybe an hour or two in biggest of them all.

    Concidering that the most fun way of playing Deadfire is rolling with your own SoZ party killing and looting, not having some good dungeons is sad.
     
    ^ Top  
  4. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Messages:
    1,870,844
    Location:
    Djibouti
    lacrymas's journey in this thread has come very far indeed
     
    • Funny Funny x 9
    • incline incline x 1
    • Balanced Balanced x 1
    ^ Top  
  5. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
    Joined:
    Jun 2, 2017
    Messages:
    10,875
    Location:
    Bulgaria
    As you can name any dungeons in PoE2,the game have like 5 of them,the rest is just one-two rooms with enemy. BG2 had the underdark,it is far better dungeon than the whole POE2.

    Lacrymas The game have a lot more shit. Only good thing about is the looks and the gulag area with its connected dungeon. How many mods do you use? If the combat is that good why don't you play it vanilla?
     
    ^ Top  
  6. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
    Joined:
    Jun 2, 2017
    Messages:
    10,875
    Location:
    Bulgaria
    But he hasn't arrived at the finis.


    Review,when?
     
    ^ Top  
  7. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Messages:
    1,870,844
    Location:
    Djibouti
    also speaking of IWD, one of my fondest RPG experiences ever is getting my barb hit by a histachii in the middle of dragon's eye 2nd level and realising that i've run out of disease cures - so i could only go forth and destroy because resting or going back would mean deff

    what happened next was a frantic push forward as that fucker kept getting plinked for -1 until he finally bit the dirt right after i killed yxunomei, in a majestic display of "mission accomplished, off to valhalla"

    this would never happen in a moderntard game
     
    • incline incline x 5
    • Brofist Brofist x 1
    • nice nice x 1
    • cuck cuck x 1
    ^ Top  
  8. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
    Joined:
    Nov 23, 2014
    Messages:
    5,827
    Location:
    Temple of Decline
    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I'm not playing the EE either :D The difference is in the context.

    Some, though not all of them are. This is what I am saying - you can't expect every dungeon to be something on the level of the ones I already cited above.

    That's mostly due to the injuries/resting/memorization/health regen mechanics being completely different.

    Judging the quality of a dungeon by how much time you spent in it is a shitty metric.

    What I have issue with is the amount of time that a combat encounter tends to last, but that's a different subject.
     
    • Agree Agree x 2
    ^ Top  
  9. Shadenuat Arcane

    Shadenuat
    Joined:
    Dec 9, 2011
    Messages:
    7,250
    Location:
    Russia
    No. Dungeons must be big.

    Dude many of them are literally like 2 rooms.
     
    Last edited: Jun 16, 2018
    • Agree Agree x 2
    • cuck cuck x 1
    ^ Top  
  10. Parabalus Arcane

    Parabalus
    Joined:
    Mar 23, 2015
    Messages:
    3,360
    How is Underdark a dungeon? It's a hub with 3 unlinked, 1-map adventures.

    Sure it can, you just have to larp it up, like you did in IWD, by pretending you can't backtrack.
     
    ^ Top  
  11. Shadenuat Arcane

    Shadenuat
    Joined:
    Dec 9, 2011
    Messages:
    7,250
    Location:
    Russia
    Cause it's Underdark. Is underground.

    :shittydog:

    I concider it a big hub of dungeons/dungeon like in blobbers. You have 1-2 safe spaces like the classic blobber "tavern", but rest is indeed dungeons and monsters are everywhere.
     
    • Brofist Brofist x 1
    • retadred retadred x 1
    • Doggy Doggy x 1
    ^ Top  
  12. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
    Joined:
    Nov 23, 2014
    Messages:
    5,827
    Location:
    Temple of Decline
    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I think I've been misunderstood. I am talking about dungeons which are remarkable. Dragon's eye has too little remarkable about it and too much padding. Vale of shadows too. Severed hand I rate much higher because it has its own story and its complex structure. And the important quality - you can actually get yourself lost in it.
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 2
    ^ Top  
  13. Sizzle Arcane

    Sizzle
    Joined:
    Feb 17, 2012
    Messages:
    2,298
    The Underdark is an area, not a dungeon. Though it does have dungeons in it.
     
    • Kitty Kitty x 1
    ^ Top  
  14. Shadenuat Arcane

    Shadenuat
    Joined:
    Dec 9, 2011
    Messages:
    7,250
    Location:
    Russia
    Right.

    Because it's not just 2 rooms. It's both big & has reasonably complex structure and some narrative.

    Deadfire is mostly 1-2 rooms.

    That is why,

    dungeons must be big.

    aknowledge this users agenda
     
    • Brofist Brofist x 2
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 2
    ^ Top  
  15. Quillon Cipher

    Quillon
    Joined:
    Dec 15, 2016
    Messages:
    2,603
    and one of my fondest memories is playing football on the street while constantly getting interrupted by passing cars, in one occasion(picture a t junction) I hit the ball and it went into the front window of a taxi passing straight

    what happened next was taxi stopped and the passenger was kind enough to give the ball back

    this would never happen in a moderntard street, cos there ain't no kids playing football on them anymore

    now even if I could play football on the street, it wouldn't be the same

    times changed, kids changed, games changed so fuck your nostalgia :smug:
     
    • Funny x 1
    • decline x 1
    • Despair x 1
    • Salute x 1
    • Fabulously Optimistic x 1
    ^ Top  
  16. Shadenuat Arcane

    Shadenuat
    Joined:
    Dec 9, 2011
    Messages:
    7,250
    Location:
    Russia
    Shut up Josh.
     
    ^ Top  
  17. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
    Joined:
    Jun 2, 2017
    Messages:
    10,875
    Location:
    Bulgaria
    Parabalus ,it is a dungeon,there is a more peaceful option or you could kill all the drows. It is like saying that archmage estate in PoE is not dungeon because you can finish it without a fight. In the underdark there is more content than most of PoE2.

    AwesomeButton ,most dungeons are no bigger that two rooms. There are a few that are one room. This is not a dungeon,it is a fucking room! It is ok for dungeons to have different sizes,but one fucking room is no size at all!

    You people just can't stop defending this flaming pile of shit. At least try to praise poe2's strong parts,instead of defending its factually bad parts.
     
    • [citation needed] [citation needed] x 2
    ^ Top  
  18. Mr. Hiver Learned

    Mr. Hiver
    Joined:
    May 8, 2018
    Messages:
    142
    That picture up there just points out that those who wrote it dont understand things they are writing about, and have simply gone for a negative "extreme" because that supposedly creates emotional reactions in some audience.

    Entropy is not a "destiny of all things", its a fundamental process that actually allows and creates or helps create all things.
    Nihilism is not some kind of edgy philosophy, its not the "other way", its just stupidity, blindness and going for an easy path while not understanding how dumb and self defeating it is.


    edit: Theres no fucking citation, because humans are generally too easily influenced by negativity and easily assume negativity out of everything, let alone out of such a process.
    But you can cite me in the future.
    Without entropy any "thing" would be unchangeable and eternal. As soon as you make some thing it would be indestructible - but that also means you couldn't really combine anything to create something, because everything would be completely static and unchangeable. Down to subatomic scale. And that means universe would still be clouds of helium atoms - only in fact, it would never get to the state of clouds of helium atoms at all, and there would be no time.
    No stars, no planets, no chemistry - nothing. Just some kind of "energy" (only energy couldnt exist either) that is frozen solid and completely, absolutely unchangeable. Fo-evah - because there couldnt be any time at all.

    And this is physically and scientifically undeniable - fact.

    I know this is too much for most of you but you will get it all the same.
     
    Last edited: Jun 16, 2018
    • [citation needed] [citation needed] x 2
    • Brofist Brofist x 1
    • Agree Agree x 1
    • WTF am I reading WTF am I reading x 1
    ^ Top  
  19. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
    Joined:
    Nov 23, 2014
    Messages:
    5,827
    Location:
    Temple of Decline
    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Ugh.... if it's a room, then it's not a dungeon you dolts.

    Again, I am talking about comparing dungeons.
     
    ^ Top  
  20. Sizzle Arcane

    Sizzle
    Joined:
    Feb 17, 2012
    Messages:
    2,298
    Patently untrue, but I understand - everything else has failed, so you gotta make up crap to get your point across now.
     
    • Brofist Brofist x 1
    • retadred retadred x 1
    ^ Top  
  21. Shadenuat Arcane

    Shadenuat
    Joined:
    Dec 9, 2011
    Messages:
    7,250
    Location:
    Russia
    There's little to compare since PoE2 is Gullet + things that look more like cut content (like an area which consists mostly of friendly fire giants, 1 dragon and 3 drakes), while IE games had reasonably big dungeons.

    There are some good locations like Nemnok's place and vampire island, but they're extremely streamlined and linear and can end after like 3 battles, depending on your actions. They're comparable to Arkemyr's manor in a sense.

    One comparison we can make is observatory with Concelhaut and similar location in PoE1, the animancer's tower. In PoE1 it was graveyard + tombs + house or two, and about 3-4 levels of tower with dude on top.

    In PoE2 it's 2 level tower (2 rooms) with dude on top. And that's high level content with a special quest and all the voice acting you can buy.
     
    Last edited: Jun 16, 2018
    • Agree Agree x 2
    ^ Top  
  22. Parabalus Arcane

    Parabalus
    Joined:
    Mar 23, 2015
    Messages:
    3,360
    What you're posting makes no sense. Do you mean to say Ust Natha is a dungeon? That makes no sense either.

    The Underdark is a central location with 4 adjacent areas, 3 of them being one-map dungeons and one populated area.
     
    • Agree Agree x 1
    ^ Top  
  23. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
    Joined:
    Jun 2, 2017
    Messages:
    10,875
    Location:
    Bulgaria
    I PoE2 there are just two dungeons that remember being ok. The one is the city under the gulag,the other one is the catacombs under the death's temple. They both were very well made but lacked any real story and encounters behind them.
    AwesomeButton ,you ask me what dungeons i remember fondly from other games,well ok here i come. From BG2 alone i remember the uderdark and the illithid dungeon,fishpeople dungeon and the drow city. I remember the vampire guild,shadow temple,De'Arnise keep,asylum and the dungeon that came with the tales of the sword coast. In BG most of the maps are dungeon like areas filled with enemy,quests and loot. IWD 1&2 are endless fighting in dungeons,you could say that the whole games are dungeons. From the first one i remember the underdark fondly.
     
    • retadred retadred x 1
    ^ Top  
  24. Shadenuat Arcane

    Shadenuat
    Joined:
    Dec 9, 2011
    Messages:
    7,250
    Location:
    Russia
    Oh you know what was probably the best part of De'Arnise keep?

    https://youtu.be/W80tmfVcQCo?t=822

    11 - The De'Arnise Keep Besieged 13:00 12 - The De'Arnise Keep Saved 13:41

    Once you conquered your own fortress, the music outside sorta welcomes you after your victory.

    And it's not the only example, some bosses have little extra tracks and cough romances

    PST had special tracks for all companions https://youtu.be/HCpk7HIryK0

    It's one of those things where PoE I think just doesn't deliver.
     
    Last edited: Jun 16, 2018
    • Brofist Brofist x 1
    • Agree Agree x 1
    ^ Top  
  25. frajaq Learned

    frajaq
    Joined:
    Oct 5, 2017
    Messages:
    728
    Location:
    Brazil
    Oh yeah when they first showed us the Naga in PoE2 I was pumped up there was gonna be some huge underwater temple/city with their species architecture that we would have an adventure in it.

    Ended up very disappointed...
     
    • Agree Agree x 1
    • Yes Yes x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)