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KickStarter Encased - isometric post-apocalyptic RPG under the dome

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://store.steampowered.com/news/app/921800/view/3106925126795363424

ENCASED - PATCH 3, HOTFIX 1: Gamepad tweaks, critical bug fixes and cosmetics
Game version: 1.3.1414.1540

1a02136a896439f3cb85533d1606b8bca0900abf.png


The last patch was a real test for the team – we’ve added gamepad support, new content, expanded on car mechanics, and added a Linux version. And, of course, bug fixes.

In today's hotfix, we've addressed a few bugs that have been discovered, and also made some cosmetic changes to the game regarding sound and level design. The list of fixes and improvements is provided below.

Critical errors
  • Fixed infinite start of the battle on the Desert Road location
  • Fixed inability to initiate dialogue with the air duct on the -1 floor of the C12-Nashville facility
  • Fixed non-working scissor lift at Magellan Station - Residential Level
Gamepads
  • Fixed an issue related to interacting with items on the belt when near interactive location objects
  • The character that was controlled by the player earlier stops running in the indicated direction when choosing another character
  • Fixed problems with selecting the girder using analog stick at the Camp of the First Settlers location
Locations
  • Fixed incorrect lighting at the Stone Forest location
  • Fixed incorrect lighting at the Magellan Station - Warehouse and Parking Lot location
  • Fixed patency at the Destroyed Concord Station location
Sound
  • Fixed incorrect sound effects in the dialogues at the Kaleidoscope Bunker location
  • Vignettes with cars now have sound
  • Vignettes with Ursula now have sound
  • Vignettes with additional automotive content now have sound
Miscellaneous
  • Fixed absence of damage for squad members that are outside the scope of the Church implant in the Camp of the First Settlers location
  • Fixed a situation where each tick of damage caused the companion to say an “injured” line
Changed how companions auto-resurrect after battles in Story difficulty mode
Fixed incorrect display of brass knuckles in a character's hand when switching weapons
 

gurugeorge

Arcane
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Strap Yourselves In
First impressions are definitely good, one feels at home. Just done the Roadside Picnic first "proper" quests.

I could wish for a bit more QOL bits and bobs (I'm l/r-clicking for conveniences but not finding as many as I would like), but so far everything's very nice indeed. Great atmosphere set up, intriguing world, nice coherent art design, music's unobtrusively s-f, UI design, sounds, fx all cool. Conversations flow well, though they're not as involved as I prefer. Combat is smooth and easy to figure out. Lots of abilities and perks that seem to come at a gratifying pace. The logic of progression seems clear. Things in the world behave reasonably as you'd expect them to, and you can interact with them as you'd expect. Map's a bit of an incomprehensible mess.

I've already run into the frustratingly empty containers, but I'm getting used to it in the sense that it's making me not want to investigate everything - if I miss something I miss something fuck it, I'm not going to look into every damn thing, just things that look like they might have something interesting, and the occasional whim trashcan, etc. The world is "readable" enough to do that - things that look interesting tend to be interesting, things that don't, don't.
 

agris

Arcane
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Joined
Apr 16, 2004
Messages
6,828
You are definitely in the strongest part of the game where the cracks don’t appear so big or significant. If only it stayed that way…

Enjoy leveling up your weapons by putting more coins in them, the 7 disconnected crafting interfaces, and the level scaled disco mutants
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,552
The best thing I can say about this game is that it found ways to make it so that somewhat minor investments into certain skills are useful all game. Skills don't become useless if you don't keep pouring points into them every time you level. Not every skill check in high level areas is high level. The abilities and bonuses you get from 30-60 point investments are worth it for most skills and essential in some cases. But there are also bonuses that incent players to max out their core skills.

Other than that, there isn't anything it does particularly well. To me, the quest designs were the worst aspect and they only seemed to get worse as the game went on....
 

gurugeorge

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Strap Yourselves In
Just a bit further into the game now (Junktown and stuff), and I think the best thing about the game for me so far is the way they handle (in terms of mechanics and UI) all the more intricate simulationist aspects, the way they interact with each other fairly realistically. For example, on coming out of Nashville, via the weird place and coming into the game world proper, I found I was suffering from advanced radiation poisoning because I'd left some damn tech gloves on, which leak a small amount of radiation! :) I was at death's door. That made the fight with the scavengers at the Nashville observatory really desperate, there was a huge impact on all my stats, and I only barely escaped alive. I managed to get to
Junktown and after a bit of exploring found the autodoc in the underground area (and fortunately I had tons of cash on me),
but it was wonderfully dicey up to that point. I like that you can live with some degradation from those sorts of factors for a bit, but you do have to watch out because if you leave things too long without attending to them, your performance will be degraded.

I love that, I love the "miniaturization" of reality in games that way. Just as in real life, you can struggle along in a degraded condition and still be reasonably effective for a bit, but eventually at some point you have to fix the problem. (This in contrast to "realistic" systems that immediately give you some annoying penalty - that seems pointless to me, you might as well not have the feature there, because it's just an irritation, and not fun or immersive like it's theoretically supposed to be.)
 

gurugeorge

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Strap Yourselves In
are the fights interesting or you breeze through them after the early game?

They're not particularly tactically interesting. On the hard (second to last) difficulty the combat's already starting to get a bit too easy now (I'm towards the end of Act 1). It's the usual story of there being some apparently interesting options but straight dps being the most effective - so basically (on hard) you damage a lot and you get damaged a lot, but it's relatively easy to clear up the damage after the fight (at the cost of accelerating the need for rest a bit) if you have a medic on the team (and hypos are generous enough to keep you from the brink of death in-combat).

It's still an enjoyable game so far, and has some of the classic feelz, but I can anticipate what some people are saying - if the cool wee quests dry up and the latter part of the game is just a fetch-and-combat slog then one's enthusiasm might dry up, as the combat alone isn't going to be sufficient to carry one's interest.

Not a must-buy at any price, but definitely a buy-on-sale, or a must-buy if you're rich from daddy's inheritance :)
 

Lord_Potato

Arcane
Glory to Ukraine
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Nov 24, 2017
Messages
10,036
Location
Free City of Warsaw
The game is still barren post act 1 months after release.

Such a shame. I've just downloaded it because I was bored of Wrathfinder, tutorial location felt really comfy, with a lot of effort put in. Gonna play through the first half, I guess, and quit when it turns into placeholder/scam.

Act 1 is pretty meaty. That's around 15 hours of solid content.

What't the first act? The quest for the Emulator? Because I already have 23 hours invested and I did not even fix this machine, mostly doing sidequests, of which there is plenty.
 

Iluvcheezcake

Prophet
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Aug 27, 2014
Messages
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Le Balkans
The game is still barren post act 1 months after release.

Such a shame. I've just downloaded it because I was bored of Wrathfinder, tutorial location felt really comfy, with a lot of effort put in. Gonna play through the first half, I guess, and quit when it turns into placeholder/scam.

Act 1 is pretty meaty. That's around 15 hours of solid content.

What't the first act? The quest for the Emulator? Because I already have 23 hours invested and I did not even fix this machine, mostly doing sidequests, of which there is plenty.

Once you fix it plus the sidequests the game plummets with content quality rapidly. You will see what i mean once you enter Junktown proper
 

Antigoon

Augur
Joined
Dec 18, 2013
Messages
366
The game is still barren post act 1 months after release.

Such a shame. I've just downloaded it because I was bored of Wrathfinder, tutorial location felt really comfy, with a lot of effort put in. Gonna play through the first half, I guess, and quit when it turns into placeholder/scam.

Act 1 is pretty meaty. That's around 15 hours of solid content.

What't the first act? The quest for the Emulator? Because I already have 23 hours invested and I did not even fix this machine, mostly doing sidequests, of which there is plenty.

Once you fix it plus the sidequests the game plummets with content quality rapidly. You will see what i mean once you enter Junktown proper
I don't know, maybe its because I kept some sidequests for later, but I don't think the second half is as bad as people make it out to be, and the first half also isn't as good. Pretty much all of the serious issues I had with the game were already present act 1. If the only problem were that after the first (great) act you could rush to to finish line within 2-3 hours, great game...
 

Lord_Potato

Arcane
Glory to Ukraine
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Nov 24, 2017
Messages
10,036
Location
Free City of Warsaw
The game is still barren post act 1 months after release.

Such a shame. I've just downloaded it because I was bored of Wrathfinder, tutorial location felt really comfy, with a lot of effort put in. Gonna play through the first half, I guess, and quit when it turns into placeholder/scam.

Act 1 is pretty meaty. That's around 15 hours of solid content.

What't the first act? The quest for the Emulator? Because I already have 23 hours invested and I did not even fix this machine, mostly doing sidequests, of which there is plenty.

Once you fix it plus the sidequests the game plummets with content quality rapidly. You will see what i mean once you enter Junktown proper
I don't know, maybe its because I kept some sidequests for later, but I don't think the second half is as bad as people make it out to be, and the first half also isn't as good. Pretty much all of the serious issues I had with the game were already present act 1. If the only problem were that after the first (great) act you could rush to to finish line within 2-3 hours, great game...

Most games are frontloaded, see Gothics or Elex, you can do all side content before moving the main quest forward.

It takes a particularly good designer to spread the content between chapters/acts like Archolos does.
 
Last edited:

agris

Arcane
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Messages
6,828
Lord_Potato if you don't clear all available quests / go to all available locations before booting up the emulator, the part immediately after won't be quite so bad - but you'll end up feeling it anyway, it's just a matter of when. The combat, map design and itemization starts to get really rote, even on hardest difficulty. When there isn't engaging quest content to buttress those other systems, the illusion fails and you're left with... Encased.
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,211
I enjoyed the game quite a bit, although some of the locations in the latter half of the game look like they were not fully fleshed out for whatever reason such as time or money.

Like the one area (forgot the name) that only had one NPC and one quest tied to it. No other people or even enemies to fight.
 

gurugeorge

Arcane
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Messages
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London, UK
Strap Yourselves In
One of the biggest flies in the ointment for me is the absolute utter retardation of your companions when following, stepping on mines, getting in the way, and going the long way round in a way that alerts mobs :) Which is a shame, because they do offer more tactical options than if you're just on your own, and they're pretty cool characters (love Crump with his Buddhist violence schtick and his Geordie accent :) ).

Mind you, it's not that different from the wandering retardation of some companions in older games like BG, so it's still "classic" in that regard :)
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
13,408
Location
Niggeria
The game is still barren post act 1 months after release.

Such a shame. I've just downloaded it because I was bored of Wrathfinder, tutorial location felt really comfy, with a lot of effort put in. Gonna play through the first half, I guess, and quit when it turns into placeholder/scam.

Act 1 is pretty meaty. That's around 15 hours of solid content.

What't the first act? The quest for the Emulator? Because I already have 23 hours invested and I did not even fix this machine, mostly doing sidequests, of which there is plenty.

Once you fix it plus the sidequests the game plummets with content quality rapidly. You will see what i mean once you enter Junktown proper
I don't know, maybe its because I kept some sidequests for later, but I don't think the second half is as bad as people make it out to be, and the first half also isn't as good. Pretty much all of the serious issues I had with the game were already present act 1. If the only problem were that after the first (great) act you could rush to to finish line within 2-3 hours, great game...

Most games are frontloaded, see Gothics or Elex, you can do all side content before moving the main quest forward.

It takes a particularly good designer to spread the content between chapters/acts like Archolos does.

It's especially bad in Encased. Whole areas are left empty or unfinished once you fix the emulator. Enter junktown and see for yourself. There's almost nothing inside.
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,661
Location
Le Balkans
The game is still barren post act 1 months after release.

Such a shame. I've just downloaded it because I was bored of Wrathfinder, tutorial location felt really comfy, with a lot of effort put in. Gonna play through the first half, I guess, and quit when it turns into placeholder/scam.

Act 1 is pretty meaty. That's around 15 hours of solid content.

What't the first act? The quest for the Emulator? Because I already have 23 hours invested and I did not even fix this machine, mostly doing sidequests, of which there is plenty.

Once you fix it plus the sidequests the game plummets with content quality rapidly. You will see what i mean once you enter Junktown proper
I don't know, maybe its because I kept some sidequests for later, but I don't think the second half is as bad as people make it out to be, and the first half also isn't as good. Pretty much all of the serious issues I had with the game were already present act 1. If the only problem were that after the first (great) act you could rush to to finish line within 2-3 hours, great game...

Most games are frontloaded, see Gothics or Elex, you can do all side content before moving the main quest forward.

It takes a particularly good designer to spread the content between chapters/acts like Archolos does.

For me it wasnt a problem of frontloading, but the barren locations after act 1. Entire cities with nothing to do. Just placeholder locations. The biggest city in the game, the one you have to jump through hoops to enter, was completely empty in my playthrough. Almost no quests, nothing.... Tumbleweed...
 

Lord_Potato

Arcane
Glory to Ukraine
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Nov 24, 2017
Messages
10,036
Location
Free City of Warsaw
For me it wasnt a problem of frontloading, but the barren locations after act 1. Entire cities with nothing to do. Just placeholder locations. The biggest city in the game, the one you have to jump through hoops to enter, was completely empty in my playthrough. Almost no quests, nothing.... Tumbleweed...

Ok, but we've seen this things before even in great games.

Throughout Atom: Trudograd you try to get admitted into the upper Trudograd district. There are two fat, mutually exclusive questlines to finally win the pass and enter the place.

And once you get there, the place is empty (allegedly evacuated due to terrorist attack). There are just two guys, one a gun merchant, the other endgame questgiver. That's all.

Still an excellent game though. Guess I'll have to check how things look in Encased.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
For me it wasnt a problem of frontloading, but the barren locations after act 1. Entire cities with nothing to do. Just placeholder locations. The biggest city in the game, the one you have to jump through hoops to enter, was completely empty in my playthrough. Almost no quests, nothing.... Tumbleweed...

Ok, but we've seen this things before even in great games.

Throughout Atom: Trudograd you try to get admitted into the upper Trudograd distruct. There are two fat, mutually exclusive questlines to finally win the pass and enter the place.

And once you get there, the place is empty (allegedly evacuated due to terrorist attack). There are just two guys, one a gun merchant, the other endgame questgiver. That's all.

Still an excellent game though. Guess I'll have to check how things look in Encased.
WHo2x3K.png

BTAxOke.png



Trudograd is easily the better game btw, it's not even close.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,579
And once you get there, the place is empty (allegedly evacuated due to terrorist attack). There are just two guys, one a gun merchant, the other endgame questgiver. That's all.

Still better than Encased. The City is a prop town. Empty houses and stores without any NPCs.
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,661
Location
Le Balkans
For me it wasnt a problem of frontloading, but the barren locations after act 1. Entire cities with nothing to do. Just placeholder locations. The biggest city in the game, the one you have to jump through hoops to enter, was completely empty in my playthrough. Almost no quests, nothing.... Tumbleweed...

Ok, but we've seen this things before even in great games.

Throughout Atom: Trudograd you try to get admitted into the upper Trudograd distruct. There are two fat, mutually exclusive questlines to finally win the pass and enter the place.

And once you get there, the place is empty (allegedly evacuated due to terrorist attack). There are just two guys, one a gun merchant, the other endgame questgiver. That's all.

Still an excellent game though. Guess I'll have to check how things look in Encased.
WHo2x3K.png

BTAxOke.png



Trudograd is easily the better game btw, it's not even close.

100 % AGREE
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
To be entirely fair though, I'll admit I'm heavily biased. The entire 'post-apoc' part of encased feels incredibly hamfisted. While Fallout, ATOM, etc., do have a lot of goofy shit going on there's also a decent amount of worldbuilding and focusing on the parts of the story/background that matter. Encased just feels like they kept shoveling on themes they wanted in the game from a rough draft doc without stopping to think about how it will all work together or whether they'd even have the time to do it. The more I played, the more I grew to dislike it, so I quit while I was ahead because I saw where it was going.
To incorrectly quote a great man, "It feels thin, sort of stretched, like butter scraped over too much bread"
 
Self-Ejected

Zizka

Self-Ejected
Joined
Jan 15, 2020
Messages
429
I think liking Encased can only explained one way: there’s just so little out there for competition: in the land of the blind, the one-eyed is king.

People are so starved for a good game like Fallout and Atom that they’re willing to overlook the most glaring flaws or compare Encased flaws with other great games who had the same shortcomings… which isn’t rational.

A. Game A. has a lot of flaws. Including flaw x such as in game B.
B. Game B. is a polished game which shares the same flaw as game A.
=
Game A. is as good as game B.?
Yeah, no, I don’t think so.

Honestly, if you’re happy with Encased you have very low expectations. Which is probably a good thing as it can allow some enjoyment of ultimately mediocre games.

Encased
is the embodiment of amateurism. It feels like a fan game or a mod with little to no identity. I didn’t research this but I would bet that this was a first game for the team or most people on the team being inexperienced. They’ll get better with practice but this shouldn’t have been released. Then again, as long as people unfinished games it’ll keep occurring.
 

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