Bliblablubb
Arcane
Webber cited a quest, where a player has to accompany Takemura on the way to fixer Wakako Okada, as an example of the nonlinear problem. During the mission, you could sit in Takemura’s car and drive to Wakako together, or you could go there on your own, or you could even decline and do nothing.
Okay seriously, if you cite THAT as an example how hard quest design is, you should find another job. Honestly.
If you join Takemura, the car drives there on rails and he just beelines for Wakako in his "I got hemorroids" walking animation.
You don't join him? He gets spawned in front of the shop and an NPC says two lines if you approach.
You ignore him? Same as above, but you get a reminder text from him after a while.
That is "fucking hell" to you?
How did CDPR even manage to do Twitcher 3 if that was already a strain to their developer's skills?
The guy sounds like a 16 yo kid on the first day of his very first job after carrying a box of feathers.
Oh and as a reminder of their mad skills: even in 1.31 living Brick still gets a memorial plaque at the cementary instead of Evelyn.
ONE. FUCKING. VARIABLE.
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